- Supercharged mobs now have the glowing effect
- Baby mobs have a small chance to get sick when spawned
- Added particles to the Frozen Forest & Frozen Tunnels Biome
- Fixed dirt being broken when next to Coarse Sand
- Made black ice 55% more slippery
- Fixed Coarse Sand generating in the wrong biome
- Fixed gravel patches being far too common in the Ashen Plains
- Fixed vanilla flowers being able to spawn in the Dry Canyons
- Added support for 1.19.2
- Removed chainmail requirements
- Added three unique biomes with special mechanics (such as crops freezing, and ash that gives slowness)
- Added a command to disable and enable the life system "/HardcoreEnabled [False/True]"
Released the alpha version of the dark forest featuring:
- Bleeding and temperature mechanics
- Bandages (clears the bleeding effect)
- Traps (Deals damage and gives slowness)
- Skill Orbs (Allows you to research various items in the mod)
- Research Tree UI (can be accessed using "L")
- Heart Containers (Increases max health, limit is five extra hearts)
- Biome specific structures (each have their own loot tables and items)
- Nightly Events (At night players could be ambushed, caught in a thunderstorm, and more)



