🔧 THIS IS A DIRECT PORT FROM NEOFORGE, BUGS MAY OCCUR
🔧 BACKPACK CONTENTS WILL NOT DISAPPEAR WHEN UPDATING FROM 10.1.3 BUT ITS RECOMMENDED TO BACKUP BACKPACKS BEFORE UPDATING
🔧 IT IS RECOMMENDED TO REGENERATE THE CONFIG WHEN UPDATING FROM OLDER VERSIONS FOR CHANGES TO APPLY
🐛 Fixed crash if applied tanks upgrade
🐛 Known bugs: inserting items with hopper or pipes to backpack will ignore memory slots and void upgrade settings
✨ Upgrades Update
✨ Changed Backpack inventory sizes (Netherite tier backpack inventory size capped at 99, easily configurable for each tier)
✨ Reconstructed Backpack inventory appearance (Changed positions of buttons, tool slots and widgets)
✨ Added 6 new upgrades that can be applied in backpack's inventory: Tanks, Crafting, Magnet, Pickup, Feeding, Jukebox, Void (Each upgrade can be easily disabled with config)
✨ Added Warden Backpack (Cool Warden horns render on the backpack) (Special Ability: +4 Max Health)
✨ Changed Backpack recipe to use string instead of golden ingot and backpack tanks are optional (If crafted with backpack tanks, Tanks upgrade is applied)
✨ Changed Blank upgrade recipe to 1 Leather in center and 4 strings on each side
✨ Changed backpack smithing recipe to not use Leather in first slot (Backpack + Tier upgrades backpack to next tier)
✨ Hose do not require 'attaching' to backpack anymore
✨ Unified enableTrinketsIntegration and enableAccessoriesIntegration to backSlotIntegration
✨ Tanks can be filled/drained with hovered item
✨ Match Components/Ignore components option for memory slots
✨ Added comparator output based on storage fulfillment
✨ Backpack can be destroyed and placed like Shulker Box (with piston and dispenser)
✨ Converting custom backpacks to standard is done with in-world interaction now - use shears on placed custom backpack
✨ New tier upgrades textures
🔧 Performance/Optimization changes:
✨ Rewritten whole backpack inventory code
✨ Improved synchronization, only necessary data is being synchronized if changed
✨ Greatly improved Trinkets/Accessories integration to create inventory from stack, instead of using player capability
✨ Custom Backpack item entity is created only if dropped backpack contains necessary custom data (like items) to allow easy removal of not needed backpacks
🔧 THIS IS A DIRECT PORT FROM NEOFORGE, BUGS MAY OCCUR
🔧 BACKPACK CONTENTS WILL NOT DISAPPEAR WHEN UPDATING FROM 10.1.3 BUT ITS RECOMMENDED TO BACKUP BACKPACKS BEFORE UPDATING
🔧 IT IS RECOMMENDED TO REGENERATE THE CONFIG WHEN UPDATING FROM OLDER VERSIONS FOR CHANGES TO APPLY
🐛 Known bugs: inserting items with hopper or pipes to backpack will ignore memory slots and void upgrade settings
✨ Upgrades Update
✨ Changed Backpack inventory sizes (Netherite tier backpack inventory size capped at 99, easily configurable for each tier)
✨ Reconstructed Backpack inventory appearance (Changed positions of buttons, tool slots and widgets)
✨ Added 6 new upgrades that can be applied in backpack's inventory: Tanks, Crafting, Magnet, Pickup, Feeding, Jukebox, Void (Each upgrade can be easily disabled with config)
✨ Added Warden Backpack (Cool Warden horns render on the backpack) (Special Ability: +4 Max Health)
✨ Changed Backpack recipe to use string instead of golden ingot and backpack tanks are optional (If crafted with backpack tanks, Tanks upgrade is applied)
✨ Changed Blank upgrade recipe to 1 Leather in center and 4 strings on each side
✨ Changed backpack smithing recipe to not use Leather in first slot (Backpack + Tier upgrades backpack to next tier)
✨ Hose do not require 'attaching' to backpack anymore
✨ Unified enableTrinketsIntegration and enableAccessoriesIntegration to backSlotIntegration
✨ Tanks can be filled/drained with hovered item
✨ Match Components/Ignore components option for memory slots
✨ Added comparator output based on storage fulfillment
