Summary
Originally this was supposed to come out mid week, but there was a number of strange bugs I couldn't account for in a timely fashion. So I delayed it a bit so I could do additional testing. These notes also sum up the notes of the two alphas.
Hearth Delay
There will now be a delay, indicated by an Effect, that will take place after the player has pressed the Hearth button. This effect can be cancelled by pressing the same button again.
This change also includes a configuration option to change the hearthDelay setting. For those who don't care for the change, setting the delay to 0 will mimic the previous version's instant Hearth functionality.
Textural Changes
I've added a red boarder to the Hearth Fatigue effect to indicate it cannot be cleared.
Bugfixes
- Hearth Fatigue effect can no longer be removed with Milk. This also applies to the new Hearthing effect. I am considering a border around the effect to indicate effects introduced in this mod that cannot be removed by Milk.
- Fixed strange issues around using Hearth from a far away chunk / while the bed chunk was unloaded. It seems code that I had used for a long while no longer functioned as I intended, or I simply misunderstood it. This also improved the original code for handling the Hearth Fatigue to make it a little more safe.
Summary
This is a small one as I'm testing the changes for issues. I also want to add a bit more polish, maybe some nice sound effects.
Texture and Particle Changes
I've added a red boarder to the Hearth Fatigue effect to indicate it cannot be cleared. If this is overbearing, please give me feedback.
Additionally, I changed the particles of the Hearthing effect to be the small wind gust particles. It fits a little better.
Summary
This version will feature some changes based on feedback I've received about the Hearth Functionality.
Hearth Delay
There will now be a delay, indicated by an Effect, that will take place after the player has pressed the Hearth button. This effect can be cancelled by pressing the same button again. A message will be sent to the player stating the action was successfully cancelled.
This change also includes a configuration option to change the hearthDelay setting. For those who don't care for the change, setting the delay to 0 will mimic the previous version's instant Hearth functionality.
Bugfixes from 0.1.5
- Hearth Fatigue effect can no longer be removed with Milk. This also applies to the new Hearthing effect. I am considering a border around the effect to indicate effects introduced in this mod that cannot be removed by Milk.
Summary
0.1.5 is another cleanup version like 0.1.4. As before, I'll be summarizing notes from the alpha/RC updates in these patch notes here.
New Release Naming Convention
I'm adjusting the naming convention.
- X.Y.Z are full releases. Any bugs found here are unintentional and would be patched.
- X.Y.Z-rc# are Release Candidate releases. These may contain minor issues, but are very close to the release version and should be very playable.
- X.Y.Z-a# are Alpha Releases. These are the most likely to have major issues, including save breaking issues or becoming completely unplayable in some states.
None of the above is terribly drastic or crazy, pretty standard but deserves and explanation.
Config Changes
This patch expands on 0.1.4's Configuration updates with even more settings, with a focus on Server Side changes.
Client Config - Show Coordinates
The coordinates GUI which is located next to the hotbar in game can be toggled on and off.
Server Config - Config Command
You can now use the /toukun config
command to set any server configs at OP 2 and above. This can be used to configure all below changes and all future server configs going forward.
Server Config - Hearth Cooldown & GUI
The Hearth cooldown is now configurable, in a range from 0 to 60 minutes with a default of 10.
Hearth GUI & Command Changes
In addition to the configuration, the GUI has changed to be an Effect as opposed to a GUI and Attachement. This will be a lot less intrusive and requires a lot less code on my end.
This also means that I removed the /hearth
command since you can use the /effect
command now. If you have any feedback on these changes, please open a discussion.
Server Config - Party Teleport Cooldown
The party teleport cooldown is now configurable, in a range from 0 to 15 minutes with a default of 1.
I opted not to change this to use an effect just yet, since Effects would be much less visible in the ui and I didn't want to rework too much code this close to release.
Recipe Changes
The recipes for the bundle and the saddle have been updated to reflect 1.21.2 and the latest snapshot recipes respectively.
Summary
This one is cleanup and some new features along with issues found while testing.
Config command
A new command has been added under /toukun config
. This config requires OP level 2 and above. It'll let you set the server configuration values without having to actually edit the files and restart the server. I figured it would be handy!
