Summary
This is the full release of the 1.21.1 version of the mod. I'll summarize all the changes so you don't have to go through all the pre-release notes.
Please note that I plan to support 1.21.1 for a while before moving on to 1.21.2 and beyond.
Dash Gui
The center arrow is gone. Instead, just to the right of the Food Bar is a single icon that will blink when full, or blink when empty if you try to dash. This is in anticipation of making more Dash functionality, perhaps a second or third dash, become possible.
Configuration Screen
You can now interact with the configuration from the Mod Menu. Translations are also updated for all these items.
Client Config
- Show Swing Timer - Shows our advanced swing timer (that tracks items with a cast time like the Spell Staves.)
Server Config
- Death Penalty - Determine if the server should have a death penalty in terms of levels. This is only a penalty that exists for servers using the
keepInventory
rule set to true.
Automatic Update Detection
Something I should have done some time ago, but now you have automatic update checking via the updateData.json
in this repository. It will point you to the Modrinth downloads page when an update is available.
Bugfixes
- Fixed an issue where pressing the Party Keybind would not close the party window.
- Fixed an issue where the Party Leader who gives another Member lead is not properly transitioned from the Leader interface to the Member interface.
Summary
After some bug testing, I am feeling much more confident that this release is closer to being stable.
Configuration Screen
You can now interact with the configuration from the Mod Menu.
Client Config
- Show Swing Timer - Shows our advanced swing timer (that tracks items with a cast time like the Spell Staves.)
Server Config
- Death Penalty - Determine if the server should have a death penalty in terms of levels.
Summary
As stated in my previous Preview post, this is the first of some minor changes to get the GUI more in line with traditional Minecraft.
Dash Gui
The center arrow is gone. Instead, just to the right of the Food Bar is a single icon that will blink when full, or blink when empty if you try to dash. This is in anticipation of making more Dash functionality, perhaps a second or third dash, become possible.
Summary
Been a while since the last update!
I have successfully updated to 1.21.1 in Neoforge. As per their recommendation, they recommend that given the large technical changes that have been going on in 1.21.2 and onward, to keep running 1.21.1 for a period of time. I have not verified or tested this mod on any further versions, so I have no promoted it as such on Modrinth.
Bugfixes
- Fixed an issue where pressing the Party Keybind would not close the party window.
Possible Issues
- There seems to be an issue regarding party status. I can see it on a real client but on the dev client, so I am having trouble narrowing it down. This is part of the reason this is a Preview and not a full release or a beta.
Upcoming Changes
After some feedback and thinking, I have decided to focus on a few changes that I'd like to include in this or a further patch release of the 0.1 version of this mod.
- Dash and Hearth GUI Redesign - The gui here doesn't really fit the Minecraft aesthetic. I want these features to fit in a bit better and to feel less intrusive in the GUI.
- Experimental Items - Given that the Party system was the last major update, I wanted to build upon that. I had concepts for items that would, for example, heal all party members within a certain distance. Maybe stuff that can taunt nearby enemies? I don't want to bring the MMO standards too into the game, but I do want to add more interactivity to combat.
- Actual Configuration Interface - I have wanted to, for a while, add a config interface for at the very least client facing features.
Summary
This is the full release of 0.1.3. I did more thorough testing and found no issues so far.
This will likely be one of the final updates for 0.1, as I will be moving towards making the quest system for 0.2.0 at this point.
There is a possibility I make 0.1.4 for 1.21.0 when it comes out, but it depends on how far I am getting with 0.2.0.
Changes
- Updated the error text for when you try to hearth without setting a spawn point.
Summary
This is the first build for 0.1.3. Given the amount of work it took to convert it from 1.20.4 to 1.20.6, I am nearly certain there will be issues.
A small victory is that the size of the JAR is down 4KB, due to the ability to consolidate a lot of code.
1.20.6 Changes
- A lot of Tags were created to facilitate the new way 1.20.6 handles enchanting.
- Tags include each weapon type having its own tag, and those Tag groups being added to the proper enchanting relevant Minecraft tags.
- The Shulker Bundle Item has been reworked to use the new Data Components. It can handle items of stack size above 64 as well.
Bugfixes
- Fixed a scenario where the GUI could render a completely incorrect color.
Summary
It's been a while and this change is merely cosmetic, but it does fix one bug. Expect more changes as I prepare for 1.21.0.
- The Party Menu is now completely client side. See the technical changes for what's changed.
Bugfixes
- Fixed an issue where ESC would not remove focus from the party name box.
Technical Changes
Previously, the PartyScreen class extended AbstractContainerScreen. It handled all 3 versions (No Party, Member, and Leader) of the Screen.
This was undesirable as while it was compact and everything was in one place, it was almost unreadable because you had to navigate through hundreds of lines.