✨ Backpack can be destroyed and placed like Shulker Box (with piston and dispenser)
✨ Converting custom backpacks to standard is done with in-world interaction now - use shears on placed custom backpack
✨ New tier upgrades textures
🔧 Performance/Optimization changes:
✨ Rewritten whole backpack inventory code
✨ Improved synchronization, only necessary data is being synchronized if changed
✨ Greatly improved Trinkets/Accessories integration to create inventory from stack, instead of using player capability
✨ Custom Backpack item entity is created only if dropped backpack contains necessary custom data (like items) to allow easy removal of not needed backpacks
🔧 BACKPACK CONTENTS WILL NOT DISAPPEAR WHEN UPDATING FROM 10.1.3, BUT OLD BACKPACK INVENTORY SIZES WILL REMAIN
🔧 IT IS RECOMMENDED TO REGENERATE THE SERVER CONFIG WHEN UPDATING FROM OLDER VERSIONS FOR CHANGES TO APPLY
✨ Upgrades Update
✨ Changed Backpack inventory sizes (Netherite tier backpack inventory size capped at 99, easily configurable for each tier)
✨ Reconstructed Backpack inventory appearance (Changed positions of buttons, tool slots and widgets)
✨ Added 6 new upgrades that can be applied in backpack's inventory: Tanks, Crafting, Magnet, Pickup, Feeding, Jukebox, Void (Each upgrade can be easily disabled with config)
✨ Added Warden Backpack (Cool Warden horns render on the backpack) (Special Ability: +4 Max Health)
✨ Changed Backpack recipe to use string instead of golden ingot and backpack tanks are optional (If crafted with backpack tanks, Tanks upgrade is applied)
✨ Changed Blank upgrade recipe to 1 Leather in center and 4 strings on each side
✨ Changed backpack smithing recipe to not use Leather in first slot (Backpack + Tier upgrades backpack to next tier)
✨ Hose do not require 'attaching' to backpack anymore
✨ Unified enableCuriosIntegration and enableAccessoriesIntegration to backSlotIntegration
✨ Tanks can be filled/drained with hovered item
✨ Match Components/Ignore components option for memory slots
✨ Added comparator output based on storage fulfillment
✨ Backpack can be destroyed and placed like Shulker Box (with piston and dispenser)
✨ Converting custom backpacks to standard is done with in-world interaction now - use shears on placed custom backpack
✨ New tier upgrades textures
🔧 Performance/Optimization changes:
✨ Rewritten whole backpack inventory code
✨ Improved synchronization, only necessary data is being synchronized if changed
✨ Greatly improved Curios/Accessories integration to create inventory from stack, instead of using player capability
✨ Custom Backpack item entity is created only if dropped backpack contains necessary custom data (like items) to allow easy removal of not needed backpacks
🐛 Fixed client crash if put enchanted item in tool slot
🐛 Fixed weird shift click behavior if clicked on item in backpack
🔧 BACKPACK CONTENTS WILL NOT DISAPPEAR WHEN UPDATING FROM 10.1.3, BUT OLD BACKPACK INVENTORY SIZES WILL REMAIN
🔧 IT IS RECOMMENDED TO REGENERATE THE SERVER CONFIG WHEN UPDATING FROM OLDER VERSIONS FOR CHANGES TO APPLY
✨ Upgrades Update
✨ Changed Backpack inventory sizes (Netherite tier backpack inventory size capped at 99, easily configurable for each tier)
✨ Reconstructed Backpack inventory appearance (Changed positions of buttons, tool slots and widgets)
✨ Added 6 new upgrades that can be applied in backpack's inventory: Tanks, Crafting, Magnet, Pickup, Feeding, Jukebox, Void (Each upgrade can be easily disabled with config)
✨ Added Warden Backpack (Cool Warden horns render on the backpack) (Special Ability: +4 Max Health)
✨ Changed Backpack recipe to use string instead of golden ingot and backpack tanks are optional (If crafted with backpack tanks, Tanks upgrade is applied)
✨ Changed Blank upgrade recipe to 1 Leather in center and 4 strings on each side
✨ Changed backpack smithing recipe to not use Leather in first slot (Backpack + Tier upgrades backpack to next tier)
