In commemoration of the 80th anniversary of the end of World War II in Europe. Let us keep defusing bombs!
- Added the config option
disableCreeperBlockDamage
: Prevents Creepers from destroying blocks - Added the config option
modifyExplosionResistances
: Allows changing of explosion resistances for individual blocks - [Fabric only] The config file will now be backed up if it contains syntax errors (NeoForge already handles this)
- TNT minecarts will now be damaged and destroyed by explosions when
preventChainExplosions
is turned on, rather than be immune to explosion damage - Fixed desync issues with TNT and TNT minecarts when client and server have differing config options
- Added the config option
preventChainExplosions
: Prevents explosions from igniting TNT and TNT minecarts, so that explosions cannot chain - Added the config option
disableTNT
: Prevents TNT and TNT minecarts from being ignited - Added various tags:
- The block tag
#tntutils:explosion_blacklist
: These blocks will not be destroyed by explosions - The block tag
#tntutils:explosion_whitelist
: These blocks can be destroyed by explosions, even when thedisableBlockDamage
orspareBlockEntities
options are turned on. The whitelist takes precedence over the blacklist. - The block tags
#tntutils:trigger_blacklist
and#tntutils:trigger_whitelist
: Simliar to the above but for triggering blocks by Wind Charge explosions, etc. - The entity tags
#tntutils:explosion_blacklist
and#tntutils:explosion_whitelist
: Similar to the above but for entity damage - The item tags
#tntutils:explosion_blacklist
and#tntutils:explosion_whitelist
: Similar to the above but for items laying on the ground
- The block tag
- Removed the config option
alwaysAffectAE2Singularities
. Instead, AE2 Singularities are tagged with#tntutils:explosion_whitelist
by default
First prerelease for Minecraft 1.21.1. Due to the large difference from Minecraft 1.12 to 1.21, the mod has been rewritten from scratch, supporting both NeoForge and Fabric.
Please note that TNTUtils is still work in progress, not all features of the 1.12 version have been implemented yet. See the config file for the features that are available. Please report any issues you encounter to our issue tracker.
Some notable differences from the 1.12 version:
- The "/explosion" command has been renamed to "/explode" and now supports an additional argument specifying how the explosion interacts with blocks
- The "dropChanceIncrease" option is now called "dropChanceMultiplier" and simply multiplies the drop chance by the given factor. Note that you can use the vanilla game rules "mobExplosionDropDecay", "tntExplosionDropDecay" and "blockExplosionDropDecay" to force the block drop chance to 100% depending on the explosion source.
- Added an option "alwaysAffectAE2Singularities", which makes sure that Applied Energistics 2 Singularities will always be affected by explosions, so they can be entangled