TODD: Technological Odyssey — Dawn of Development Pre-Alpha v0.0.7 - "The Frugal Earth"
Survival tightens its grip. The world becomes more nuanced, demanding greater observation and thriftiness. This update refines the economy of nature, expands your interaction with basic resources, and deepens the cultural footprint of your odyssey. Key Changes in v0.0.7: World & Economy:
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A Scarcer Harvest: The drop rates for items from foliage have been globally reduced. Every stick and fiber must now be valued, making gathering a more deliberate and time-consuming effort.
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Botanical Diversity: Different types of leaves (oak, birch, spruce, etc.) now have unique drop tables, encouraging players to seek out specific biomes for the resources they need.
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Corrected Progression: Flint and the Flint Knife can no longer break wood blocks, rectifying an error that allowed for unintended early-game progression.
Expanded Interactions & Sustenance:
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The Versatile Egg: The common egg is no longer a simple item. It can now be eaten raw, cracked open for crafting, or thrown as a distraction or a feeble projectile.
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Natural Sweetness: Sugar Cane can now be consumed directly for a small nutritional benefit, providing a quick, early-game source of sustenance near water sources.
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Textile Progression: Fibers can now be spun into Medium Thread, creating a more granular and realistic crafting path for advanced textiles and tools.
Progression & Content:
- A Legendary Path: The achievements tree now includes a branch dedicated to the Obsidian Scalpel, charting the path to obtaining this rare and powerful tool.
Polish & Localization:
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A Global Dawn: The translation into Simplified Chinese is now complete, fully welcoming a new wave of survivors to the challenge.
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A Proper Greeting: A new welcome message sets the tone for your grueling journey from the moment you log in.
P.S. Please remember that this is a pre-alpha version. Mechanics, balance, and content are subject to significant change and improvement as development continues.
TODD: Technological Odyssey — Dawn of Development Pre-Alpha v0.0.6 - "A Clearer Dawn"
Time becomes your constant companion and most unforgiving judge. This update deepens the atmosphere of your odyssey, tracking your struggles, adding layers of unsettling lore, and bringing long-awaited clarity to the state of your most crucial tools. Key Changes in v0.0.6: Time & Legacy:
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The March of Days: A new display now shows the current time of day and the total number of days you have survived, forcing you to confront the passage of time in your fight for existence.
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The Weight of Hours: A counter in the top-left corner tracks the total real-world hours you have spent in this world, a sobering reminder of your investment in this journey.
Atmosphere & Lore:
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A Terrible Sustenance: Consuming a Human Eye is no longer just an act of desperation. It now floods your vision with a disturbing fragment ext from the story on the Syosetu website, deepening the game's mysterious and dark narrative.
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A New Gaze: The texture of the Human Eye has been updated, making this gruesome item even more distinct and unsettling.
Progression & Clarity:
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Triumphs Recorded: The first achievements have been added, providing milestones to celebrate your perseverance and technological breakthroughs.
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The State of Your Blade: The critical "Sharpness" stat of your Flint Knives is now visible in their advanced tooltips, allowing you to precisely manage your primary tool's maintenance and plan your next sharpening session.
Global Reach:
- Broadening Horizons: A partial translation into Simplified Chinese has been added, opening the arduous dawn of TODD to a wider audience of survivors.
P.S. Please remember that this is a pre-alpha version. Mechanics, balance, and content are subject to significant change and improvement as development continues.
TODD: Technological Odyssey — Dawn of Development Pre-Alpha v0.0.5 - "The Web of Progress"
The path of progress is woven from both triumph and terror. In this update, the world of TODD becomes more reactive, dangerous, and coherent. Old threats have evolved, the environment offers new resources for the cunning, and your first true tools finally behave as the groundbreaking inventions they are.
Key Changes in v0.0.5:
A More Treacherous World:
- Enhanced Arachnid Threat: Spiders have been reworked, becoming a more complex and dangerous encounter in the early game.
New Resources & Interactions:
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Value in the Webs: Cobwebs are no longer just obstacles. Using a Sharp Stick on them now yields unique, valuable resources, making exploration of abandoned mineshafts and dark caves a new priority.
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Spoils of the Hunt: Defeating a spider now grants unique loot, rewarding players who dare to face this heightened threat.
