Added:
- Stop Ticking Distance: Further a Player’s range, the living and item entities won’t tick. If it’s set to 0, it won’t stop. You can also change the tick rate, so instead of no tick rate, it’s a lower tick rate. There’s also a blacklist for those entities
- Now there’s more config files, so it’s more understandable; tickRateTime / enableCustomTick / misc / stopTick
- Blacklisted Living Entities for Custom Tick Rate
- The formula for the custom tick rate now can be edited.
Changes:
- Update the en_us & es_es lang files
Technical additions:
- Made a util package for methods used in ModInitializer
Technical Changes:
- Improved maths in configs
- CUSTOM_TICK_RATE → customTickRate
- Now in ticktweaks$onTickEntity, checks if entity is LivingEntity instead of every entity
- Configs: value5 now is Water Creature
- Configs: All getChangeTickRate… → changeTickRate
Removed:
- Config: common file
- Config: Change Tick Rate Vehicle Entities
- Config: Change Tick Rate LivingEntities
- Config: Change Tick Rate HostileEntities
- Config: Removed Performance Modes
Added:
- Emergency Stop: When TPS is lower than 5, it stops all Block Entities to work.
Changes:
- Name from Banduty’s DFWMI to Tick Tweaks
- Logo
- Mod Description
Technical Improvements:
- Improved the method that handle the custom Tick Rate
- Removed unnecessary check for server being null
Fixed:
- Tick Counter was duplicated for some reason ¯_(ツ)_/¯
- Config File with some Text not being well put
Added:
- Configs: Allow or disallow changing the tick rate for each dimension. Note: The tick rate change applies universally and cannot be set individually for each dimension.
- Configs: Increase or decrease the tick time required for mob entities (excluding Ender Dragon and Wither) to despawn.
- Configs: Increase or decrease the chance required for mob entities (excluding Ender Dragon and Wither) to despawn.