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[Forge] Traveller's Boots: Reloaded v2.1.1 for MC 1.20, 1.20.1

If you encounter any bugs, don't hestitate to report them on GitHub!

Changelog:

  • Fixed player effects when the mod is installed on the server side. Now all players should get the buffs instead of only the last, who equipped the boots.
  • Optimized boots' TickEvent to make the mod more lightweight for servers.

Requires Forge. Requires Architectury API v9.1.12 as a dependency.

[Fabric/Quilt] Traveller's Boots: Reloaded v2.1.1 for MC 1.20, 1.20.1

If you encounter any bugs, don't hestitate to report them on GitHub!

Changelog:

  • Fixed player effects when the mod is installed on the server side. Now all players should get the buffs instead of only the last, who equipped the boots.
  • Optimized boots' TickEvent to make the mod more lightweight for servers.

Requires Fabric with Fabric API or Quilt with Quilted Fabric API. Requires Architectury API v9.1.12 as a dependency.

[Forge] Traveller's Boots: Reloaded v2.0.1 for MC 1.19, 1.19.1, 1.19.2

If you encounter any bugs, don't hestitate to report them on GitHub!

Changelog:

  • Fixed player effects when the mod is installed on the server side. Now all players should get the buffs instead of only the last, who equipped the boots.
  • Optimized boots' TickEvent to make the mod more lightweight for servers.

Requires Forge. Requires Architectury API v6.5.85 as a dependency.

[Fabric/Quilt] Traveller's Boots: Reloaded v2.0.1 for MC 1.19.2

If you encounter any bugs, don't hestitate to report them on GitHub!

Changelog:

  • Fixed player effects when the mod is installed on the server side. Now all players should get the buffs instead of only the last, who equipped the boots.
  • Optimized boots' TickEvent to make the mod more lightweight for servers.

Requires Fabric with Fabric API or Quilt with Quilted Fabric API. Requires Architectury API v6.5.85 as a dependency.

[Forge] Traveller's Boots: Reloaded v2.1.0 for MC 1.20, 1.20.1

If you encounter any bugs, don't hestitate to report them on GitHub!

This is a very major update. Basically everything is rewritten from scratch. The behaviour is still mostly the same, but there are improvements such as ArchConfiguration being implemented to both versions, meaning that the same config is provided for both versions and is self-updateable between versions. If you're updating from the 1.19.2 version of the mod, then you should be fine and 1.19.2 worlds should be compatible, because there are no major changes between this and 2.0.x versions.

Changelog:

  • Rewrite! Now this mod is able to support Forge, Fabric and Quilt ecosystems without any issues.
  • New Armor Textures! You already may know that I'm still not good at drawing stuff, however I tried my best to rework the boots to look atleast much better than previous ones that I did in Paint almost 5 years ago, when the mod was released in 2019. They were heavily inspired by Alastors' Thaumic Boots addon for the Thaumcraft 4 and basically they were inspired by the Arcana mod (textures were by Falkory and Ibanplay, see original mod page).
  • Basically, a new, better and optimized approach of events implementation for the effects, so as of now the boots shouldn't affect TPS or significantly make the game's tickrate worse.
  • ArchConfiguration config file. Probably more technical rather than user-friendly change. For short - a custom config approach for all supported ecosystem based on Java Properties. Probably it is going to be a separated API for modders and so on, but as for now it is a simple one-class config that handles all the data that can be modified in the mod. (jump/speed modifiers, step height availablitity and so on)
  • Now speed and jump modifiers are not hardcoded and can be changed through the config file.
  • Reworked recipes. Now they're changed to fit the vanilla propgression. I always wanted to make it less "just make the boots and forget about it". Why not to make every upgrade a bit challenging, but rewarding? Do you want more speed? If so, travel further and you'll get a reward!
  • Most of the Forge mods should run smoothly with Traveller's Boots: Reloaded, however, feel free to ask a compat layer for any mod if there will be issues.

Requires Forge. Requires Architectury API v9.1.12 as a dependency.

[Fabric/Quilt] Traveller's Boots: Reloaded v2.1.0 for MC 1.20, 1.20.1

If you encounter any bugs, don't hestitate to report them on GitHub!

Changelog:

  • Fixed player effects when the mod is installed on the server side. Now all players should get the buffs instead of only the last, who equipped the boots.
  • Optimized boots' TickEvent to make the mod more lightweight for servers.