✨ Hose do not require 'attaching' to backpack anymore
✨ Unified enableCuriosIntegration and enableAccessoriesIntegration to backSlotIntegration
✨ Tanks can be filled/drained with hovered item
✨ Match Components/Ignore components option for memory slots
✨ Added comparator output based on storage fulfillment
✨ Backpack can be destroyed and placed like Shulker Box (with piston and dispenser)
✨ Converting custom backpacks to standard is done with in-world interaction now - use shears on placed custom backpack
✨ New tier upgrades textures
🔧 Performance/Optimization changes:
✨ Rewritten whole backpack inventory code
✨ Improved synchronization, only necessary data is being synchronized if changed
✨ Greatly improved Curios/Accessories integration to create inventory from stack, instead of using player capability
✨ Custom Backpack item entity is created only if dropped backpack contains necessary custom data (like items) to allow easy removal of not needed backpacks
🔧 BACKPACK CONTENTS WILL NOT DISAPPEAR WHEN UPDATING FROM 10.1.3, BUT OLD BACKPACK INVENTORY SIZES WILL REMAIN
🔧 IT IS RECOMMENDED TO REGENERATE THE SERVER CONFIG WHEN UPDATING FROM OLDER VERSIONS FOR CHANGES TO APPLY
✨ Upgrades Update
✨ Changed Backpack inventory sizes (Netherite tier backpack inventory size capped at 99, easily configurable for each tier)
✨ Reconstructed Backpack inventory appearance (Changed positions of buttons, tool slots and widgets)
✨ Added 6 new upgrades that can be applied in backpack's inventory: Tanks, Crafting, Magnet, Pickup, Feeding, Jukebox, Void (Each upgrade can be easily disabled with config)
✨ Added Warden Backpack (Cool Warden horns render on the backpack) (Special Ability: +4 Max Health)
✨ Changed Backpack recipe to use string instead of golden ingot and backpack tanks are optional (If crafted with backpack tanks, Tanks upgrade is applied)
✨ Changed Blank upgrade recipe to 1 Leather in center and 4 strings on each side
✨ Changed backpack smithing recipe to not use Leather in first slot (Backpack + Tier upgrades backpack to next tier)
✨ Hose do not require 'attaching' to backpack anymore
✨ Unified enableCuriosIntegration and enableAccessoriesIntegration to backSlotIntegration
✨ Tanks can be filled/drained with hovered item
✨ Match Components/Ignore components option for memory slots
✨ Added comparator output based on storage fulfillment
✨ Backpack can be destroyed and placed like Shulker Box (with piston and dispenser)
✨ Converting custom backpacks to standard is done with in-world interaction now - use shears on placed custom backpack
✨ New tier upgrades textures
🔧 Performance/Optimization changes:
✨ Rewritten whole backpack inventory code
✨ Improved synchronization, only necessary data is being synchronized if changed
✨ Greatly improved Curios/Accessories integration to create inventory from stack, instead of using player capability
✨ Custom Backpack item entity is created only if dropped backpack contains necessary custom data (like items) to allow easy removal of not needed backpacks
✨ Tweaked 3rd person backpack position in hand
✨ Added backpack visibility toggle button (Open backpack when equipped, head to backpack settings, button will appear in right bottom corner of inventory)
✨ Added custom entity for backpack item to improve void protection and backpack invulnerability
✨ Performance improvement by optimizing backpack rendering
✨ Added quick backpack pick-up if clicked backpack with empty hand while sneaking
✨ Added Tough as Nails compatibility for water in backpack tank (drinkable with hose)
🔧 Tweaked backpack position in the inventory to align properly with slots
🔧 Improved backpack constructor for easier external use (Adding custom backpacks)
🔧 Show ability description only if ability enabled
🔧 Improved Curios integration
🐛 Fixed JEI integration
