Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Creators
Details
This mod reduces the delay between server packets and client ticks. This mod also works in Singleplayer, as the client and server are still separated.
ě´ ëŞ¨ëë ěë˛ëĄëśí° ëě°Ší í¨íˇęłź íąě ě°¨ě´ëĽź ěľě ěźëĄ ě¤ěŹ ëë ě´ëĽź ę°ě íŠëë¤. ěąę¸íë ě´ěěë ěë˛ě í´ëźě´ě¸í¸ę° ëśëŚŹëě´ ě기 ë돸ě ě´ ëŞ¨ëě í¨ęłźę° ěěľëë¤.
Principle / ěëě댏
The Problem

Minecraft works on 20TPS system, with each tick lasting 50ms. When the client receives a packet, it waits until the current tick ends before applying it to the game system.
Suppose that a packet arrived at 2ms, the client would have to wait 48ms. If the packet arrived at 40ms, the client would only need to wait 10ms. This random delays and lag can disrupt your work, if you like using command blocks or block_display to make something.
This mod simply shifts ticks forward or backward to reduce the delay with packets and minimize waiting time.
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