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The Knife's Edge: The Flint Knife has received a new function: it can now be used on wood, providing an alternative method of gathering resources and further establishing its role as your primary multi-tool.
Crucial Fixes & Polish:
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Tools That Work: The Flint Knife mechanics have been overhauled. It now correctly consumes durability and can break, and its ability to interact with specific blocks has been fixed, making it a reliable part of your survival kit.
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A Cleaner Creative Menu: Removed non-functional and placeholder items from the creative inventory, streamlining the experience for testers.
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Restored Balance: Fixed a critical issue where cows would attack players without taking damage from bare-handed attacks. Cows now behave consistently with game logic.
This update strengthens the core gameplay loop, where every element—from a hostile creature to a common cobweb—has a defined purpose and value. Your odyssey continues to become more deep, dangerous, and deliberate.
P.S. Please remember that this is a pre-alpha version. Mechanics, balance, and content are subject to significant change and improvement as development continues.
TODD: Technological Odyssey — Dawn of Development Pre-Alpha v0.0.4 - "A World of Detail"
The world of TODD becomes deeper and more reactive. This update focuses on immersion and polish, refining the small details that make survival feel tangible and the consequences of your actions more acute.
Key Changes in v0.0.4:
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Visual Clarity: All status effects now have unique, custom icons, making it clear what afflicts your body.
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An Immersive World: Stripping wood is now more dynamic. Particle effects match the type of tree you're working with, and the process time varies slightly, mimicking the unpredictability of primitive labor.
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Critical Fixes: The debilitating Starvation effect now applies correctly, making food management a matter of life and death. The screen now displays the mod version for easier feedback.
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Desperate Measures & Their Price: Consuming a Eye will stave off hunger, but at a great cost—it now inflicts a disorienting Hallucination effect, turning a moment of desperation into a potential nightmare.
This update continues to layer detail onto the foundation of TODD, enhancing both the atmosphere and the stakes of early survival.
P.S. Please remember that this is a pre-alpha version. Mechanics, balance, and content are subject to significant change and improvement as development continues.
TODD: Technological Odyssey — Dawn of Development Pre-Alpha v0.0.3 - "The Hunter's Trial"
The world sharpens its claws. Survival now demands greater observation, patience, and respect for the creatures you depend on. This update focuses on refining the early-game interaction with the environment and its inhabitants.
Key Changes in v0.0.3:
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Visual Polish: The item Sharp Stick and Short Sharp Stick have received new textures and animations, making your first tools feel more tangible and responsive.
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A Formidable Prey: Cows are no longer passive resources. They are now more resilient, faster, and can fight back when threatened. Hunting is no longer a simple task—it's a trial.
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The Value of a Kill: Cows now have a unique loot table, making a successful hunt a more significant and rewarding event. Introducing Raw Lether, the essential first step towards advanced crafting.
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Immersive Feedback: Stripping wood with a Sharp Stick now produces visual particles, making the interaction with the world more tactile and satisfying.
This iteration continues to build upon the foundation, making the initial stages of survival more immersive, challenging, and visually cohesive.
P.S. Please remember that this is a pre-alpha version. Mechanics, balance, and content are subject to significant change and improvement as development continues.
Pre-Alpha v0.0.2 - "The First Spark"
The foundation of your struggle is complete. This version overhauls the very core of survival to be slower, more deliberate, and brutally realistic.
Core Changes in v0.0.2:
A Complete Progression Overhaul: Every recipe and item has been redesigned from the ground up. Forget what you know; this is a new world with new rules.
A More Dangerous World: Hostile creatures are smarter, tougher, and pose a constant, significant threat to the unprepared.
Sustenance & Afflictions: A refined hunger system and new physical effects will challenge your body, making every meal and wound a critical event.
The Beginning of an Odyssey: This update establishes the foundational loop of technological ascent. The path from an empty hand to a reliable tool is now a genuine and arduous achievement.
This is not an update. It is the first, raw implementation of a vision for a truly demanding prehistoric survival experience.
Your journey into the obscure and difficult dawn begins now.
P.S. Please keep in mind that this is a very early pre-alpha version. Do not expect polish or a complete content experience from it. Many mechanics are in a rough, prototype state, game balance will change drastically, and the majority of planned content is still ahead of us. We are at the very beginning of a long development journey.



