Towns and Towers

Towns and Towers

Mod

Spice up your world with new villages, pillager outposts, and even new ships!

Server AdventureWorld Generation

783.9k downloads
961 followers
Created2 years ago
Updateda month ago

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1.12.1.1 - Hotfix Alert - Fixed a critical issue with ship structures ...Twice

1.12.1.1 - Hotfix Alert - Fixed a critical issue with ship structures ...Twice

1.12.1 - a Sign to Fix Certain Things That Suspiciously Didn't Work Well Enough (bugfixes and minor changes)

  • waxed all signs (the women and children too)
  • you can now find suspicious gravel in forest ruins
  • weapon- and toolsmith in snowy taiga and swedish villages now have separate workstation structures, several tweaks in said villages
  • various minor structure design changes

1.12 - The Here And There Update

  • this is going to be the last update working on both 1.19 and 1.20. From 1.13 on, we'll take full advantage of new 1.20 (and maybe also .21) features.
  • the pack has been paired with Blooming Biosphere (https://www.planetminecraft.com/data-pack/blooming-biosphere/).
  • several villages (Iberian, Swedish, Tudor, Rustic, Meadow and Classic) have reccieved few slight changes in appearance, mostly for the sake of more uniform look of the whole structure.
  • mediterranean village got a bit of a refresh, with more consistent look.
  • most village houses should no longer have connected roofs and be properly separated from eachother instead.
  • a new village and outpost set has been added, appearing in savanna_plateau in vanilla, and in selection of modded biomes (in Terralith and Blooming Biosphere)
  • one new exclusive structure has been added, that takes advantege of a special mechanic, only present in William Wythers' Expanded Ecosphere (previously called Overhauled Overworld, in 1.19). Beware the beasts!

We're back! Hopefully we'll have more time to work on the pack again :)

  • updated the pack to 1.20 pack format. The same file still functions properly both on 1.20.x and 1.19.x
  • the pack is now compatible with Regions Unexplored (www.curseforge.com/minecraft/mc-mods/regions-unexplored), adding T&T villages and outposts to modded biomes.
  • fixed broken villager ship loot table that caused the game to freeze/crash, along with other minor fixes
  • replaced accacia wood in flower forest village with its mangrove counterparts
  • added flower forest village and outpost to cherry grove. In further updates of the pack Japanese styled structures might end up removed from the flower forest as to avoid repetition.

This is a long overdue patch. I know I've promised to deliver it sooner, but I have had a lot of stuff happening in real life.

I've also decided to pause development for the 1.18.2 versions. Once I make sufficient progress on the 1.19.2 version, I might update the 1.18.2 versions for Forge or Fabric as I did with the big backport. Until then, I wanted to make this current version the most stable for everyone. Keeping up with all these versions is very tiring and time-consuming for me, and also makes development slow. I'm sorry to disappoint anyone, but I'm just one guy.

  • fixed a crash caused by the Iberian village. Some jigsaws would turn into packed mud upon worldgen, making the game crash;
  • fixed bug where waystones would not spawn in the Iberian village (from both FWaystones and Blaire's Waystone mod);
  • fixed an issue where the Iberian village was not present in the config (Forge issue only);

This is a long overdue patch. I know I've promised to deliver it sooner, but I have had a lot of stuff happening in real life.

I've also decided to pause development for the 1.18.2 versions. Once I make sufficient progress on the 1.19.2 version, I might update the 1.18.2 versions for Forge or Fabric as I did with the big backport. Until then, I wanted to make this current version the most stable for everyone. Keeping up with all these versions is very tiring and time-consuming for me, and also makes development slow. I'm sorry to disappoint anyone, but I'm just one guy.

  • fixed a crash caused by the Iberian village. Some jigsaws would turn into packed mud upon worldgen, making the game crash;
  • fixed bug where waystones would not spawn in the Iberian village (from both FWaystones and Blaire's Waystone mod).

THIS IS A REUPLOAD OF AN OLDER VERSION BECAUSE MODRINTH WAS ACTING UP. PLEASE USE THE LATEST VERSION OF THE MOD.

Mod compatibility is taking off! Here's the first batch of compatibility patches to integrate certain features from other mods into our structures. More to come in the next updates!

  • added a config for the mod version (Fabric + Forge & 1.18.2 + 1.19.2), located in the config/towns_and_towers folder. There, you will find 2 json files, one for disabling certain structures, and one to edit the frequency of structure types. You'll know which one is which by the name;

  • added automatic compatibility with the Waystone mod (www.curseforge.com/minecraft/mc-mods/waystones) (for both Forge and Fabric). You don't have to download anything! Just have both mods installed. Also works with the other waystone mod, so you can have both installed at the same time!
    -- waystones will not appear as their own small structure in villages though. Instead, 1 waystone will always be found at the town center. Some villages don't contain waystones, particularly camps or single-piece structure villages.

