-fixed a major issue where Defusal tile state was not properly checked before revealing tiles. This caused multiple bugs such as the reveal sound being played when clicking a previously-revealed tile and players having the ability to "override" bombs by revealing a flagged/question-marked tile, putting the game in a softlocked state where the player can never flag that bomb again
-the Discord invite link is now fetched from the internet, allowing me to remotely update the link shown in-game should the invite link change
-the update.json file used by the update checker is now stored in a different repository from the main project
-fixed a possible crash when player capabilities are accessed
-changed the frequency of the "special" update reminders
-(hopefully) fixed a rare issue where the collision for the block break paddle could fail if you moved it too quickly
-added a white outline to Flying Chicken's game over card because I think it looks a little bit nicer
-fixed a bug where running out of time in the Defusal game would not reveal bomb locations
-did some behind the scenes prep work for the upcoming multiplayer feature
-fixed the mod not working on servers
-the ball's trail during Block Break will no longer appear until the ball has been launched
-in Block Break, if the ball is launched while the platform is moving, it will now be launched at an angle
-implemented the Gameblock OS, a new interface that lets you choose which game you want to play (in the future it'll also be used to join multiplayer games)
-games now support text rendering
-fixed the networking code not being thread-safe
-fixed several syncing issues in Block Break
-the particles when the Block Break ball explodes now spawn at a fixed height
-changed the way colors are handled internally for more convenient coding
-the particle effects in Block Break now twinkle
-fixed games continuing to run in the background once closed
-implemented music and sounds
-reworked and rebalanced the block break game
-added a new background effect to block break to make it look less bland
-implemented a system for saving game data
-added shortcuts for quickly restarting the games
-added a scoring and high score system for each game
-add a new game: Defusal
-implemented update checker
-added modrinth link to the mod properties
-fixed bug in Flying Chicken where sometimes multiple pairs of pipes would spawn at once
-in Flying Chicken, leaving the playing area now results in a loss
-made Serpent movement smoother and (hopefully) fixed syncing issues
-updated the graphics for Block Break
Initial Release


