- A significant amount of code refactoring has been completed. Now, all of this mod’s logic is managed by two manager classes—AttackEffectManager and DefenseManager—and much of the previous event-driven logic has been converted to mixin-driven logic. In the current version we’re monitoring for potential bugs; if any issue is confirmed to originate from The Last Sword code, please notify me immediately.
- Commands have been added for the two updated managers. If you encounter excessively large save-file growth after extended play, you can clear the saved data for these managers.
- The AI of The-Last-End Sword Wraith has been optimized so that it should no longer become “stuck” as in previous versions, and its model and animations have been improved.
- We’ve enhanced The Last End Death’s remove ability and the healing-prohibition effect of the Absolute Destruction Damage Source. However, I’ve grown tired of the code arms race and will be shifting focus toward improving robustness. In fact, this will be the final strength update for The Last Sword Mod (the upcoming 1.0.9 release may include some extra content, but the overall balance will remain unchanged).
Now please do not attempt to withstand any attacks from “OP Mod” while wearing the Dragon Crystal Armor in 1.0.9-beta! I haven’t yet fully completed the post-refactor defensive capabilities, and this may cause players to enter a “pseudo-death” state. If this occurs, please exit the game and reload to resolve it.
- The Justified Defence attribute has been implemented. Although several bugs from the beta have been fixed, further monitoring is required—if you encounter an issue where a powerful entity remove you and you can’t continue playing, simply rejoin the game to resolve it in most cases.
- Partial functionality of the Ultra Test Sword is now in place. Do not quit the game while in Defense Mode! This mode is not yet fully complete.
- The Test Entity’s original attack logic has been re-enabled.
- You can disable the death messages from The Last End Death.
- Added “Justified Defence” attribute
Introduces a new shield mechanic that can save you from lethal damage by absorbing one fatal hit. You can reposition its on-screen HUD element using the default Alt key.
- Fixed inventory refresh bug
Resolved an issue in previous versions where The Last Sword item would repeatedly refresh in the player’s inventory.
- Bug Fixes: Fixed the issue where recipe levels were not displayed in JEI. Fixed the problem of Dragon Crystal Forge not retaining enchantments. Resolved the issue where shields added by the End Sword Spirit recall or the "Crystal Protection" of Dragon Crystal Armor would overwrite existing damage shields. Optimized the display of additional armor attributes. Important: Fixed a crash issue that occurred when Ctrl was pressed before entering the game.
- Feature Additions: Added night vision configuration for the Dragon Crystal Helmet. Completed some logic and animations for the End Sword Spirit.
New Functions: -The recipe system has been completely overhauled, transitioning from Mcreator's hardcoded process to a JSON-driven approach. Now, you can modify the recipes for each level through the dragon_crystal_smithing_X.json files located in data/the_last_sword/recipes. -The third mode of The Last Sword has been replaced with a summon entity mode, enabling the functionality of entity summoning. The initial version of The-Last-End Sword Wraith has been completed, though it is still in the WIP stage. -The second mode of The Last Sword now supports area mining. -Dragon Crystal Armor has been enhanced with the ability to upgrade and gain additional attributes. Bug Fix: -Resolved an issue where projectiles could mistakenly harm the shooter, their teammates, and pets.