  • added automatic compatibility with Fabric Waystones (www.curseforge.com/minecraft/mc-mods/fabric-waystones) (for both Forge and Fabric). You don't have to download anything! Just have both mods installed. Also works with the other waystone mod, so you can have both installed at the same time!
    -- waystones will appear as their separate structure piece in the village like in the normal mod (max of 1 per village). Some villages don't contain waystones, particularly camps or single-piece structure villages, like the tipi camp (wooded badlands) or snowy slopes village (alpine inn).

  • added automatic compatibility with Guard Villagers (www.curseforge.com/minecraft/mc-mods/guard-villagers) (for both Forge and Fabric). You don't have to download anything! Just have both mods installed.
    -- guard villagers spawn in a cluster of 6 around each iron golem per village, so we made sure each village only has 1 iron golem. Some villages don't have one as they are either too small or for other reasons, like the ruined forest village which has no inhabitants. No compatibility patch is needed.

  • remove some unnecessary jigsaws that caused errors;

  • improved the grove village a bit, by removing some unnecessary decor that caused the structure to look a bit unnatural and adding some tables to the side (these will only appear if you don't use Fabric Waystones, which will spawn a waystone shrine there instead);

  • re-organized the changelogs a bit;

  • (FOR 1.18.2 ONLY) fixed a bug with the Pillager Galleon that sometimes caused the bottom part of the ship to shift around instead of being aligned with the top part (example here: https://imgur.com/a/T4ZN55i).

  • fixed a minor issue that caused a few crashes/errors. (Fabric issue only. Forge works fine)

Mod compatibility is taking off! Here's the first batch of compatibility patches to integrate certain features from other mods into our structures. More to come in the next updates!

  • added a config for the mod version (Fabric + Forge & 1.18.2 + 1.19.2), located in the config/towns_and_towers folder. There, you will find 2 json files, one for disabling certain structures, and one to edit the frequency of structure types. You'll know which one is which by the name;

  • added automatic compatibility with the Waystone mod (www.curseforge.com/minecraft/mc-mods/waystones) (for both Forge and Fabric). You don't have to download anything! Just have both mods installed. Also works with the other waystone mod, so you can have both installed at the same time!
    -- waystones will not appear as their own small structure in villages though. Instead, 1 waystone will always be found at the town center. Some villages don't contain waystones, particularly camps or single-piece structure villages.

  • added automatic compatibility with Fabric Waystones (www.curseforge.com/minecraft/mc-mods/fabric-waystones) (for both Forge and Fabric). You don't have to download anything! Just have both mods installed. Also works with the other waystone mod, so you can have both installed at the same time!
    -- waystones will appear as their separate structure piece in the village like in the normal mod (max of 1 per village). Some villages don't contain waystones, particularly camps or single-piece structure villages, like the tipi camp (wooded badlands) or snowy slopes village (alpine inn).

  • added automatic compatibility with Guard Villagers (www.curseforge.com/minecraft/mc-mods/guard-villagers) (for both Forge and Fabric). You don't have to download anything! Just have both mods installed.
    -- guard villagers spawn in a cluster of 6 around each iron golem per village, so we made sure each village only has 1 iron golem. Some villages don't have one as they are either too small or for other reasons, like the ruined forest village which has no inhabitants. No compatibility patch is needed.

  • remove some unnecessary jigsaws that caused errors;

  • improved the grove village a bit, by removing some unnecessary decor that caused the structure to look a bit unnatural and adding some tables to the side (these will only appear if you don't use Fabric Waystones, which will spawn a waystone shrine there instead);

  • re-organized the changelogs a bit;

  • (FOR 1.18.2 ONLY) fixed a bug with the Pillager Galleon that sometimes caused the bottom part of the ship to shift around instead of being aligned with the top part (example here: https://imgur.com/a/T4ZN55i).

This is only for the 1.18.2 version of the pack. Ignore if you are using the 1.19.2 version, as that one doesn't have this issue in the first place.

  • fixed a jigsaw misspelling that caused a crash when locating/discovering a badlands village. Thanks, @estpulvis for pointing that out!

THIS IS THE EQUIVALENT OF THE 1.9 VERSION FOR 1.19.2 BUT FOR 1.18.2 (with the necessary changes included).
THE CHANGES IN THIS VERSION FROM THE LAST VERSION UPLOADED FOR 1.18.2 (from 1.6 all the way to 1.9) ARE ALL INCLUDED IN THIS ONE.

