1.5-Alpha2
Compatibility
Changes
Main Focus
This Alpha 2 is to fix and add some other stuff to what is already in the previous alpha,,, ofc ofc that is obvious idk why i am typing this.
I plan to post 3 alpha versions, this being the 2nd rather quickly
(i wrote this on the 1st week and took 2 months roflmao).
Upon then i will take a bit more time to post the Beta 1 that will have the main boss and other main content.
Ahem
Added
- Plasmathrower Weapon
- Ryumsky crystal cluster Javelin Weapon
- Spark Fang Bolts Item
- Ichor flask Item (unobtainable for now, will be drop for angels when it gets an use.)
- Angel Entity line, included: Zombie and Fallen
- Skylite Gemstone Ore to upper and lower layers of Ryumsky
Minor Changes:
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Increased drop rate of: rubber and stormud saplings; Ambrosia
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Increased Ryumsky armor durability
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Now all gemstone ores drop exp as should
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Adjusted cooking recipes xp yield
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Ryumsky metals now have blast furnace recipe
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Increased Skylite spawnrate
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Decreased drop chance of unused or low use items.
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Broken defence debuffs now take more ticks to gain a level
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Pix knights will now do their dash without needing the target to wet (yes, the knights were supposed to do that in the first place)
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Updated firespark particle (calcination effect particle)
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Corrupted lands & forest, change sky and foliage colours; added coarse dirt to generation (im attempting to make it feel more barren lol)
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Zappers increased chance to drop their meat drop
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Increased drop amount for skylite gems.
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Increased thunderite ore spawn rate
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Massively decreased potential damage (not base damage) of the scythes.
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Changed hitbox of the ryumsky vines, so you can actually place blocks on them while also grabbing them
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Changed a bit the biome placement in the middle layer of Ryumsky, i am attempting to make the cold biomes (neutrum) way smaller than they we’re on previous version, still may continue to change them every often
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Skylite nucleus now actually uses skylite (skylite block replaced an electrical core)
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Resprited Electrical spirit
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Increased movement speed of storm wolf
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Decreased Scorite generation by a lot
Fixes:
- Blue berries were not generating in Ryumsky
- Harpies do not longer turn brain dead.
- Skym trees had persistent: true
- Harpy & celestial caprine zombies do not longer attempt to burn while raining
- Ryumsky waraxes didn’t inflict the listed duration for their debuff
- Fire & Electrical broken defence didn’t stack properly
- Pix mages were not dealing water damage
- Blaze rod bolts were not adding fire damage at all
- Cacti bolts were not adding earth damage at all
- Crossbows could not properly be used on survival
- Thunderite golems, Tempest wolves and Electrical spirits didnt properly dealt their intended electrical damage on projectiles
- The next mobs could attack on its dying animation: Harpy, Electric spirit, Black mushriam, Bird of paradise, Tempest Wolf, Pix mage & Knight, Manta ray, Cacti.
- I keep attempting to fix this BUT IT KEEPS COMING BACK ahem, fixed food not giving its effects at all.
- Ryumsky cobblestone slabs & walls were not craftable
- Harpy feathers do not linger infinitely anymore
- Electrical spirit didn’t spawned with set defences.
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