Compatibility
Minecraft: Java Edition
Platforms
Supported environments
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Details

Tribes and Legion
Build a persistent tribe from almost any Minecraft creature. Capture enemies, command companions, manage their equipment, grow lasting friendships, and bring your legion across dimensions.
What This Mod Adds
- A personal UUID-owned tribe created automatically for every player.
- Universal capture and taming for many vanilla and modded living creatures.
- A real-time tribe menu opened with
Y, with Inventory, Recall, Find, Mode, and Abandon actions. - Six command modes: Passive, Follow, Move, Stay, Guard, and Aggressive.
- Persistent mob inventories, equipment, ownership, command state, home positions, friendship, and skills.
- Friendship progression with ten heart levels, permanent stat growth, three skill slots, titles, and colored hearts.
- Death respawning and seamless FOLLOW/MOVE transfers when the owner changes dimension.
- Command horns, binding shackles, vanilla-tame integration, Piglin bartering, ranged AI assistance, Jade information, and boss-bar filtering.
Quick Start
- Craft a tier of Binding Shackles.
- Simply right-click a mob with the Binding Shackles, then keep attacking it until the naming menu appears.
The creative-only Magic Taming Stick can also add a creature directly and still opens the naming screen.
Binding and Capture

Binding Shackles come in Wood, Copper, Iron, Gold, Diamond, and Netherite tiers. Stronger tiers provide more capture power and better pity growth.
Capture difficulty scales with the target's maximum health, while a healthier active trap improves the setup multiplier. Final capture chance is capped at 95%.
- Capture rolls begin at 20% target health.
- Roll steps occur every 0.5% health crossed.
- A single hit can trigger at most 10 rolls.
- Failed attempts build tier-dependent pity.
- Chain particles are rendered around the hitbox for broad renderer compatibility.
Tribe Menu and Inventory
The tribe menu shows loaded and unavailable members, live health and cooldown information, a scaled mob preview, current mode, and action controls.
Card order is fixed when the menu opens, so moving mobs do not constantly reshuffle the list.

Menu Actions
- Inventory: Opens the custom mob bag or the appropriate vanilla mount inventory.
- TP / Recall: Safely recalls a tribe member to the owner. Failed recalls do not consume the cooldown.
- Find: Helps identify the member's known location.
- Mode: Cycles command behavior.
- Abandon: Removes a member after confirmation. Vanilla-tamed companions refuse abandonment because they choose to stay with their owner.
Horse, Donkey, Mule, Llama, Trader Llama, and Camel use their vanilla inventory screens. Creatures without a reliable vanilla inventory path use the mod's custom bag.
Command Modes
| Mode | Behavior |
|---|---|
| PASSIVE | Avoids combat, clears targets, and sits supported vanilla tameables. |
| FOLLOW | Follows the owner or tribe, responds to threats, and assists in combat. |
| MOVE | Follows without combat behavior. |
| STAY | Holds the ordered position and retaliates when attacked or when defending that point. |
| GUARD | Defends its assigned home area with an approximately 30-block operating leash. |
| AGGRESSIVE | Actively seeks hostile targets; primarily issued through the Diamond Goat Horn. |
The AI layer includes shared combat memory, interrupt budgets, stuck recovery, navigation watchdogs, special Brain-mob handling, and dynamic ranged assistance.
Ranged assistance observes native behavior first and only borrows movement control when a close-range, visibility, or friendly line-of-fire problem persists. It releases control after the firing position remains clear.
Command Horns

Copper Goat Horn
Supports:
- FOLLOW
- MOVE
- STAY
Diamond Goat Horn
Supports:
- AGGRESSIVE
- PASSIVE
Shift + Right Click cycles the selected mode.
Right Click commands friendly mobs within 20 blocks.
Both horns use the familiar goat-horn animation and a 7-second item cooldown.
Friendship
Spoiler
Friendship belongs to each individual tribe member.