THE DIFFERENCES BETWEEN 1.19.2 AND THIS VERSION FOR 1.18.2 INCLUDE THE FOLLOWING:

  • 1.18.2 doesn't include the Nilotic village, as it uses 90% 1.19.2 blocks;
  • Packed mud has been replaced in various situations either with jungle planks, coarse dirt, or rooted dirt. Places, where this is noticeable, are:
      * Iberian village;
      * sparse jungle village;
      * sunflower plains village;
      * Iberian outpost;
      * rustic outpost.
  • The lighthouse uses sea lanterns in the 1.18.2 version instead of froglights.
  • Mangrove roots and mud are no longer present in the swamp village. The roots have been replaced with oak wood and the mud used for the roads with smooth basalt;
  • The Swedish village in 1.18.2 uses red terracotta instead of mangrove planks like in 1.19.2;
  • The method for spawning ships is a bit different in 1.18.2, but the structures are the same as in 1.19.2;
  • The rare pillager galleon with Cthulu face doesn't exist in 1.18.2;

MAKE A BACKUP OF YOUR WORLD BEFORE UPDATING. YOUR WORLDS MAY CRASH OR CAN POTENTIALLY BE CORRUPTED.

FOR THE FULL LIST OF CHANGES, PLEASE LOOK AT THE CHANGELOGS OF ALL THE VERSIONS FROM VERSION 1.6 UP UNTIL 1.9.

If you experience any errors/issues, please let us know!

It's been a while since we last posted an update. Sorry about that. Here are the latest changes in this update:

  • paired the pack with Tectonic (www.curseforge.com/minecraft/mc-mods/tectonic). Now, T&T structures will spawn in the new biomes added by the mod (Apollo did all the work, with some minor tweaks by us. Thanks, Apollo!);
  • paired the pack with Traverse (www.curseforge.com/minecraft/mc-mods/traverse). Now, T&T structures will also spawn in biomes added by this mod;
  • paired the pack with Terrestria (www.curseforge.com/minecraft/mc-mods/terrestria). Now, T&T structures will also spawn in biomes added by this mod;
  • paired the pack with JermsyBoy's World Overhaul (www.planetminecraft.com/data-pack/jermsyboy-s-world-overhaul/). Now, T&T structures will also spawn in biomes added by this mod;
  • re-arranged the folder/file structure a bit (shouldn't cause any log errors or crashes);
  • made some small changes to some processors for some village streets;
  • lots of bug fixes across all structures, mostly related to broken jigsaws which spammed the logs. Other small changes include:
      * fixing structure pieces that had profession blocks in places where villagers couldn't reach them;
      * modifying a few structure pieces so they would be more consistent with the rest;
      * adding unused structures into the template pools (ex: the small farm for the polish village, which would never spawn)
  • tweaked the rustic outpost a bit so the scaffolding under the beehives would not break upon worldgen;
  • fixed bug where villager fleet would overcrowd the oceans (hopefully);
  • removed the 3 unique villagers from the sparse jungle, beach, and Mediterranean villages respectively. They will be added in a later update with nerfed trades, as they were a bit OP;
  • removed conduit from pillager galleon secret chest, and instead replaced it with 3 nautilus shells;
  • removed the improved vanilla pillager outpost for better mod compatibility and to keep in line with the idea of only adding new structures instead of replacing existing ones. The vanilla pillager outpost will now only spawn in plains biomes;
  • mushroom outpost no longer spawns pillagers over time (this was made as a balance change, as hostile mobs couldn't spawn in the mushroom fields biome, which theoretically meant you could make an OP pillager farm);
  • reduced the frequency of villages and outposts quite a bit;
  • massively reduced pillager spawn rate. Now it's just slightly faster than vanilla. (Vanilla: max-1 / min-1 --- T&T: max-2 / min-1);
  • added the Iberian village, a Mediterranean / Spanish structure found in warmer biomes;
  • added the Iberian outpost, an old Spanish fortress now occupied by pillagers;
  • added a rare variant of the pillager galleon, with a Cthulu face instead of the illager face embedded on the main sail as an homage to William Wythers, the original creator of the structure;

NOTE: We have also updated the 1.18.2 version to be on par with the 1.9 update of T&T, changing a few blocks and a few other things here and there. For a full list of changes between versions, check out the patch notes for versions 1.7, 1.8 (+ 1.8.1 + 1.8.2), and 1.9.

Do note that while upgrading from version 1.6 to version 1.9 is possible, doing so may cause a few errors to occur, and CAN POTENTIALLY CORRUPT YOUR WORLD, so we strongly recommend making a new world with the latest version for 1.18.2. At the very least, backup your world before upgrading.

External resources



Project members

Biban_Auriu

Owner

Cristelknight

Chief Engineer

Kubek727

Co-Owner


Technical information

License
CC-BY-NC-SA-4.0
Client side
unsupported
Server side
required
Project ID