Added 3 new Craftable Characters!
Added some new alts
Added a variety of new uncraftable suits
Added display stands and other display blocks
Some minor suit touchups
Slight WW & Batman recipe changes
New Structure
New Mob Drops
Finished all planned models for X-Men and Marvel Extended
Speed Changes
Deadpool's Cutlass is now dual wield
Added Fish's Display Stands
** 8 New Characters**
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Wolverine
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Deadpool
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Blade
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Red Hood
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Black Mask
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Alfred
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Cheetah
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Grim Knight
** - Touched up almost every Superman **
** - New Alts for Superman, Wonder Woman, Green Arrow, and Connor Hawke **
** - Reworked Flashpoint Batman **
** - Additional new model touch ups and WIP characters added**
** - Major Balancing Changes**
** - A BUNCH of New Decoration Blocks **
** - 75 New Comic Covers & Minor Lootbox Recipe Change**
** - Added Sentinels **
** - 2 New Naturally Generated Structures **
** - Support for Guns/Gun Characters Added **
** - Texture Improvements **
** - Sound Additions **
** - UI Changes **
New Abilities:
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Healing Factor
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Feral Lunge
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Hunter Vision
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Wall climbing
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Latch
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Grenade
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Bite
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Bash
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Katana Blitz
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Maximum Effort
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Taunt
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Probably more...
Dev-log:
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Converted packets to owo-lib packets
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Adjusted combo system to use CCA data
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Added REI support for the Suit Bench
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Downgraded from 1.21/1.20.6 to 1.20.1 to maintain support with popular versions
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Added gun dependency support, currently only supports Vic's Pointblank but will eventually support more guns.
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Adjusted abilities to run client-side code on their own thread.
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Rewrote data system to use Cardinal Components API instead of deprecated NBT stacks.
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Adjusted hand states to match armor states for animations
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Added playerAnimator support
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Adjusted the capes to use geo bone location and comply with animations
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Rewrote armor captures
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Removed original binding on equips, now support any ItemStack
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Added new "target" ability type, requiring you to hit an entity to interact
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Updated UI for health-bar and speed-bar
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Rewrote bar's to be client side only and require no syncing
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Updated speed effects, now globally apply on up/down, removed original speed_up/speed_down abilities
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Rewrote Quiver/UtilityBelt inventories to use new NBTInventory type
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Removed many unnused mixins, rewrote them to be prefixed with thematic$ for better debugging
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Removed old ability registry, fixes Singleplayer issue
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Added sentinel entity
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Added smartbrainlib dependency for future entity AI
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Surrounded every matricies.push with a try-finally, hopefully resolving rendering matrices issues
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Removed extra effects from upgraded smoke bomb to make it less laggy for now.
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Lowered seeing red's range from 42 blocks to 14 blocks for a temporary rework. Will make "target entities" in the future.
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Cripple effect duration (80 -> 120) ticks
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Raised Mace Twirl cooldown (18 -> 22) seconds
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Raised second wind cooldown (24 -> 28) seconds
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Raised Nth feather cooldown (18 -> 24) seconds
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Removed aim assist from survivalist, added a slowness hit instead
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Added Spiderman, Winter Soldier, and Psylocke as uncraftable WIP suits
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Added Hawkeye alts
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Various book improvements + updates
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Owlman Rework