A nearby living owner grants 1 XP every 60 seconds while within 32 blocks. A tribe member also earns combat XP when it kills an enemy:
max(3, ceil(sqrt(target max HP)))
| Hearts | Title | XP to Next | Max HP | Attack | Armor |
|---|---|---|---|---|---|
| 1 | The Unseen | 100 | +10% | +5% | +1 |
| 2 | The Passerby | 140 | +20% | +10% | +2 |
| 3 | Fellow Traveler | 180 | +35% | +17.5% | +3 |
| 4 | Shield Brother / Sister | 220 | +45% | +22.5% | +4 |
| 5 | Oathbound Ally | 260 | +55% | +27.5% | +5 |
| 6 | Kin of the Hearth | 300 | +80% | +40% | +6 |
| 7 | Shadow Share | 340 | +95% | +47.5% | +7 |
| 8 | Heart Guardian | 380 | +110% | +55% | +8 |
| 9 | Soul-Echors | 420 | +125% | +62.5% | +9 |
| 10 | Eternal Tether | Max | +150% | +75% | +12 |
Skill slots unlock at hearts 3, 6, and 9.
Reaching heart 10 upgrades the highest-rarity eligible skill once. Overlord and Angel of Sacrifice cannot coexist on the same member.
Friendship Skills
Spoiler
Common
| Skill | Effect |
|---|---|
| ATK Boost I | +10% attack damage. |
| HP Boost I | +10% maximum health. |
| Armor Boost I | +2 armor. |
| Stone Skin I | 5% incoming damage reduction. |
Uncommon
| Skill | Effect |
|---|---|
| ATK Boost II | +20% attack damage. |
| HP Boost II | +20% maximum health. |
| Armor Boost II | +4 armor. |
| Stone Skin II | 10% incoming damage reduction. |
| Prepare I | After 10 seconds outside combat, builds absorption up to 130% of maximum HP. |
Rare
| Skill | Effect |
|---|---|
| ATK Boost III | +30% attack damage. |
| HP Boost III | +30% maximum health. |
| Armor Boost III | +6 armor. |
| Stone Skin III | 15% incoming damage reduction. |
| Prepare II | After 10 seconds outside combat, builds absorption up to 160% of maximum HP. |
Epic
| Skill | Effect |
|---|---|
| ATK Boost IV | +40% attack damage. |
| HP Boost IV | +40% maximum health. |
| Armor Boost IV | +8 armor. |
| Stone Skin IV | 20% incoming damage reduction. |
| Armor Master | Adds armor equal to 50% of the armor supplied by equipped items. |
| Iron Fist | +500% attack damage while both hands are empty. |
| Second Wind | When projected health falls to 40% or lower, heals 50% maximum HP. 15-second cooldown. |
| Prepare III | After 10 seconds outside combat, builds absorption up to 200% of maximum HP. |
Legendary
| Skill | Effect |
|---|---|
| Soul Harvest | Kills grant a random 10-second positive effect. Repeated matching effects increase their level up to IX. |
| Vanguard Aura | Shares 50% of the holder's armor with tribe members and players within 10 blocks. |
| Battle Fervor | Grants +60% attack damage to tribe members and players within 10 blocks. |
| Angel Kindness | Every 3 seconds while above 50% HP, sacrifices 20% max HP and divides that healing among injured allies within 10 blocks. Other Angel Kindness holders receive 80% less from it. |
| Symbiosis | When a nearby tribe member dies, allies within 15 blocks receive Regeneration IX, Strength IX, and Resistance IV for 5 seconds. |
| Martyrdom | The nearest holder within 8 blocks takes one ally's incoming damage after a 30% reduction. Martyrdom holders do not transfer damage between one another. |
| Golden Touch | Killed enemies drop bonus gold based on maximum HP: a nugget below 20 HP, then one ingot per 20 HP, compressed into blocks above nine ingots. |
| Encore | Reduces damage taken by allies within 5 blocks by 25%. |
| Grim Reaper's Sloth | Reduces the holder's normal respawn time by 33%. |
| Medical Monopoly | During combat, references one potion in the mob bag every 10 seconds without consuming it. Helpful potions affect the holder; harmful throwable potions are aimed at the enemy. |
Mystic
| Skill | Effect |
|---|---|
