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Details
Licensed MIT
Published 4 years ago
Updated 2 months ago
All versions
- Implement a better caching system which keeps track of how long ago something was last accessed. This should improve performance
- Extended the world settings with four new options: vinewest, vineeast, vinesouth, and vinenorth. With these you can change the vines that are used for the buildings
- Fixed a potential infinite loop with bridges in combination with the new caching system
- TqLxQuanZ fixed single player forceSpawnParts having race condition not working properly on setting world spawn during single player.
- TqLxQuanZ fixed an issue where player reconnecting to server might get teleports to the world spawn, despite having a bed setup.
- TqLxQuanZ fixed single player forceSpawnParts having race condition not working properly on setting world spawn during single player.
- Fixed a problem with the lostcities-server 'selectedProfile' config option being ignored
1.21-8.3.8
Beta
LostCities - 1.21-8.3.87 months ago 15.3K
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Server-side
Singleplayer
Changes
LostCities 1.21-8.3.8
- Implement a better caching system which keeps track of how long ago something was last accessed. This should improve performance
- Extended the world settings with four new options: vinewest, vineeast, vinesouth, and vinenorth. With these you can change the vines that are used for the buildings
- Fixed a potential infinite loop with bridges in combination with the new caching system
- TqLxQuanZ fixed single player forceSpawnParts having race condition not working properly on setting world spawn during single player.
- TqLxQuanZ fixed an issue where player reconnecting to server might get teleports to the world spawn, despite having a bed setup.
- TqLxQuanZ fixed single player forceSpawnParts having race condition not working properly on setting world spawn during single player.
- Fixed a problem with the lostcities-server 'selectedProfile' config option being ignored
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:8VDCUS3b:cRpeD1yr"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:8VDCUS3b:cRpeD1yr"
}


