Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Creators
Details
Important: the mod requires Cloth Config API, for each version of the game - a different version.
Torridium introduces a more realistic fire-spread mechanic based on heat sources. Open flames are no longer purely decorative and will pose a real threat to flammable structures.
This mod is designed to add a layer of challenge and encourage more thoughtful building, especially in the early game.
!!! DISCLAIMER !!! For demonstration purposes, the ignition chance in this video has been set to an extremely high value (70%) and the check interval to 1 second. Default settings are much more balanced and slower!
Key Mechanics:
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Heat-Based Ignition: Blocks like torches, campfires, and active furnaces will slowly "heat up" nearby flammable blocks. Once a block is hot enough, it has a chance to ignite.
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Heat Propagation: Heat travels through non-solid blocks (like air) but is blocked by solid walls. A torch on a stone wall won't burn the wood behind it, but a torch in an open room is a hazard to everything.
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Configurable Danger: The ignition chance, heat radius, and the "hotness" of each source can be fully configured in-game via the config menu (requires Cloth Config API).
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Performance-Friendly: To prevent server lag and unfair destruction, heat sources only become active when a player is within a configurable radius (128 blocks by default). Structures far away from players are safe.
Important Note for World Interaction:
Be aware that vanilla structures like villages and woodland mansions were not designed with this mechanic in mind. Their liberal use of torches on wooden surfaces makes them extremely vulnerable. Approaching these structures will activate the heat sources within, potentially starting large fires. It is recommended to handle these structures with caution.