The Graveyard (FABRIC)

The Graveyard (FABRIC)

Mod

A mod that adds structures, mobs, bosses and blocks themed aroung the graveyard.

Client and server Adventure MobsWorld Generation

320.0k downloads
300 followers
Created2 years ago
Updated3 months ago

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Corrupted Illager can wear armor and yield weapons

Added boss music for the lich.

Added dead tree structure.

Added nameless hanged entity.

Added ossuary block to craft skeleton decorations.

Smaller updates to textures and models.

Changelog: Entities:

  • Ghouling stays in place when right clicked with bone staff
  • Added particles and sound to the ghouling
  • Added new entity "Nameless Hanged" with trades for corruption and new structure
  • Updated ghoul skins

Structure:

  • Added new dead tree structure

Sounds:

  • Added subtitles for every entity and block
  • New sound cue for corrupted champion melee

Blocks:

  • Added ossuary, a way to craft skeleton decoration
  • Updated large urn models
  • Added new gravestone variants

Langs:

  • Added zh_cn and uk_ua lang files

Config:

  • Added even more ways to configurate the corrupted champion fight

Entities:

  • Ghouling stays in place when right clicked with bone staff

  • Added particles and sound to the ghouling

  • Added new entity "Nameless Hanged" with trades and structure

  • Updated ghoul skins

Structure:

  • Added new dead tree structure

Sounds:

  • Added subtitles for every entity and block

  • New sound cue for corrupted champion melee

Blocks:

  • Added ossuary, a way to craft skeleton decoration

  • Updated large urn models

  • Added new gravestone variants

Langs:

  • Added zh_cn and uk_ua lang files

Config:

  • Added even more ways to configurate the corrupted champion fight

Small fix with the switch spawner config option.

Stopped console spamming with non existent structure pools.

Release for 1.19.3.

Massive internal changes: moved structure generation to JSON.

Updated Geckolib to V4.

Due to the changes to JSON and therefor tag-based biome selection most configurable biome/mob options aren't possible anymore. Something I'm looking into for 1.20.

Configurable boss fight (corrupted champion). Resolved pathfinding issues with customs blocks.

Bug Fixes and Optimization:

  • Major improvements on how coffins render.

  • Simpler coffin models.

  • Minor reduction in render distance.

  • Fixed a bug, where coffins would affect other particles

  • Fixed a bug, preventing the phantom to attack correctly

  • Rework of the animation logic of Ghouls and Revenants, should prevent "buggy" animations

  • QOL: structures support fabric and vanilla biome tags

Additions:

Commands:

  • trigger command for the horde events

Blocks:

  • New bone decoration blocks.

  • Mangrove coffin.

  • New Gravestones.

  • Altar Block and Altar decoration blocks.

Boss:

  • A new multi-phase boss fight: particle effects, custom sounds, heavy animations, diverse attacks and unique fight patterns. The lich is here.

  • Added bone staff fragments (needed for summoning)

  • Added vial of blood (needed for summoning), to collect villager blood

  • And unique loot: the bone staff!

Structures:

  • Ruins: hold the fragments of the bone staff

  • Lich Prison: summoning island of the lich.

Mobs:

  • New Ghoul ability: a loud screech calls other ghouls and revenants for help!

  • New Revenant ability: playing dead, only to reanimate itself again

  • The Ghouling: a new passive minion for the player, summoned by the bone staff from the lich. Follows the player, attacks where the player points, teleports to the player and: use a coffin to equip it onto the Ghouling for extra inventory. Comes in various different flavors.

Lore and Achievments:

  • The continuation of the story awaits!

  • New achievments to guide you through the process of fighting the lich!

Release for 1.19. New config with changes related to structuree spawning settings.

External resources



Project members

finallion

Owner


Technical information

License
LGPL-3.0-only
Client side
required
Server side
required
Project ID