Requires Fabric with Fabric API or Quilt with Quilted Fabric API. Requires Architectury API v9.1.12 as a dependency.

[Forge] Traveller's Boots: Reloaded v2.0.0 for MC 1.19, 1.19.1, 1.19.2

If you encounter any bugs, don't hestitate to report them on GitHub!

This is a very major update. Basically everything is rewritten from scratch. The behaviour is still mostly the same, but there are improvements such as ArchConfiguration being implemented to both versions, meaning that the same config is provided for both versions and is self-updateable between versions. If you're updating from the 1.19.2 version of the mod, then you should be fine and 1.19.2 worlds should be compatible, because there are no major changes between this and 2.0.x versions.

Changelog:

  • Rewrite! Now this mod is able to support Forge, Fabric and Quilt ecosystems without any issues.
  • New Armor Textures! You already may know that I'm still not good at drawing stuff, however I tried my best to rework the boots to look atleast much better than previous ones that I did in Paint almost 5 years ago, when the mod was released in 2019. They were heavily inspired by Alastors' Thaumic Boots addon for the Thaumcraft 4 and basically they were inspired by the Arcana mod (textures were by Falkory and Ibanplay, see original mod page).
  • Basically, a new, better and optimized approach of events implementation for the effects, so as of now the boots shouldn't affect TPS or significantly make the game's tickrate worse.
  • ArchConfiguration config file. Probably more technical rather than user-friendly change. For short - a custom config approach for all supported ecosystem based on Java Properties. Probably it is going to be a separated API for modders and so on, but as for now it is a simple one-class config that handles all the data that can be modified in the mod. (jump/speed modifiers, step height availablitity and so on)
  • Now speed and jump modifiers are not hardcoded and can be changed through the config file.
  • Reworked recipes. Now they're changed to fit the vanilla propgression. I always wanted to make it less "just make the boots and forget about it". Why not to make every upgrade a bit challenging, but rewarding? Do you want more speed? If so, travel further and you'll get a reward!
  • Most of the Forge mods should run smoothly with Traveller's Boots: Reloaded, however, feel free to ask a compat layer for any mod if there will be issues.

Requires Forge. Requires Architectury API v6.5.85 as a dependency.

[Fabric/Quilt] Traveller's Boots: Reloaded v2.0.0 for MC 1.19, 1.19.1, 1.19.2

If you encounter any bugs, don't hestitate to report them on GitHub!

This is a very major update. Basically everything is rewritten from scratch. The behaviour is still mostly the same, but there are improvements such as ArchConfiguration being implemented to both versions, meaning that the same config is provided for both versions and is self-updateable between versions. If you're updating from the 1.19.2 version of the mod, then you should be fine and 1.19.2 worlds should be compatible, because there are no major changes between this and 2.0.x versions.

Changelog:

  • Rewrite! Now this mod is able to support Forge, Fabric and Quilt ecosystems without any issues.
  • New Armor Textures! You already may know that I'm still not good at drawing stuff, however I tried my best to rework the boots to look atleast much better than previous ones that I did in Paint almost 5 years ago, when the mod was released in 2019. They were heavily inspired by Alastors' Thaumic Boots addon for the Thaumcraft 4 and basically they were inspired by the Arcana mod (textures were by Falkory and Ibanplay, see original mod page).
  • Basically, a new, better and optimized approach of events implementation for the effects, so as of now the boots shouldn't affect TPS or significantly make the game's tickrate worse.
  • ArchConfiguration config file. Probably more technical rather than user-friendly change. For short - a custom config approach for all supported ecosystem based on Java Properties. Probably it is going to be a separated API for modders and so on, but as for now it is a simple one-class config that handles all the data that can be modified in the mod. (jump/speed modifiers, step height availablitity and so on)
  • Now speed and jump modifiers are not hardcoded and can be changed through the config file.
  • Reworked recipes. Now they're changed to fit the vanilla propgression. I always wanted to make it less "just make the boots and forget about it". Why not to make every upgrade a bit challenging, but rewarding? Do you want more speed? If so, travel further and you'll get a reward!
  • Most of the Fabric/Quilt mods should run smoothly with Traveller's Boots: Reloaded, however, feel free to ask a compat layer for any mod if there will be issues.

Requires Fabric with Fabric API or Quilt with Quilted Fabric API. Requires Architectury API v6.5.85 as a dependency.


Project members

DenisMasterHerobrine

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License
MIT
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