🐛 Fixed crafting grid accepting items even if not present
🐛 Fixed issue related to quick equipping backpack
🔧 Disabled equipping from use when using Accessories/Curios integration to prevent duplication bug
🔧 Tweaked backpack position in the inventory to align properly with slots
🐛 Fixed disappearing backpack when the allowOnlyEquippedBackpack option is set to true and Curios/Accessories is installed
🐛 Fixed dyed backpack rendering bug
🐛 Fixed crash with Accessories (minimum required version: 1.1.0-beta.3+1.21.1)
🐛 Fixed issue where the backpack in the Accessories cosmetic slot was not being rendered
🔧 Disabled equipping from use when using Accessories/Trinkets integration to prevent duplication bug
🔧 Tweaked backpack position in the inventory to align properly with slots
🐛 Fixed disappearing backpack when the allowOnlyEquippedBackpack option is set to true and Trinkets/Accessories is installed
🐛 Fixed dyed backpack rendering bug
🐛 Fixed crash with Accessories (minimum required version: 1.1.0-beta.3+1.21.1)
🐛 Fixed issue where the backpack in the Accessories cosmetic slot was not being rendered
✨ Added backpack icon in player's inventory if equipped, can be hidden by pressing shift + right-click on it
✨ Tweaked 3rd person backpack position in hand
✨ Added backpack visibility toggle button (Open backpack when equipped, head to backpack settings, button will appear in right bottom corner of inventory)
✨ Added custom entity for backpack item to improve void protection and backpack invulnerability
✨ Performance improvement by optimizing backpack rendering
✨ Added quick backpack pick-up if clicked backpack with empty hand while sneaking
✨ Added "weight" to loot to modify loot spawn chance
✨ Added compatibility with Tough as Nails - drinking water from tanks grants thirst and hydration
✨ Added compatibility with Tetra - tetra tools can be put in backpack's tool slots
🔧 Disabled quick equip and quick unequip if Curios Integration is enabled (prevents duplication bug) (quick pick-up is allowed)
🔧 Disabled custom handling of backpack drop if Curios Integration is enabled to allow easy compatibility with graves
🔧 Corpse, Gravestone mod, Corail tombstone fully compatible with backpack - backpack is stored in grave by default
🔧 Show ability description only if ability enabled
🔧 Improved Curios integration
🔧 Improved backpack constructor for easier external use (Adding custom backpacks)
🔧 Backpack Backups are made if player dies with backpack equipped regardless of whether Curios integration is enabled or not
🐛 Fixed JEI integration issues
🐛 Fixed crafting grid accepting items even if not present
🐛 Fixed backpack rendering in Accessories cosmetic slot (if compatibility layer for Curios installed)
🐛 Fixed Accessories integration dupe bug and disabled equipping backpack from hand (if compatibility layer for Curios installed)
🐛 Backpacks drop as items from entities only if player kills them (Fixes excessive backpack drops from mob farms)
✨ Tweaked 3rd person backpack position in hand
✨ Added backpack visibility toggle button (Open backpack when equipped, head to backpack settings, button will appear in right bottom corner of inventory)
✨ Added custom entity for backpack item to improve void protection and backpack invulnerability
✨ Performance improvement by optimizing backpack rendering
✨ Added quick backpack pick-up if clicked backpack with empty hand while sneaking
🔧 Disabled quick equip and quick unequip if Curios/Trinkets/Accessories Integration is enabled (prevents duplication bug) (quick pick-up is allowed)
🔧 Disabled custom handling of backpack drop if Curios/Trinkets/Accessories Integration is enabled to allow easy compatibility with graves (Yigd and Universal Graves fully Compatible)
🔧 Tweaks to Universal Graves integration
🔧 Show ability description only if ability enabled
🔧 Improved Trinkets integration