I discovered that you could just... use Screens as Screens instead of trying to do it with Menus and Container Screens.
So I made PartyScreen an Abstract Class with the logic that was used by at least 2 of the other screens, and made a Default Screen (No Party), Member Screen, and Leader Screen classes. This made the jar slightly larger, but the code is separate, deliberate, and much more logical both in terms of reading and structure.
This of course means that I had to repurpose all of the packets to support creating/leaving/disbanding a party from the client. Using a true Menu object, you could have the server side of the Menu execute trivial commands like those instead of handling it client side.
Overall, this is just a generally good change as it reduces the menus the server needs to keep track of. As we move towards 1.21.0 for Minecraft and 0.2.0 for the mod, these kind of optimizations will help keep the mod from taking up more resources than it needs to.
Summary
- Consolidated a number of networking packets into a generic packet, which reduces Mod size and further optimizes efficiency.
- This technically should be a Minor version bump, but you'd want to match server/client versions anyway. If anybody feels strongly about it I don't mind being more strict with my versioning.
Summary
- Full implementation of the Party System
- Updated NeoForge version to the Stable version for 1.20.4.
- Painting of the Mod Icon was added.
- Dash Cooldown Armor Penalties have been reworked, see the section for details.
- Added Help commands
- Fixed major Tick Issue, includes a Breaking Change to Player Attachments from previous stable.
Party System
A system that tracks you and your friends as you play together so you can better coordinate on your adventures.
Players will be able to use the Party Menu or Commands to create, join, and otherwise interact with this new system. Players will receive notifications via chat and via new Toasts to indicate the various Party System Events.
Party Menu
The menu consist of 3 pieces : The default, the member, and the leader versions of the menu.
Default Party Menu
- Allows a player to create a new party, join a party they were invited to, or decline a party invite.
- Declined party invites no longer provide a Toast Notification if you are invited again, but you can be re-invited.
Party Member Menu
- Displays the party name and all members of the party.
- Allows a member to leave the party.
- Shows a list of members, their online/leader status, and gives you the ability to teleport to them.
Party Leader Menu
- Has all of the Party Member Menu features,
- Allows the Leader to disband, or rename the party.
- Allows the Leader to promote or remove other Party Members.
Commands
/party create
- Creates a new party./party leave
- Leaves the current party, if part of one. If you are the leader, it will promote another member. If you are the only member, it will instead disband the party./party join <player>
- Join a player’s party. This only works if you were invited./party rename <new_name>
- Renames the current party to the new name. (Maximum length of 32 Characters)/party invite <player>
- Invite a player to your party (so long as you are the leader and they are not in the party.)/party remove <player>
- Remove a player from your party./party promote <player>
- Promote another player to leader./party disband
- Disbands the party, removing everyone from it and deleting it./party teleport <player>
- Teleport to the location of a Player on your team. (1 Minute Cooldown)
Gui
- The Party GUI will display in the top left and indicate whether a player is online or offline, and what their current health is.
- Toasts will be shown in the top right to indicate the various events of the Party System.
Dash Cooldown Armor Penalties
- Converted from a hard-coded system for Dash Cooldown Armor Penalties to using the Tag System.
- Tags are found at
toukun:tags/items/light_armor
andtoukun:tags/items/heavy_armor
Help Commands
/toukun help
- Gives you details about all of the commands and hotkeys added in the mod./hearth help
- Gives you details about the hearth commands, for Operators./party help
- Gives you all of the party commands and their usages.
Bug Fixes
- Fixed an issue where cooldowns may not be copied on player Death for abilities.
- Fixed an issue where an animated texture had invalid frames.
- Discovered and fixed a Tick issue, see below.
Tick Issue
We had all cooldown type abilities running on ticks, but at both the start and end of any given tick. This has been remedied, but has some implications.
- Hearth Changes
- The cooldown for the Hearth ability has increased from a duration of 450 seconds (7.5 minutes) to 600 seconds (10 minutes)
- Breaking Change The hearth ability now only uses one player attachment, instead of two. This will reset all players to have no cooldown on update. This is expected.
- Dash Changes
- The default cooldown for the Dash ability has not changed in terms of seconds (1.5 seconds)
- Heavy armor now adds 5 ticks instead of 7.
- Light armor now adds 2 ticks instead of 3.
- Agility (enchantment) now reduces in the following ways.
- Level 1 reduces by 2 Ticks
- Level 2 reduces by 5 Ticks
- Level 3 reduces by 7 Ticks.
- All Dash Advancements have been adjusted to compensate.
Summary
- Added Help commands.
Help Commands
/toukun help
- Gives you details about all of the commands and hotkeys added in the mod./hearth help
- Gives you details about the hearth commands, for Operators./party help
- Gives you all of the party commands and their usages.
