The God Block

The God Block

Mod

If God needed a block, this would be it. It's nothing from which you get something.

Client and server

86 downloads
1 follower
Created2 years ago
Updated2 years ago

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Recommend Modpack

 https://www.curseforge.com/minecraft/modpacks/god-block

 

Description

A mod created for the new pack of the same name God Block.

 

A block meant to be used with voidislandcontrol to produce a world made of just it. So that the player can spawn in nothingness. Harvest nothing and begin creating existence.

 

 

Harvesting the nothing produces quanta, atomic string, and universal binder which can be used to initially create dirt, seeds, saplings, iron and gold ingots, and eventually the nothingness itself.

 

These recipes are included by default to show you the possibilities available with the variations provided.

 

It is highly recommend the pack developer to use Crafttweaker to create custom recipes for gating the additional mods thru The God Block using it's various components.

 

It is not recommend to just add this mod simply because it is there.

 

The block does not do worldgen.

 

Recommend VoidIslandControl config

# Configuration file

general {

##########################################################################################################
# worldgensettings
#--------------------------------------------------------------------------------------------------------#
# Config Settings for the world generation
##########################################################################################################

worldgensettings {
    # Dimension for island management to occur in
    I:baseDimension=0

    # Level where clouds appear
    I:cloudLevel=32

    # End dimension will be a void world
    B:endVoid=true

    # End dimension will generate structures (Only takes effect if end is a void world)
    B:endVoidStructures=true

    # Level where the horizon appears
    I:horizonLevel=40

    # Nether dimension will be a void world
    B:netherVoid=true

    # Nether dimension will generate structures (Only takes effect if nether is a void world)
    B:netherVoidStructures=false

    # Biome used for entire world
    I:worldBiomeID=-1

    # VOID-NOT USED, OVERWORLD-NOT USED, SUPERFLAT-Use the string as used for normal flat worlds, WORLDTYPE-world type to be used (set like server level-types), CUSTOMIZED-NOT USED
    S:worldGenSpecialParameters=3;minecraft:air,255*thegodblock:thenothing,minecraft:air

    # Overworld generation type
    # Valid values:
    # VOID
    # OVERWORLD
    # SUPERFLAT
    # WORLDTYPE
    # CUSTOMIZED
    S:worldGenType=SUPERFLAT
}

##########################################################################################################
# islandsettings
#--------------------------------------------------------------------------------------------------------#
# Config Settings for the world generation
##########################################################################################################

islandsettings {
    # Allow players to create or reset their islands
    B:allowIslandCreation=true

    # Automatically give new players islands
    B:autoCreate=true

    # ONLY TAKES EFFECT ON DEDICATED SERVERS-Automatically give new players islands
    B:autoCreateServersOnly=false

    # Type of block to spawn under islands
    # Valid values:
    # BEDROCK
    # SECONDARYBLOCK
    S:bottomBlockType=BEDROCK

    # Sets how long the buffs are given when spawning on an island in ticks (I think)
    I:buffTimer=1200

    # Custom islands using the structure block data. Files are to be placed in the voidislandcontrolstructures config folder. The names in this list should be the same as the structure names. These names are the ids for the island type as well
    S:customIslands <
        cube
     >

    # Forces players to spawn at the spawn position. By default, the player will be teleported to a safe spot above it if spawning fails. This config disables that
    B:forceSpawn=false

    # Biome used for islands
    I:islandBiomeID=-1

    # Biome range (width) used for islands
    I:islandBiomeRange=0

    # Distance between islands
    I:islandDistance=1000

    # This is for the island at 0,0! Valids are random, bedrock, sand, snow, wood, grass, gog, or others added by addons/custom islands
    S:islandMainSpawnType=bedrock

    # Disables effect of protectionBuildRange
    B:islandProtection=true

    # Width of islands
    I:islandSize=3

    # Valids are random, sand, snow, wood, grass, gog, or others added by addons/custom islands
    S:islandSpawnType=cube

    # Y Level to spawn islands at (Set to 2 above where you want the ground block)
    I:islandYLevel=88

    # Start the world in one chunk mode
    B:oneChunk=false

    # Range where players from other islands are not allowed and the range furthest players of an island can go. Affects spawn too (Max of islandDistance/2)
    I:protectionBuildRange=500

