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Details
Licensed MIT
Published 2 months ago
Updated 3 days ago
All versions
2.0.0
Release
Timbershriek 2.0.0 — The Creature Update3 days ago 2
Compatibility
Minecraft: Java Edition
1.21.11
Platform
Fabric
Supported environments
Client and server
Required content
Any compatible version
Any compatible version
Changes
Timbershriek 2.0.0 — The Creature Update
This release brings Timbershriek to Minecraft 1.21.11 and rebuilds the creature around a unique GeckoLib model.
- Updated to Minecraft 1.21.11, Fabric Loader 0.18.1+, and Fabric API 0.139.4+1.21.11 or newer.
- Added a completely custom animated creature model and detailed bark texture.
- Replaced the old creature thumbnail with new birch-bark Timbershriek project and mod-loader art.
- Restored glowing blank-white eyes and emphasized the dark, tooth-filled screaming mouth.
- Added idle, stalking, and two-fisted attack animations.
- Added a custom hunt scream, varied damage sounds, death sound, and wooden-tool impact thunk.
- Added a bark, moss, and smoke materialization effect before an ambush.
- Improved pursuit across land, water, and climbable terrain.
- Balanced pursuit so normal running loses ground but sprinting can create an escape.
- Wooden tools still deal no damage.
- Added configurable spawn chance and Easy, Normal, and Hard difficulty settings.
- Replaced the oak-log drop with guaranteed Gnarled Heartwood, a trophy worth four furnace operations as fuel.
- Timbershriek still spawns only from chopping logs, day or night.
- Creative and Spectator players no longer trigger chopping ambushes; use the spawn egg or
/summonwhen testing.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:96ppfo8z:uc0kvi5c"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:96ppfo8z:uc0kvi5c"
}