Bugfixes from a3
- Fixed an issue where the help text for hearth was not displayed using the
/toukun help
command. - Fixed an issue where the party teleport cooldown shared the same config value as the hearth cooldown.
Legacy Code Cleanup
There were a number of old pieces of leftover code that I took some time to clean up! Always remember to keep the house tidy!
Summary
This release will have 2 new config.
Show Coordinates
For a while now I've found it handy to have the coordinates positioned next to the hotbar. I added this GUI a while ago, but now you can disable it if it's too intrusive for you.
Party Teleport Cooldown (Server)
You can now set the cooldown for the party in terms of minutes. The default is 1 minute, and the range is 0-15 minutes.
Other
The maximum hearth timer has been increased from 30 minutes to 1 hour, for a classic feel.
Summary
As per my previous post, I realized that tracking the hearth timer as a player attachment was a little silly when we have the ability to use a custom effect to do the same thing with less code required on my part. You'll note that this update is even smaller than the previous one, given the scope of the changes.
Hearth Changes
Hearth will no longer have a custom GUI. Instead, you'll gain a neutral effect that will end based on the configuration setting for the hearth cooldown. When you do not have that effect, you can use the Hearth ability.
I understand that this may be less obvious for first time players of the mod, but this will help reduce clutter and simplifies our code a lot.
Removed Features
- The Hearth GUI has been removed.
- The Hearth set of commands has been removed.
Summary
First of the 0.1.5 releases. This patch will mostly be about some configuration settings so that players can customize how powerful things like the Hearth and Party Teleport are.
New Release Naming Convention
I'm adjusting the naming convention.
- X.Y.Z are full releases. Any bugs found here are unintentional and would be patched.
- X.Y.Z-rc# are Release Candidate releases. These may contain minor issues, but are very close to the release version and should be very playable.
- X.Y.Z-a# are Alpha Releases. These are the most likely to have major issues, including save breaking issues or becoming completely unplayable in some states.
None of the above is terribly drastic or crazy, pretty standard but deserves and explanation.
New Server Config : Hearth Cooldown
The cooldown for the Hearth ability is now customizable. The setting is in minutes, anywhere from 0 to 30 sounded good to me, but I may even expand it up to an hour if I feel like it.
There are also changes to the /hearth set <minutes>
command, primarily the fact that it has been changed from ticks to minutes. I may even update the getter to also be minutes.
Having gone through all of this, I do realize that I could use an effect instead of a cooldown on the player entity to track whether or not you could hearth. I may switch up to doing that after I debate the user experience.
Summary
This is the full release of the 1.21.1 version of the mod. I'll summarize all the changes so you don't have to go through all the pre-release notes.
Please note that I plan to support 1.21.1 for a while before moving on to 1.21.2 and beyond.
Dash Gui
The center arrow is gone. Instead, just to the right of the Food Bar is a single icon that will blink when full, or blink when empty if you try to dash. This is in anticipation of making more Dash functionality, perhaps a second or third dash, become possible.
Configuration Screen
You can now interact with the configuration from the Mod Menu. Translations are also updated for all these items.
Client Config
- Show Swing Timer - Shows our advanced swing timer (that tracks items with a cast time like the Spell Staves.)
Server Config
- Death Penalty - Determine if the server should have a death penalty in terms of levels. This is only a penalty that exists for servers using the
keepInventory
rule set to true.
Automatic Update Detection
Something I should have done some time ago, but now you have automatic update checking via the updateData.json
in this repository. It will point you to the Modrinth downloads page when an update is available.
Bugfixes
- Fixed an issue where pressing the Party Keybind would not close the party window.
- Fixed an issue where the Party Leader who gives another Member lead is not properly transitioned from the Leader interface to the Member interface.
Summary
After some bug testing, I am feeling much more confident that this release is closer to being stable.
Configuration Screen
You can now interact with the configuration from the Mod Menu.
Client Config
- Show Swing Timer - Shows our advanced swing timer (that tracks items with a cast time like the Spell Staves.)
Server Config
- Death Penalty - Determine if the server should have a death penalty in terms of levels.
Summary
As stated in my previous Preview post, this is the first of some minor changes to get the GUI more in line with traditional Minecraft.
