- Fixed a crash when playing without construct's armoury installed
- Reimplemented the way tiers are handled for the evolved trait
- Behaviour should be more consistent, since it now just uses the existing stackable trait system
- Allows for custom evolved materials (e.g. using ModTweaker or Tweakers' Construct)
- Fixes an issue where embossing evolved materials didn't update the evolved tier
- Added UU-Metal recipes using HBM and TechReborn UU-Matter
- Added photovoltaic support for TechReborn solar panels
- Separated out thermal foundation and thermal expansion integration
- This means the pyrotheum smeltery fuel feature can now be used without thermal expansion installed
- Added a configurable expected baseline for free modifiers on artifacts
- This should prevent mods that mess with the default baseline from breaking artifact loading (e.g. Tinkers' Tool Leveling)
- Added a configuration option to disable battery/solar panel replacement for the fluxed/photovoltaic modifiers
- Added a CraftTweaker API for modifying magic material stats (i.e. for modifying arcane foci)
- Fixed percentages in tooltips always appearing as "<1%"
- Fixed a rare crash related to class name remapping in coremod class transformers
- Updated a few dependency versions
Bug Fixes
- Actually fixed the issue where Astral Sorcery attunement destroys tool data
Bug fixes
- Fixed an issue where the "Draconic Evolution JEI fix" coremod hack completely broke the JEI integration for fusion crafting
Changes
- Added a config option to allow damage absorbed by Draconic Evolution energy shields to grant tool experience to the armour piece
- Added a config option for the bonus flight speed granted by the gale force armour trait
- Added example tool items to the JEI pages for Draconic Evolution fusion crafting upgrade recipes
Bug fixes
- Fixed a mod conflict that could cause Astral Sorcery attunement to destroy the item data of astral tools
- Fixed an issue where the special modifiers on evolved tools could be upgraded beyond the tier of the tool
- Fixed an issue where removing a tier of a stackable trait (e.g. by replacing a tool part) could cause the trait to stop proccing
Changes
- Added a "healing received" entity attribute that is now used by all healing manipulation effects
- Upper and lower bounds for this attribute can be set in the config
- Added a configurable cooldown to the strength of will trait, which is zero by default
- Added a config option for the minimum health threshold of the immortality effect
Bug Fixes
- Fixed the gelid gem item from Redstone Repository not being bound to the gelid gem tool material
- Fixed the damage reduction status effect (used by the reactive trait) having the wrong attribute modifier type
Initial Modrinth release.
Refer to the mod's CurseForge page for previous changelogs.


