Tags
Creators
Details
0.1.4
Compatibility
Changes
-fixed a major issue where Defusal tile state was not properly checked before revealing tiles. This caused multiple bugs such as the reveal sound being played when clicking a previously-revealed tile and players having the ability to "override" bombs by revealing a flagged/question-marked tile, putting the game in a softlocked state where the player can never flag that bomb again
-the Discord invite link is now fetched from the internet, allowing me to remotely update the link shown in-game should the invite link change
-the update.json file used by the update checker is now stored in a different repository from the main project
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:GEEG4LMJ:yg7cgphx"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:GEEG4LMJ:yg7cgphx"
}