Dash Gui
The center arrow is gone. Instead, just to the right of the Food Bar is a single icon that will blink when full, or blink when empty if you try to dash. This is in anticipation of making more Dash functionality, perhaps a second or third dash, become possible.
Summary
Been a while since the last update!
I have successfully updated to 1.21.1 in Neoforge. As per their recommendation, they recommend that given the large technical changes that have been going on in 1.21.2 and onward, to keep running 1.21.1 for a period of time. I have not verified or tested this mod on any further versions, so I have no promoted it as such on Modrinth.
Bugfixes
- Fixed an issue where pressing the Party Keybind would not close the party window.
Possible Issues
- There seems to be an issue regarding party status. I can see it on a real client but on the dev client, so I am having trouble narrowing it down. This is part of the reason this is a Preview and not a full release or a beta.
Upcoming Changes
After some feedback and thinking, I have decided to focus on a few changes that I'd like to include in this or a further patch release of the 0.1 version of this mod.
- Dash and Hearth GUI Redesign - The gui here doesn't really fit the Minecraft aesthetic. I want these features to fit in a bit better and to feel less intrusive in the GUI.
- Experimental Items - Given that the Party system was the last major update, I wanted to build upon that. I had concepts for items that would, for example, heal all party members within a certain distance. Maybe stuff that can taunt nearby enemies? I don't want to bring the MMO standards too into the game, but I do want to add more interactivity to combat.
- Actual Configuration Interface - I have wanted to, for a while, add a config interface for at the very least client facing features.
Summary
This is the full release of 0.1.3. I did more thorough testing and found no issues so far.
This will likely be one of the final updates for 0.1, as I will be moving towards making the quest system for 0.2.0 at this point.
There is a possibility I make 0.1.4 for 1.21.0 when it comes out, but it depends on how far I am getting with 0.2.0.
Changes
- Updated the error text for when you try to hearth without setting a spawn point.
Summary
This is the first build for 0.1.3. Given the amount of work it took to convert it from 1.20.4 to 1.20.6, I am nearly certain there will be issues.
A small victory is that the size of the JAR is down 4KB, due to the ability to consolidate a lot of code.
1.20.6 Changes
- A lot of Tags were created to facilitate the new way 1.20.6 handles enchanting.
- Tags include each weapon type having its own tag, and those Tag groups being added to the proper enchanting relevant Minecraft tags.
- The Shulker Bundle Item has been reworked to use the new Data Components. It can handle items of stack size above 64 as well.
Bugfixes
- Fixed a scenario where the GUI could render a completely incorrect color.
Summary
It's been a while and this change is merely cosmetic, but it does fix one bug. Expect more changes as I prepare for 1.21.0.
- The Party Menu is now completely client side. See the technical changes for what's changed.
Bugfixes
- Fixed an issue where ESC would not remove focus from the party name box.
Technical Changes
Previously, the PartyScreen class extended AbstractContainerScreen. It handled all 3 versions (No Party, Member, and Leader) of the Screen.
This was undesirable as while it was compact and everything was in one place, it was almost unreadable because you had to navigate through hundreds of lines.
I discovered that you could just... use Screens as Screens instead of trying to do it with Menus and Container Screens.
So I made PartyScreen an Abstract Class with the logic that was used by at least 2 of the other screens, and made a Default Screen (No Party), Member Screen, and Leader Screen classes. This made the jar slightly larger, but the code is separate, deliberate, and much more logical both in terms of reading and structure.
This of course means that I had to repurpose all of the packets to support creating/leaving/disbanding a party from the client. Using a true Menu object, you could have the server side of the Menu execute trivial commands like those instead of handling it client side.
Overall, this is just a generally good change as it reduces the menus the server needs to keep track of. As we move towards 1.21.0 for Minecraft and 0.2.0 for the mod, these kind of optimizations will help keep the mod from taking up more resources than it needs to.
Summary
- Consolidated a number of networking packets into a generic packet, which reduces Mod size and further optimizes efficiency.
- This technically should be a Minor version bump, but you'd want to match server/client versions anyway. If anybody feels strongly about it I don't mind being more strict with my versioning.