🔧 Improved backpack constructor for easier external use (Adding custom backpacks)
🔧 Backpack Backups are made if player dies with backpack equipped regardless of whether Trinkets/Accessories integration is enabled or not
🐛 Fixed overlay not respecting F1 and Spectator Mode
🐛 Fixed crafting grid accepting items even if not present
🐛 Fixed backpack rendering in Accessories cosmetic slot (if compatibility layer for Trinkets installed)
🐛 Fixed Accessories integration dupe bug and disabled equipping backpack from hand (if compatibility layer for Trinkets installed)
🐛 Fixed crash related to sleeping bag while playing on Lunar Client
✨ Tweaked 3rd person backpack position in hand
✨ Added backpack visibility toggle button (Open backpack when equipped, head to backpack settings, button will appear in right bottom corner of inventory)
✨ Added custom entity for backpack item to improve void protection and backpack invulnerability
✨ Performance improvement by optimizing backpack rendering
🔧 Show ability description only if ability enabled
🔧 Improved Curios integration
🐛 Fixed Accessories integration dupe bug
🐛 Hotfix for too many entities with backpacks – the older version has been hidden from the site
✨ Tweaked 3rd person backpack position in hand
✨ Added backpack visibility toggle button (Open backpack when equipped, head to backpack settings, button will appear in right bottom corner of inventory)
✨ Added custom entity for backpack item to improve void protection and backpack invulnerability
✨ Performance improvement by optimizing backpack rendering
🔧 Tweaks to Universal Graves integration
🔧 Show ability description only if ability enabled
🔧 Improved Trinkets integration
🐛 Fixed Accessories integration dupe bug
✨ Added Curios API Continuation Integration back (Enabled by default) (NeoForge)
✨ Added quick backpack pick-up if clicked backpack with empty hand while sneaking
✨ Added Tough as Nails compatibility for water potion and water in backpack tank (drinkable with hose)
🔧 Disabled quick equip and quick unequip if Curios/Trinkets/Accessories Integration is enabled (quick pick-up is allowed)
🔧 Disabled custom handling of backpack drop if Curios/Trinkets/Accessories Integration is enabled to allow easy compatibility with graves
🔧 Improved backpack constructor for easier external use (Adding custom backpacks)
🐛 Fixed JEI integration
🐛 Fixed crafting grid accepting items even if not present
🐛 Fixed issue related to quick equiping a backpack
✨ Added Curios API Continuation Integration back (Enabled by default) (NeoForge)
✨ Added quick backpack pick-up if clicked backpack with empty hand while sneaking
✨ Added Tough as Nails compatibility for water potion and water in backpack tank (drinkable with hose)
🔧 Disabled quick equip and quick unequip if Curios/Trinkets/Accessories Integration is enabled (quick pick-up is allowed)
🔧 Disabled custom handling of backpack drop if Curios/Trinkets/Accessories Integration is enabled to allow easy compatibility with graves
🔧 Improved backpack constructor for easier external use (Adding custom backpacks)
🐛 Fixed JEI integration
🐛 Fixed crafting grid accepting items even if not present
✨ Added Trinkets Integration back (Enabled by default) (Fabric)
✨ Added quick backpack pick-up if clicked backpack with empty hand while sneaking
✨ Added Tough as Nails compatibility for water potion and water in backpack tank (drinkable with hose)
🔧 Disabled quick equip and quick unequip if Curios/Trinkets/Accessories Integration is enabled (quick pick-up is allowed)
🔧 Disabled custom handling of backpack drop if Curios/Trinkets/Accessories Integration is enabled to allow easy compatibility with graves
🔧 Improved backpack constructor for easier external use (Adding custom backpacks)
🐛 Fixed overlay not respecting F1 and Spectator Mode
🐛 Fixed crafting grid accepting items even if not present