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LostCities 1.18-5.3.27


   - Optimization to make it so that buildings with tons of spawners, chests, and other tile entities will cause less lag on a server by spreading the load over multiple ticks. Use the 'todoQueueSize' server config to configure this. By default it is set to 20
   - Fixed a bug where the POI todo wasn't persisted

LostCities 1.19-6.0.25


   - Optimization to make it so that buildings with tons of spawners, chests, and other tile entities will cause less lag on a server by spreading the load over multiple ticks. Use the 'todoQueueSize' server config to configure this. By default it is set to 20
   - Fixed a bug where the POI todo wasn't persisted

LostCities 1.20-7.1.5


   - Optimization to make it so that buildings with tons of spawners, chests, and other tile entities will cause less lag on a server by spreading the load over multiple ticks. Use the 'todoQueueSize' server config to configure this. By default it is set to 20
   - Fixed a bug where the POI todo wasn't persisted

LostCities 1.20-7.1.4


   - TqLxQuanZ speed up world generation speed if the chunk is not a city

LostCities 1.19-6.0.24


   - TqLxQuanZ speed up world generation speed if the chunk is not a city

LostCities 1.18-5.3.26


   - TqLxQuanZ speed up world generation speed if the chunk is not a city

LostCities 1.20-7.1.3


   - TqLxQuanZ fixed the scattered building can generate on air when there's a terrain correction in the current chunk
   - TqLxQuanZ fixed the scattered building can generate on air when there's a terrain correction in the current chunk.

LostCities 1.19-6.0.23


   - TqLxQuanZ fixed the scattered building can generate on air when there's a terrain correction in the current chunk
   - TqLxQuanZ fixed the scattered building can generate on air when there's a terrain correction in the current chunk.

LostCities 1.18-5.3.25


   - TqLxQuanZ fixed the scattered building can generate on air when there's a terrain correction in the current chunk
   - TqLxQuanZ fixed the scattered building can generate on air when there's a terrain correction in the current chunk.

LostCities 1.20-7.1.2


   - TqLxQuanZ fixed the bug that some POI's lingered after explosions (like brewing stands)
   - TqLxQuanZ added park elevation and park border options

LostCities 1.19-6.0.22


   - TqLxQuanZ fixed the bug that some POI's lingered after explosions (like brewing stands)
   - TqLxQuanZ added park elevation and park border options

LostCities 1.18-5.3.24


   - TqLxQuanZ fixed the bug that some POI's lingered after explosions (like brewing stands)
   - TqLxQuanZ added park elevation and park border options

LostCities 1.20-7.1.1


   - Very big optimizations to Lost City generation. On average generation of a city chunk will be 2 times faster.
   - New 'stats' command to show average chunk generation time
   - Finally fixed the POI warning that was spamming the log during chunk generation

LostCities 1.19-6.0.21


   - Very big optimizations to Lost City generation. On average generation of a city chunk will be 2 times faster.
   - New 'stats' command to show average chunk generation time
   - Finally fixed the POI warning that was spamming the log during chunk generation

LostCities 1.18-5.3.23


   - Very big optimizations to Lost City generation. On average generation of a city chunk will be 2 times faster.
   - New 'stats' command to show average chunk generation time
   - Finally fixed the POI warning that was spamming the log during chunk generation

LostCities 1.20-7.1.0


   - New 'allowvoid' keyword for scattered references. This allows you to specify that a building can be placed in void chunks. By default this is false
   - Reintroduced and tweaked the 'floating', 'caves', and 'space' profiles. These are meant to be used in combination with Lost Worlds mod
   - No longer spawn player in solid blocks for the lost city dimension and in combination with Lost Worlds
   - Better spawn location for cavern style worlds
   - In floating profile the underside of buildings is generated better
   - Tooltips are back in the Lost City configuration screen. Added info about cavern and floating profiles
   - Added new profile option ('citySphereClearBelow') to clear below spheres
   - Moved the sphere feature to a later decoration step
   - Potentially fixed a threading related crash with spheres
   - New API to allow another mod to set the default profile for the overworld
   - TqLxQuanZ did various optimizations to Lost Cities worldgen and improved multibuilding handling

LostCities 1.19-6.0.20


   - TqLxQuanZ did various optimizations to Lost Cities worldgen and improved multibuilding handling

LostCities 1.18-5.3.22


   - TqLxQuanZ did various optimizations to Lost Cities worldgen and improved multibuilding handling

LostCities 1.18-5.3.21


   - TqLxQuanZ fixed a problem where a building has an extreme rare chance to not generate

LostCities 1.19-6.0.19


   - TqLxQuanZ fixed a problem where a building has an extreme rare chance to not generate

External resources



Project members

McJty

Owner


Technical information

License
MIT
Client side
unsupported
Server side
required
Project ID