Tidal 0.0.2 Beta
The "The Mod Sorta Works Now!" Update!
That's right! Plenty of bug fixes have been made(loading new chunks works now!), and new textures have been added!
- New textures, specifically for waves washing onto shore, and the splashes for crashing into walls and falling into the water!
- Newly loaded chunks should now spawn waves correctly!
- With that, chunks are now checked for wave spawning much quicker!
- A simple config via MidnightLib has been added, allowing you to change the wave's render distance, and enable debug mode. This means that MidnightLib is now required!
- Waves now fall instead of washing up in mid air.
- Waves are now smaller in river biomes.
- Smaller waves do not have the bottom washing up animation anymore.
- Wave rendering has had a major performance increase (Thanks Jasmine!).
- The washing/wet overlay no longer works on air blocks.
The image gallary will be updated soon to showcase the new textures! In the meantime, enjoy!
Tidal 0.0.1 Alpha
Initial Alpha Release!
Known bugs:
- Many unqiue textures are still needed
- Waves do not continue spawning after enough block updates in a chunk
- Waves do not always spawn correctly(facing wrong way) after loading new chunks after reloading chunks
- Some waves are too big/last too long in smaller areas like rivers
- Waves wash up in midair instead of falling
- There's probably some Z-fighting issues(the waves were scaled up to their current scale very last minute, literally last night)
- Waves hitboxes are much smaller than expected(they aren't entities, but still have a hitbox)
- Waves cannot be viewed from beneath them
- Config is missing
- Debug mode is inaccessible(should be fixed with config)
- Many preformance optimizations are available, and are planned to be made.
This current version exists so I can submit to BlanketCon before its submission deadline.