Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Creators
Details
This mod reduces the delay between server packets and client ticks. This mod also works in Singleplayer, as the client and server are still separated.
์ด ๋ชจ๋๋ ์๋ฒ๋ก๋ถํฐ ๋์ฐฉํ ํจํท๊ณผ ํฑ์ ์ฐจ์ด๋ฅผ ์ต์ ์ผ๋ก ์ค์ฌ ๋๋ ์ด๋ฅผ ๊ฐ์ ํฉ๋๋ค. ์ฑ๊ธํ๋ ์ด์์๋ ์๋ฒ์ ํด๋ผ์ด์ธํธ๊ฐ ๋ถ๋ฆฌ๋์ด ์๊ธฐ ๋๋ฌธ์ ์ด ๋ชจ๋์ ํจ๊ณผ๊ฐ ์์ต๋๋ค.
Principle / ์๋์๋ฆฌ
The Problem

Minecraft works on 20TPS system, with each tick lasting 50ms. When the client receives a packet, it waits until the current tick ends before applying it to the game system.
Suppose that a packet arrived at 2ms, the client would have to wait 48ms. If the packet arrived at 40ms, the client would only need to wait 10ms. This random delays and lag can disrupt your work, if you like using command blocks or block_display to make something.
This mod simply shifts ticks forward or backward to reduce the delay with packets and minimize waiting time.
๋ง์ธํฌ๋ํํธ๋ 1์ด์ ํฑ ์ฐ์ฐ์ 20๋ฒ ๋ฐ์ ํ์ง ์์ผ๋ฉฐ 1ํฑ์ ๊ฐ๊ฒฉ์ 50ms์ ๋๋ค. ์๋ฒ๋ก๋ถํฐ ํจํท์ ๋ฐ์ผ๋ฉด ํด๋น ํฑ์ด ๋๋ ๋๊น์ง ๊ธฐ๋ค๋ฆฌ๊ณ ๊ฒฐ๊ณผ๋ฅผ ์ ์ฉํฉ๋๋ค.
๋ง์ฝ ํจํท์ด 2ms ์์ ์ ๋์ฐฉํ๋ค๋ฉด 48ms๋ ๊ธฐ๋ค๋ ค์ผ ๊ฒฐ๊ณผ๊ฐ ๋ฐ์๋ฉ๋๋ค. ๋ฐ๋ฉด 40ms์์ ์ ๋์ฐฉํ๋ค๋ฉด 10ms๋ง ๊ธฐ๋ค๋ ค๋ ๋ฉ๋๋ค. ์ปค๋งจ๋๋ ๋์คํ๋ ์ด ์ํฐํฐ๋ฅผ ์ฌ์ฉํด ์ํ์ ๋ง๋ค ๋ ์ด ํ์์ด ๋น์ ์ ๊ดด๋กญํ ๊ฒ์ ๋๋ค.
์ด ๋ชจ๋๋ ๋จ์ํ ํฑ์ ๋ฐ๊ฑฐ๋ ๋น๊ฒจ ํจํท๊ณผ์ ์๊ฐ ์ฐจ์ด๋ฅผ ์ค์ด๊ณ , ๊ธฐ๋ค๋ฆฌ๋ ์๊ฐ์ ์ต์ํํฉ๋๋ค.



