-Minor changes to the icon
-Updated the mod to NeoForge 1.21.1
Fixed a bug where znibsss would target the player that attacked him even if the player was in creative.
Fixed some bugs.
Now if znibsss is below you and he is about to jump, if the block that his head is gonna be at when jumping is solid and breakable, znibsss will break the block instantaneously and jump.
Invisible players now don't get targetted by znibsss unless they get near him.
Fixed a bug where if the nearest player was not eligible to get targetted by znibsss (like in creative mode for exemple) it wouldn't targetted another player unless he was in the field of view of znibsss.
znibsss will now use his abilities such as bridging and towering against his target even if it isn't a player.
Now znibsss will target you at all times, even if you are behind a wall, unless it is attacking an attacker.
Now znibsss perfoms better in water.
Optimised the code.
Made znibsss scaffold with dirt.
znibsss now jumps and place a block beneath him if you are above him.
Made it so when somebody attack znibsss, he attacks the attacker instead of only attacking his target.
Due to bugs, removed the gun's projectile despawning when touching a liquid, going too far up or losing momentum and instead, to reduce lag, the gun's projectile will now despawn after 10 second of being spawned.
Removed the bug where you would gain a Broken Gun Core when using an undamaged gun in creative mode.
Added the Broken Gun Core which you can aquire by breaking your gun's durability to prevent losing the gun forever.
Added prevents so in case you sleep or somehow skip the time where the znibsss was supposed to spawn, it will still spawn.
Fixed a bug where znibsss wouldn't break doors, now he open/close wooden doors.
Added prevents to try and reduce lag due to the gun's projectile losing momentum overtime and staying without moving in the air, now if it loses too much velocity it despawns.
The first version of this mod, it might contain bugs and it is very incomplete, but it works.



