0.10.0 !!! UPDATING WILL CANCEL CURRENTLY SENT MERCENARY
- Added ingame Guide in the Dimensional Clock Item
- Added new system: Modules. Modules are upgrades tied to the Dimensional Time Clock which permanently unlocks perks. There are a lot of them and you can read about each one in the ingame Guide.
- Added a new mercenary: Pirddiv the Dune Worm
- Added a waiting screen to see the mercenaries progress on his mission
- Added health points system to Mercenaries.
- Added new advancements
- Replaced the Death trait with the Sturdiness trait
- Modified the death system, there is no more a chance to die in addition to the fail chance. Now when a mission is failed, mercenaries can suffer some damage and lose health.
- Mercenary death does not resets level and traits anymore, they now lose a single level on death and must be resurrected
- To resurrect a Mercenary, you must pay levels equal to 10 + MercenaryLevel, they will revive with 25% of their maximum health.
- Modified custom GUI layout a bit
- Fixed rewards items count sometimes not right
- Fix random missions success items tooltip in end screen
- Fix potential lock on failed random mission
- Fixed problems with LAN mode not working correctly.
0.6.0
- Added Bribing mechanic: Each Mercenary can be bribed with a custom item to ensure he will be present in the next recruitment.
- Added possibility to give the Mercenary a Totem of Undying to prevent the next death he would have in a mission.
- Added possibility to reset the Mercenary Traits and reallocate them. (Removes all randomly gained traits too but cannot reallocate those)
0.3.0
- Added keybind to open Dimensional Time Clock menu (works even if clock is in inventory and not in hand)
- Added some "rewards" for some failed missions
- Added description to failed/deadly missions end screen
- Added icon to show when Greedy Trait triggered
- Fix Greedy Trait cannot be leveled