Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Creators
Details
Changelog
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Thanks for the million downloads!
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Complete internal rewrite. The mod is now structured in a more modular and maintainable way.
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Fixed all alignment issues, so the tooltip components now correctly adapt to the tooltip’s proportions when elements are moved, removed, or disabled.
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Fixed scrolling misalignment and now the text is properly clipped while scrolling (instead of whole lines disappearing).
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The entire code base has been optimized, reducing computational power.
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Added a new style:
vignette(2 variants: "circular" and "circular_hole"). -
Added
/tooltipoverhaul reloadcommand to reloadcustom_frames.jsonfiles without restarting the game. -
Added an in-game config screen. On Fabric, ModMenu is required to open it, but it’s not required to run the mod.
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Added 7 new effects:
magic_orbs,echo,speed_lines,galaxy,nebula,spiral,white_dust. -
Added 12 new frames:
draconic_fire_frame.png,medieval_crossroads_frame.png,plasma_lamp_frame.png,neon_fire_frame.png,garden_frame.png,construction_punk_frame.png,cavemen_frame.png,nuclear_alarm_frame.png,gummy_bear_frame.png,greek_temple_frame.png,pure_alchemy_frame.png,skyland_frame.png. -
Added 2 new divider line types:
staticandlinear(divider type is now configurable). -
Added a config option to change the default position of the main tooltip.
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Added a new icon background type:
glow(dynamic, it matches the inner frame color). -
Added config options to change padding and background color for empty tooltips (normal tooltips without an item stack).
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Added a config option to change the divider line’s top and bottom padding.
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Added a config option to change the preview panel (second panel) size.
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Added a config option to change the main panel position.
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Added a config option to enable tooltip drop shadow.
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Added a config option to change the preview model from a couple options: armor_stand or player_skin.
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Added a config option to enable whether the skin of the preview player skin model should be the local player skin or a dummy skin.
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Effects can now be set globally via config.
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Effects can now be chained together.
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The preview panel now automatically repositions itself when there isn’t enough space to the left (configurable).
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Preview panel renderers now auto-scale to the panel bounds and always adapt to the preview panel size.
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rippleseffect now spawns ripples continuously. Their lifetime scales with the tooltip size. -
Enhanced the color approximator algorithm when using the "auto_" inner frame color predicate
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The color approximator algorithm now computes colors per frame instead of the whole frame file
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Now config entries that no longer exist are automatically purged
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Enhanced the line wrapper feature.
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Fixed a case where the line wrapping utility would double indent certain wrapped lines.
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Fixed the preview panel renderer rotation anchor point not correctly positioned.
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Fixed tooltip position issues when moving the cursor, including size miscalculations with the equipment comparison feature.
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Fixed overlay textures not scaling correctly when the padding is modified.
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Fixed background color parsing, now uses hex strings (e.g.
"#FFFFFF") instead of numeric values (e.g.-684233). -
Fixed GL state error log spam after unbinding the equipment comparison keybind.
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Fixed inner frame colors not updating correctly based on the hovered stack information.
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Fixed non-working
colorItemRatingentry incustom_frames.json. -
Fixed “stack bleeding” on Forge where raw tooltips inherited the hovered stack info.
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Fixed
starseffect anchoring to the screen instead of the tooltip position. -
Fixed incoherent speed of the cinders in the
cindereffect. -
Fixed divider line color not adapting correctly to the inner frame
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Fixed a case where the title of some items was vertically misaligned
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Changed
guns_and_wires.pngoverlay name toguns_and_wires_frame.png -
Removed:
titlePositionX,titlePositionY,ratingPositionX,ratingPositionY,tooltipDescriptionPositionX,tooltipDescriptionY(not needed for the common use-case. Ask me if you need them back). -
Removed:
secondPanelRendererSize(preview renderers now scale to the preview panel. Ask me if you need this entry back). -
Temporarily disabled
iconSizeconfig option (will be re-added in a future version).
- IN UPCOMING UPDATES:
- Visual rework of the tooltips
- New config entry to apply custom frames to specific rarities
- Weapon/Tool comparison
- Templates for custom_frames.json files, in order to predefine styles and reduce redundancy
Files
Metadata
Release channel
ReleaseVersion number
1.4.0Loaders
Game versions
1.20–1.20.1Downloads
49Publication date
December 20, 2025 at 2:50 PMPublisher

Xylonity
Author



