Too Many Tools

Too Many Tools

Mod

This mod adds too many tools, obviously.

Client and server Equipment

122 downloads
5 followers
Createda year ago
Updateda year ago

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Too Many Tools does what it says, adds too many tools to the game. This mod adds 49 full tool sets (pickaxe, axe, hoe, shovel, and sword) alongside 29 full armour sets, each with their own unique abilities and purposes. The tools added are for all stages of the game, ranging from Sand tools which can be used to limited effect in the early game, to Echo tools being a replacement for diamond in the late game.

Most tools have special abilities that differentiate them from normal Minecraft tools. These abilities can both be good or bad. The abilities of the tools are not the only unique factor about the tools, as each has their own unique durability, mining speed, attack speed, attack damage, and protection.

Tool Abilities:

  • Refund
  •  Tools/armours with refund is left with 1 durability, it is broken and refunds all the material cost.
  • Amorphous
  •  Tools/armours with amorphous transform into a tool/armour of the same material when left with 1 durability.
  • Experienced
  •  Tools with experienced drop xp when attacking or breaking blocks. Armours instead drop xp when you are hurt. This effect will not stack.
  • Spellbound
  •  Tools/armours with spellbound start with a few free enchantments. You must hold/equip the tool/armour to gain the enchantments.
  • Glass Cannon
  •  If you take damage while holding/having equipped a tool/armour with glass cannon, it sets your hp to 1 if it would not have killed you otherwise.
  • Aquatic
  •  Aquatic tools/armours provide water breathing to the user.
  • Lively
  •  Tools/armours with lively regenerate their durability overtime.
  • Volatile
  •  Tools with volatile explode when mining or attacking, this will not destroy the mined resource but might destroy the attacked mob's drops. Armours with volatile instead explode in a larger radius when you take damage. Neither of these explosions would damage the environment and only hurt mobs/players.
  • Ignitable
  •  Tools with ignitable will only apply their effects while you are on fire. If you are on fire, you set things you attack on fire, and auto-smelt blocks you mine. This will not work with silk touch or forture. Armours with ignitable will keep you on fire if you are set on fire.
  • Ignited
  •  Tools with ignited will set things you attack on fire, and auto-smelt blocks you mine. This will not work with silk touch or fortune. Armours with ignited set you on fire.
  • Grounded
  •  Grounded tools/armours remove and prevent slowness, jump boost, levitation, and slow falling.
  • Impeding
  •  Tools with impeding apply slowness to enemies you attack. Armours with impeding instead apply slowness to yourself.
  • Barbed
  •  Barbed tools/armours deal damage back to enemies that hurt you, similar to thorns. This effect not stack with itself.
  • Illuminary
  •  Illuminary tools apply glowing to enemies you hit, as well as applying glowing to yourself while held. Illuminary armours just apply glowing to yourself.
  • Illuminary
  •  Dark Vision tools/armours provide night vision to the user.
  • Delicious
  •  Tools with delicious restore your hunger when attacking or breaking blocks. Armours with delicious restore your hunger overtime.
  • Necrotic
  •  Necrotic tools/armours drain your health by 1 heart to restore their own durability. This effect will only happen when the tool is left below 10% durability.
  • Meltdown
  •  Tools/armours with meltdown explode violently when left with 1 durability.
  • Toxic
  •  Tools with toxic apply poison to enemies you attack. Armours with toxic instead poison yourself.
  • Withering
  •  Tools with withering apply wither to enemies you attack. Armours with withering instead wither yourself.
  • Indestructible
  •  Indestructible tools/armours will not break.

Each tool is also separated into a tier, 1-5. The tiers are a measure of what stage of the game each tool will be viable in, and the harvest level of each tool. Tools with many abilities will not necessarily be better then other tools with less, thus the tier level is a better judge of what the power level of a tool is.

Tier 1 is wood/leather tier, tools in tier 1 are:

  • String Refund
  • Clay Amorphous
  • Sand Amorphous
  • Red Sand Amorphous
  • Emerald
  • Paper Refund, Spellbound II
  • Cactus Lively I, Barbed II
  • Sugar Delicious I
  • Gunpowder Volatile, Meltdown II
  • Stick Refund
  • Snow Amorphous, Impeding I
  • Rotten Flesh Necrotic I, Toxic I
  • Torch Refund, Ignited, Dark Vision

Tier 2 is stone/chain tier, tools in tier 2 are:

  • Brick
  • Experience Spellbound IV, Experienced
  • Glass Glass Cannon
  • Netherrack Ignitable
  • Mossy Stone Lively II
  • End Stone Necrotic I
  • Slime Amorphous, Impeding II
  • Cookie Delicious II
  • Ice Impeding II
  • Coal Ignitable
  • Charcoal Ignitable
  • Pumpkin Lively III
  • Jack o'Lantern Lively III, Dark Vision (this armour type is only a helmet)
  • Bedrock Indestructible
  • Soul Sand Amorphous, Lively I, Necrotic III
  • Firework Volatile, Meltdown I
  • Melon Lively II, Delicious II
  • Glowstone Illuminary, Dark Vision

Tier 3 is iron tier, tools in tier 3 are:

  • Amethyst
  • Obsidian
  • Crying Obsidian Spellbound IV
  • Lapis Lazuli Spellbound III
  • TNT Volatile, Ignitable, Meltdown IV
  • Candle Ignitable
  • Fire Ignited
  • Honeycomb Delicious III
  • Copper
  • Soul Glass Cannon, Lively I, Necrotic III
  • Cake Delicious IV
  • Prismarine Aquatic
  • Chorus Grounded

Tier 4 is Diamond tier, tools in tier 4 are:

  • Nether Quartz
  • Sea Heart Aquatic, Lively V
  • Withering Necrotic V, Withering II
  • Echo Experienced, Necrotic IV

Tier 5 is Netherite tier, the only tools in tier 5 is are:

  • Netherite Scrap

Project members

Cry-Hot

Owner


Technical information

License
MIT
Client side
required
Server side
required
Project ID