Compatibility
Minecraft: Java Edition
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Supported environments
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Details
Thirst Exhaustion
Thirst Exhaustion introduces a thirst mechanic while reworking one of Minecraft's most overlooked systems: exhaustion.
Exhaustion is now split into 4 levels, each tied to a thirst bar of 20 points, mirroring the food system. The lower your thirst drops, the faster your saturation and hunger will deplete, so staying hydrated is just as important as staying fed.
Restoring Thirst
You can regain thirst points by eating or drinking:
- Fruits and berries
- Soups and stews
- Water Bowls and Water Bottles
- Waterskins: refillable and reusable
You can also drink with an empty hand in certain conditions:
- During rain or thunderstorms
- While standing in or near water, but beware of still and ocean water, as they can upset your stomach
Staying hydrated on the road
Craft a Waterskin with a Carbon Filter to refill it straight from water sources during long journeys.
Settling down
Once you've set up camp, build a Water Collector and feed it a Carbon Filter to gather and purify water automatically, so you always have clean drinks ready.
Fully Configurable & Data-Driven
Thirst Exhaustion is built to be tuned to your needs, with no need to touch the mod itself:
- Config files: adjust thirst and exhaustion levels, hunger chances per water type, waterskin capacity and durability, and the water bucket recipe
- Datapacks:
- Add or modify thirst values for any item through a data map
- Define your own Water Collector recipes
- Edit the filter tags used by the Water Collector and the Waterskin
data/thirstexhaustion/data_maps/item/thirst_registry_data.json
{
"values": {
"minecraft:apple": {
"context": "CLEAN",
"level": 1
}
}
}
The context field determines the water quality of the drink :
| Context | Description | Hunger Chance (%) |
|---|---|---|
CLEAN |
Pure, safe water | 0 |
DIRTY |
Contaminated | 25 |
RIVER |
Freshwater source | 10 |
OCEAN |
Saltwater | 100 |
FLOWING_WATER |
Running water | 0 |
STILL_WATER |
Stagnant water | 50 |


