pre-alpha-v0.0.7
Compatibility
Changes
TODD: Technological Odyssey — Dawn of Development Pre-Alpha v0.0.7 - "The Frugal Earth"
Survival tightens its grip. The world becomes more nuanced, demanding greater observation and thriftiness. This update refines the economy of nature, expands your interaction with basic resources, and deepens the cultural footprint of your odyssey. Key Changes in v0.0.7: World & Economy:
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A Scarcer Harvest: The drop rates for items from foliage have been globally reduced. Every stick and fiber must now be valued, making gathering a more deliberate and time-consuming effort.
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Botanical Diversity: Different types of leaves (oak, birch, spruce, etc.) now have unique drop tables, encouraging players to seek out specific biomes for the resources they need.
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Corrected Progression: Flint and the Flint Knife can no longer break wood blocks, rectifying an error that allowed for unintended early-game progression.
Expanded Interactions & Sustenance:
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The Versatile Egg: The common egg is no longer a simple item. It can now be eaten raw, cracked open for crafting, or thrown as a distraction or a feeble projectile.
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Natural Sweetness: Sugar Cane can now be consumed directly for a small nutritional benefit, providing a quick, early-game source of sustenance near water sources.
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Textile Progression: Fibers can now be spun into Medium Thread, creating a more granular and realistic crafting path for advanced textiles and tools.
Progression & Content:
- A Legendary Path: The achievements tree now includes a branch dedicated to the Obsidian Scalpel, charting the path to obtaining this rare and powerful tool.
Polish & Localization:
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A Global Dawn: The translation into Simplified Chinese is now complete, fully welcoming a new wave of survivors to the challenge.
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A Proper Greeting: A new welcome message sets the tone for your grueling journey from the moment you log in.
P.S. Please remember that this is a pre-alpha version. Mechanics, balance, and content are subject to significant change and improvement as development continues.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:8GSfTMW5:1oRXNzfN"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:8GSfTMW5:1oRXNzfN"
}