Summary
- Full implementation of the Party System
- Updated NeoForge version to the Stable version for 1.20.4.
- Painting of the Mod Icon was added.
- Dash Cooldown Armor Penalties have been reworked, see the section for details.
- Added Help commands
- Fixed major Tick Issue, includes a Breaking Change to Player Attachments from previous stable.
Party System
A system that tracks you and your friends as you play together so you can better coordinate on your adventures.
Players will be able to use the Party Menu or Commands to create, join, and otherwise interact with this new system. Players will receive notifications via chat and via new Toasts to indicate the various Party System Events.
Party Menu
The menu consist of 3 pieces : The default, the member, and the leader versions of the menu.
Default Party Menu
- Allows a player to create a new party, join a party they were invited to, or decline a party invite.
- Declined party invites no longer provide a Toast Notification if you are invited again, but you can be re-invited.
Party Member Menu
- Displays the party name and all members of the party.
- Allows a member to leave the party.
- Shows a list of members, their online/leader status, and gives you the ability to teleport to them.
Party Leader Menu
- Has all of the Party Member Menu features,
- Allows the Leader to disband, or rename the party.
- Allows the Leader to promote or remove other Party Members.
Commands
/party create
- Creates a new party./party leave
- Leaves the current party, if part of one. If you are the leader, it will promote another member. If you are the only member, it will instead disband the party./party join <player>
- Join a player’s party. This only works if you were invited./party rename <new_name>
- Renames the current party to the new name. (Maximum length of 32 Characters)/party invite <player>
- Invite a player to your party (so long as you are the leader and they are not in the party.)/party remove <player>
- Remove a player from your party./party promote <player>
- Promote another player to leader./party disband
- Disbands the party, removing everyone from it and deleting it./party teleport <player>
- Teleport to the location of a Player on your team. (1 Minute Cooldown)
Gui
- The Party GUI will display in the top left and indicate whether a player is online or offline, and what their current health is.
- Toasts will be shown in the top right to indicate the various events of the Party System.
Dash Cooldown Armor Penalties
- Converted from a hard-coded system for Dash Cooldown Armor Penalties to using the Tag System.
- Tags are found at
toukun:tags/items/light_armor
andtoukun:tags/items/heavy_armor
Help Commands
/toukun help
- Gives you details about all of the commands and hotkeys added in the mod./hearth help
- Gives you details about the hearth commands, for Operators./party help
- Gives you all of the party commands and their usages.
Bug Fixes
- Fixed an issue where cooldowns may not be copied on player Death for abilities.
- Fixed an issue where an animated texture had invalid frames.
- Discovered and fixed a Tick issue, see below.
Tick Issue
We had all cooldown type abilities running on ticks, but at both the start and end of any given tick. This has been remedied, but has some implications.
- Hearth Changes
- The cooldown for the Hearth ability has increased from a duration of 450 seconds (7.5 minutes) to 600 seconds (10 minutes)
- Breaking Change The hearth ability now only uses one player attachment, instead of two. This will reset all players to have no cooldown on update. This is expected.
- Dash Changes
- The default cooldown for the Dash ability has not changed in terms of seconds (1.5 seconds)
- Heavy armor now adds 5 ticks instead of 7.
- Light armor now adds 2 ticks instead of 3.
- Agility (enchantment) now reduces in the following ways.
- Level 1 reduces by 2 Ticks
- Level 2 reduces by 5 Ticks
- Level 3 reduces by 7 Ticks.
- All Dash Advancements have been adjusted to compensate.
Summary
- Added Help commands.
Help Commands
/toukun help
- Gives you details about all of the commands and hotkeys added in the mod./hearth help
- Gives you details about the hearth commands, for Operators./party help
- Gives you all of the party commands and their usages.
Bugfixes
- Fixed an issue where the Party Command for renaming a party had no limit on the name length. This probably wouldn't have had any effect, but since I limited the Party Menu length I figured I would keep it matched here as well.
Summary
- Fixed an issue where a player who was offline and removed from the party was still left on the "Team" (the Minecraft Team System is leveraged to disable FF between players in a Party.)
- Fixed an issue where Dash Cooldown penalties for equipment could be additive if they were in both lists.