1.5
Compatibility
Required content
Changes
MAIN FOCUS
RYUMSKY HAS BEEN ADDED
After a long development time and me learning how to not mess up this time, ive finished the first instance of ryumsky and indeed, its portal has been reopened to survival mode
System changes
Permafrost blizzard now only happens IF the temples are generated, so you cannot face a blizzard right at the start of Permafrost while being unprepared
Optimized the mod in theory by a lot not only in perfomance but in space.
Unobtainable stuff that is not intended to be used for testing has been removed from the code. You had three years to update and these fixing themselves
Modded entities will spawn with less elemental defences now
Increased overall debuff duration, both inflicted by and towards the player
Totem triggering events now give elemental i frames
Buffed Elemental protections by 0.5 per level (0.5 → 1)
Added Electrical Protection
Blocks
Ryumsky new woodsets! :
- Neutrum
- Rubber
- Sacred
- Stormud Included planks, log, wood, stripped log, stripped wood, leaves, stairs, slab, door, fence, fence gate, trapdoor, sapling
Several blocks has been added to the new biomes such as: sand variations, mushroom blocks, flora related blocks, included scoria sand, scoria sandstone set, ryumsky sand, ryumsky sandstone set, sora black/red/blue mushroom, sora mushroom stems, sora mushroom infected grass, leash Herb, Ryumsky high grass, tupid grass, black/blue berry bushes, Potorot plant, Scoria crystals, Scoria crystal blocks, thunderite crystal blocks, thunderite crystal, scoria ore, thunderite ore, ryumsky vines, scoria flower, thunderite flower, skylite flower, ryumsky cactus, trella stalk
World
Over 20 biomes have been added to ryumsky, included: Corrupted Valley, Corrupted forest, Lower sora valley, dark islands, dark forest, dark steppa, scoria desert, neutrum plains, neutrum forest, cold neutrum plains, cold neutrum forest, central steppa, central desert, rubber jungle, rubber disperse jungle, sora valley, sora forest, electric fields, electric forest, fairy valley, fairy forest
Ryumsky generation overhaul, now separated into 3 layers, the lower layer having the most terrain but being the most dangeours one, the central layer being balanced on its dangers and terrain, while the top layer being hostile but low on terrain and resources.
Light is more impactful on Permafrost temperature
Added several structures to ryumsky
Readded Ryumsky portals to the overworld, the dimension is accesible again.
Weapons or tools
Finished all the weapon sets based on: thunderite, scoria, included: thunderite: hoe, pickaxe, shovel, axe, waraxe, cutlass scoria: hoe, pickaxe, shovel, axe, scythe, cutlass
Lightning bolt now has more accurate broadcast, only renders particles client side and renders where is going to fall
Serrated Metallic Snow Sword:
Removed capacity to pierce physical armor
increased ice damage by 1 (2 -> 3)
increased ice lethality by 1 (1 -> 2)
Permafrost Beast Claws:
Reduced slowness duration of right click on players by 7 seconds (10 → 3)
Reduced massive frost duration of right click on players by 5 seconds (10 -> 5)
Removed broken ice defence inflict
Given ice lethality 3.5 on main attacks instead.
Redstone Powered Copper Sword:
Increased physical damage by 1 (4 -> 5)
Increased Durability by 75 (180 → 255)
Redstone Powered Golden Sword:
Increased physical damage by 1 (4 -> 5)
Increased Durability by 75 (32 → 107)
Added Skylite Necklace
Added Storm Necklace
Added Snow Bomb
Added Spark Bomb
Added Thunderite Bomb
Added Thunderite Crossbow
Added Scorite Bow
Added Scorite Feather launcher
Added Needle Star
Reworked and readded Skylite grappling hook
Added Scorite & Thunderite grappling hook
Crossbows are now enchantable, Prob not compatible with other mod’s enchantments, i am too lazy to do the same with bows ngl.
Removed Elemental Aspect
Items
Added Thunderite raw ore and ingot,
Added scoria raw ore and ingot
Added blue & black berries
Added sora green,blue and black mushrooms
Added potorot
Added Potorot Seeds
Added trella fruit
Harpy meat no longer gives bones
Renamed Raw & Cooked Tundra Wolf to just Raw & Cooked Wolf
Added pix dust
Added Spark Fur
Added Spark Fang
Added Raw & Cooked Flying Fish
Added Flying fish scales
Added Cacti Flower
Added Cacti needle
Added Cooked green, blue & black mushriam; Raw green, blue & black mushriam
Added Skylite, Thunderite & Scorite Nuggets
Added Electrical Core
Added Raw & Cooked Insect Leg
Added Raw & Cooked Bird of paradise
Added Bird of paradise Feather
Added Viney spores
Armors
Added Spark fur armor
Resprited Light & Heavy skylite armor
Added Scorite armor
Added Thunderite Armor
Overall weakened the ryumsky armor.
Mobs
Remake of Harpy mob
Added the following creatures into Ryumsky:
Lesser Pix & Pix,
Celestial caprine,
Cherub
Stellar spirits
Green & Blue mushriams
Added the following mobs into Ryumsky:
Bird of Paradise,
Tempest and Storm wolves,
Flying fish,
Viney,
Harpy & Celestial caprine Zombie
Zapper
Mage and Knight Pixies
Dark mite
Cacti
Thunderite & Scorite Golem
Manta-ray
Improved loot of physical spirits
Now they will drop 0 to 9 iron nuggets commonly
Now they will drop 0 to 3 iron ingots very rarely
Ice Phoenix is considerably faster as all attacks now have less delay in between.
Re-sprites
Nearly the whole set of ryumsky has been reworked, primarly the corrupted and skym set
Skylite set has got a new pallete
True ice spear
True ice katana
Ice Blood Ring
Ice Eater Ring
Raw and Cooked harpy
Resprited Lesser Redstone Nucleus, Redstone nucleus is now equivalent of Greater redstone Nucleus.
Effects
Now elemental damage spawns themed hearts when inflicted which represent values of 0.5, 1, 2 and 5 damage.
Fixes
Ryumsky crashing the world on loading
A ton of blocks could tick
Blocks did not have any map colour
Permafrost Beast Despawning was broken
Ice Golem Didn’t attack during its 2nd phase uppercut
Feather falling was not applying at all when earth conversion was enabled.
Elemental damage could ignore totems under certain circunstances (Elemental damage triggers 1 tick after main hit, so if the main hit killed the entity, the elemental damage was still stored for next tick)
Some blocks duped with silk touch (i never used silk touch)
Some non log wood items could be turned into charcoal, and other logs could not.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:iOMf65x8:GuDQAnfX"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:iOMf65x8:GuDQAnfX"
}

