- Fixed multiblocks not dropping items when broken
- Switched to an offset system Instead of each block saving the BlockPos of its center, it now only saves its offset, improving compatibility and maybe even performance slightly
- Removed the structure fixing code, as its not needed anymore
- Cleaned up some rendering code
- Actually fixed the GeoMultiblockRenderer
- Split up some placing methods for easier overriding
- BE fields are now private
- Added synced blockstates that get updated across the whole multiblock automatically
- added IExpandingMultiblock, which allows multiblocks to changeshape based on their blockstate
- (WIP) added IMovableMultiblock
- cached the MB shape to improve performance
- added checking for entity obstruction before placing
- Added CarryOn mod compat
- Added better support for geckolib
- Added more documentation