Bugfixes
- Fixed an issue where the Party Command for renaming a party had no limit on the name length. This probably wouldn't have had any effect, but since I limited the Party Menu length I figured I would keep it matched here as well.
Summary
- Fixed an issue where a player who was offline and removed from the party was still left on the "Team" (the Minecraft Team System is leveraged to disable FF between players in a Party.)
- Fixed an issue where Dash Cooldown penalties for equipment could be additive if they were in both lists.
Summary
- Dash cooldown by armor type mechanics have been altered.
- Hearth cooldown has been changed from ticks and seconds to just ticks.
- The Hearth Icon has been updated.
Dash Cooldown
- The cooldown of the Dash ability is set by a base cooldown of 30 ticks (1.5s), and then an additional amount for each piece of armor based on a "weight" classification.
- Previously, the amount of cooldown each item added was determined by the Material it was used to craft it.
- This method was faulty; it worked just fine but was not in any way extensible.
- The solution was to make tags at
toukun:tags/items/light_armor
andtoukun:tags/items/heavy_armor
- This way, not only is the code simple and adjustable without a recompile, but these tags can now be extended by other mods.
Hearth Cooldown
- As this mod was originally based on a datapack, I had previously used a ticks score and seconds score to do cooldowns.
- Now that I have worked more on the system, I want to switch back to a simpler single number system.
- This is technically a breaking change, but the impact will be minimal.
Bug Fixes
- Fixed an issue with all Advancements related to Dashing, as they had not been updated with the tick update.
Summary
- All components of the Party Menu now are accompanied by appropriate Tooltips.
- The Party Menu indicator for the Party Leader has been made much more subtle.
- An additional Indicator has been added to the Party Menu to indicate whether a Party Member is Offline or Online.
- Improvements have been made to the Party Name Editor.
Issues Resolved
- Fixed an issue where the server was sending a joining Player incorrect Party Teleport data, causing a de-sync between the Client and the Server.
- Fixed an issue where the Party Menu would not update the new Party name if a player left, and then created a new party.
- Fixed an incorrect value being passed to the Teleport Cooldown Tooltip
Summary
- Teleport Commands added
- Teleport Functionality in menu added
Developer's Note
- This is the first of hopefully just a couple Release Candidates.
- Expect that there will be mostly textural and optimization changes on the way.
- My goal is to leave the release candidates out for at least a week to give me enough time to get some proper testing done and see if anybody using it is having any issues.
Party Teleport
- Allows players to teleport to their party members.
- Teleporting has a cooldown of 1 minute.
- Players may use the Party Menu or the command /party teleport <target>
Bugfixes
- Updated various animated textures that had issues.
- Found and solved a tick issue.
Tick Issues
We had all cooldown-type abilities running on ticks, but at both the start and end of any given tick. This has been remedied, but has some implications.
- The cooldown for the Hearth ability has increased from a duration of 450 seconds (7.5 minutes) to 600 seconds (10 minutes)
- Dash Changes
- The default cooldown for the Dash ability has not changed.
- Heavy armor now adds 5 ticks instead of 7.
- Light armor now adds 2 ticks instead of 3.
- Agility (enchantment) now reduces in the following ways.
- Level 1 reduces by 2 Ticks
- Level 2 reduces by 5 Ticks
- Level 3 reduces by 7 Ticks.
Summary
- Remainder of Party Menu implemented (Member, Leader)
Developers notes
- This marks the final feature to make the party system whole.
- Next steps are to implement a Party Teleportation system (what good is a party if you're not together?)
- The next release will be a beta, likely 0.1.0 Release Candidate 1.
- At that point, it will be feature complete and I'll looking for technical issues, optimizing the code, and fixing some UI elements that I'm not 100% pleased with.
Member Menu
- Shows Party Name and all members.
- A single Leave button lets a member leave the party.
Leader Menu
- Allows the editing of the party name.
- Members can be kicked or promoted.
- You can either leave or disband the party.
Bug Fixes
- Fixed the issue where a disbanded party invite could still be accepted.
Summary
- Party Menu Default (for a player with no party) has been fully implemented and is functional.
- All Party menu textures have been adjusted.
Party Menu - Default
- The default party menu allows a player to Create a new Party, join a Party they have been invited to, or ignore an invite to a Party they do not wish to join.
- Menu transitions to a Leader menu upon clicking Create.
- Menu transitions to a Member menu upon joining a Party.
- When clicking ignore, the invite is deleted locally, but the party ID is tracked.
- If you are invited to a party that you have previously ignored, you will still receive the invite, but no toast will appear (essentially silent).
- You may still change your mind and join a party you have previously ignored if you are invited again, as it will show up in the menu even though no toast has appeared.
Known Issues
- If a party becomes full, or a party disbands, players who received invites to that party may still try to join (and it will fail and clean itself up, but it's still not desirable.)