All versions
1.1.0
Alpha
TQH Possession 1.1.0 — The Grudge Update2 months ago 142
Uploaded by
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Server-side
Client and server
Changes
TQH Possession 1.1.0 — The Grudge Update
This update expands possession encounters with longer fleeing behavior, post-possession memory, and dangerous retaliation from animals that are followed or provoked.
Added
- Possessed animals now remember the player involved after fleeing.
- Grudge memory lasts between 60 and 120 seconds.
- Animals can become provoked when the remembered player:
- Stays within 5 blocks for 8 seconds.
- Attacks the animal.
- Places a block within 3 blocks of it.
- Provoked animals relentlessly pursue the remembered player.
- Provoked animals temporarily gain triple maximum health.
- Provoked animals deal between 1 and 1.5 hearts of damage per attack.
- Provoked animals move at increased speed.
- Animals disengage once the player escapes more than 30 blocks away.
- Escaped animals can remember the player again for another limited period.
- Possessed animals can now step over normal one-block terrain.
Changed
- Possession chance reduced from 3% to 0.5% per scan.
- Flee duration increased from 4 seconds to 15 seconds.
- Fleeing animals now turn around and run forward instead of staring at the player while moving backward.
- Provoked movement speed increased to 1.8.
- Improved cleanup for safe, named, tamed, and blacklisted animals.
Notes
- Rare violent charges remain possible.
- Captain possession behavior remains unchanged.
- The mod is currently in beta while additional audio, textures, visual effects, and polish are developed.
- No known game-breaking bugs are present, but some animal behavior may occasionally look a little silly.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:1NscTxLd:1NZVAuDa"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:1NscTxLd:1NZVAuDa"
}

