Tags
Creators
Details
1.19.0-alpha
Compatibility
Changes
Power Armor
Power armor redisign
New power armor sets:
- T65
- X03
- Overboss
- NCR Ranger power armor
Power armor helmet mask can be opened (standard bind - M)
If power armor has no helmet, a regular helmet will be displayed
Power armor is airtight as long as all armor pieces are equipped and the mask is closed
The Power Armor Station allows you to customize your armor, including the base color, trim color and pattern, eye color, and chest and arm decals. The station also automatically aligns the Power Armor Frame.
Armor
New armor sets:
- NCR Ranger
- NCR salvaged power armor
- Pip-Boy
Added UI that includes:
Map Radio Archives SPECIAL system
Mobs
New mobs:
- Feral Ghoul
- Radscorpion
- Cazador
- Gaint Mantis
- Mirelurk
- Radstag
- Bighorner
- Iguana
- Protectron
- Robobrain
- Eyebot
- Robodog
- Frank Horrigan
Biomes
- Mire - marshy area completely overgrown with strangler vines
- Mojave - desert of lead sand, overgrown with cacti and dry grass
- Skyline Valley - temperate, vegetated area characterized by a red lightning storm caused by meteorological experiments
- Permafrost Forest - frozen forest
- Sunny Meadows - pre-war paradise untouched by nuclear fallout.
- Glowing Ice - rocky, snowy area with glowing ice pockets.
Weapon
New weapon:
- Hunting Rifle
- Service Rifle
Blocks
Steel blocks, slabs, stairs and corrugated plates of all 16 collors + rusty variants
New wood types
Frosted wood Joshua tree
Asphalt and cracked asphalt
Hollow logs for each wood type
Cage blocks now have clean variants
Scrap box - recycles and stores components
Other
- Added new structures including structure that teleports you to the Wasteland dimension
- Added missing recipes and tags
- New paintings
- Changed player HUD
- Weapons are now have 2d icons
- Removed paint buckets
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:wxnA5ydI:IvdStdGV"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:wxnA5ydI:IvdStdGV"
}