    # Reset players inventory with the starting inventory
    B:resetInventory=true

    # Spawn a chest on the island
    B:spawnChest=false

    # Protect spawn from building, destroying, interactions with blocks and machines, etc. Those in creative are ignored
    B:spawnProtection=true

    # Starting items given to new players. Use the /startingInv command in game
    S:startingItems <
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
     >

    ##########################################################################################################
    # grasssettings
    #--------------------------------------------------------------------------------------------------------#
    # Settings for the grass island
    ##########################################################################################################

    grasssettings {
        # Allow grass island to be used
        B:enableGrassIsland=false

        # Type of grass/dirt
        # Valid values:
        # GRASS
        # DIRT
        # COARSEDIRT
        S:grassBlockType=GRASS

        # Spawn a tree
        B:spawnTree=true
    }

    ##########################################################################################################
    # sandsettings
    #--------------------------------------------------------------------------------------------------------#
    # Settings for the sand island
    ##########################################################################################################

    sandsettings {
        # Allow sand island to be used
        B:enableSandIsland=false

        # Type of sand
        # Valid values:
        # NORMAL
        # RED
        S:sandBlockType=RED

        # Spawn a cactus
        B:spawnCactus=true
    }

    ##########################################################################################################
    # snowsettings
    #--------------------------------------------------------------------------------------------------------#
    # Settings for the snow island
    ##########################################################################################################

    snowsettings {
        # Allow snow island to be used
        B:enableSnowIsland=false

        # Spawn an igloo
        B:spawnIgloo=false

        # Spawn pumpkins
        B:spawnPumpkins=true
    }

    ##########################################################################################################
    # woodsettings
    #--------------------------------------------------------------------------------------------------------#
    # Settings for the wood island
    ##########################################################################################################

    woodsettings {
        # Allow wood island to be used
        B:enableWoodIsland=false

        # Spawn string
        B:spawnString=true

        # Spawn water
        B:spawnWater=true

        # Type of wood
        # Valid values:
        # OAK
        # SPRUCE
        # BIRCH
        # JUNGLE
        # ACACIA
        # DARKOAK
        S:woodBlockType=DARKOAK
    }

    ##########################################################################################################
    # gogsettings
    #--------------------------------------------------------------------------------------------------------#
    # Settings for the Garden of Glass island (Requires Botania and Garden of Glass!)
    ##########################################################################################################

    gogsettings {
        # Allow garden of glass island to be used
        B:enableGoGIsland=false
    }

}

##########################################################################################################
# commandsettings
#--------------------------------------------------------------------------------------------------------#
# Config Settings for the world generation
##########################################################################################################

commandsettings {
    # Allows the home command to be used
    B:allowHomeCommand=true

    # Allows the visit command to be used
    B:allowVisitCommand=true

    # Run always or require redstone
    B:commandBlockAuto=false

    # Command for the command block to run
    S:commandBlockCommand=

    # Command Block direction to face
    # Valid values:
    # DOWN
    # UP
    # NORTH
    # SOUTH
    # WEST
    # EAST
    S:commandBlockDirection=UP

    # Type of command block to spawn
    # Valid values:
    # NONE
    # IMPULSE
    # REPEATING
    # CHAIN
    S:commandBlockType=NONE

    # Name of the main command
    S:commandName=island

    # Allow the one chunk command to be used
    B:oneChunkCommandAllowed=false

    # Commands to run when the world loads
    S:worldLoadCommands <
     >

    ##########################################################################################################
    # commandblockpos
    #--------------------------------------------------------------------------------------------------------#
    # Offset position for command block from the center block above the bedrock
    ##########################################################################################################

    commandblockpos {
        # The x coordinate (Offset from the center block above the bedrock)
        I:x=0

        # The y coordinate (Offset from the center block above the bedrock)
        I:y=0

        # The z coordinate (Offset from the center block above the bedrock)
        I:z=0
    }

}

##########################################################################################################
# othersettings
#--------------------------------------------------------------------------------------------------------#
# Config Settings for other stuff
##########################################################################################################

othersettings {
    # Hide the toasts when at spawn
    B:hideToasts=true
}

}

 

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External resources



Project members

kreezxil

Owner


Technical information

License
MIT
Client side
required
Server side
required
Project ID