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LostCities - 1.18-5.3.0

Changelog

LostCities 1.18-5.3.0


   - Various improvements to the configuration GUI. The preview is now larger too
   - Removed several config options that no longer work or are no longer relevant
   - Cleaned up a lot of code
   - The spawn configuration options are back
   - Added forceSpawnInBuilding to force the spawn inside a building (might fail if there is no building near spawn)
   - New feature where you can specify rubble blocks for a building. These will be used instead of the filler block but only for when buildings are damaged and spill over in adjacent chunks
   - New 'variant' asset type where you can define sets of blocks that can then be used in palettes. This makes defining different palettes easier
   - All assets are now converted to datapack objects. This totally changes the way you can reconfigure Lost Cities
   - Expanded the worldstyle asset type with a new 'citychancemultipliers' section that allows you to specify biomes where cities should spawn less or more
   - The city biome factors have been removed from the profile. This is now better handled in the asset system (worldstyle)
   - The standard worldstyle avoids rivers slightly and oceans a bit more

Files

lostcities-1.18-5.3.0.jar(970.61 KiB) Primary Download

Project members

McJty

Owner


Technical information

License
MIT
Client side
unsupported
Server side
required
Project ID