| Overlord | On death, sacrifices the lowest-health eligible ally within 15 blocks and returns immediately. Grants 5 seconds of invulnerability plus Strength II, Haste II, and Regeneration II for 10 seconds. |
| Angel of Sacrifice | When an ally dies within 20 blocks, pays 30% of that ally's maximum HP and forces an immediate respawn. It cannot reduce the savior below 1 HP. |
| Abyssal Gluttony | Each kill permanently adds 10% of the victim's max HP, up to 1,000 souls. Also adds attack damage equal to 15% of the holder's current maximum HP. |
| Guardian Angel | Allies within 10 blocks respawn 80% faster. When the holder dies, already fallen allies are forced to respawn immediately, but the holder takes three times the normal respawn time and cannot be sacrificed or force-respawned. |
| Celestial Amplification | Positive effects applied to the tribe within 10 blocks last 500% of their normal duration, including Soul Harvest effects. |
Death, Respawn, and Dimension Travel
Dead tribe members are preserved as server-side snapshots and return near their online owner after the configured delay. The default delay is 60 seconds.
Death respawns clear all positive and negative effects and restore:
- Final friendship-adjusted maximum health
- Inventory
- Equipment
- Ownership
- AI state
Respawning tribe members drop no items and no experience when they die. Their saved inventory and equipment remain part of the respawn snapshot, but no duplicate death loot is created for players to farm.
FOLLOW and MOVE members use the same snapshot-and-restore foundation when their owner changes dimension. Transfers ignore the death cooldown and resolve a safe position near the player after arrival.
STAY and GUARD members remain assigned to their ordered locations.
Vanilla and Special Compatibility
Spoiler
- Wolf, Cat, and Parrot sitting behavior synchronizes with command modes.
- Piglin-family tribe members do not zombify.
- Gold ingots in a Piglin's bag can move to the offhand for bartering in PASSIVE, STAY, or GUARD.
- Breeze, Blaze, ranged skeleton-family mobs, Piglins, Raiders, and Wardens receive focused compatibility handlers.
- Pillagers remain ranged-only to avoid conflicts with their native crossbow AI.
- Friendly projectiles and harmful effects are blocked between tribe members.
- Tamed members based on the vanilla Slime class are reduced to a non-splitting death size after their original respawn snapshot is saved.
- Tribe Wardens are kept from digging away and retain Sonic Boom support against valid distant or elevated targets.
L_Ender's Cataclysm
- The Harbinger's left and right heads follow the main head's tribe-approved target.
- Known tribe boss bars are hidden.
Legendary Monsters
- Controlled bosses and minibosses continuously move their home anchor with them instead of teleporting back to their original spawn.
- Custom top-screen boss bars are hidden without altering unrelated combat overlays.
Jade
Optional Jade integration displays:
- Tribe
- Command mode
- Status
- Current AI information
Configuration
| Option | Default | Purpose |
|---|---|---|
hideTribeBossBars |
true |
Hides boss bars belonging to known tribe entities on the client. |
teleportToPlayerCooldownSeconds |
60 |
Cooldown for the tribe-menu recall action. |
showRecallMessages |
true |
Shows recall success, failure, queue, and cooldown messages. |
showTribeMobDeathNotifications |
false |
Shows chat notifications to online tribe players when a tribe mob dies. |
rangedLoadoutMeleeRangeBlocks |
3 |
Swap distance for supported ranged mobs. Pillagers are excluded. |
rangedLoadoutSwapCooldownSeconds |
5 |
Delay between automatic weapon swaps. |
tribeMobRespawnCooldownSeconds |
60 |
Base death-respawn delay. |
tribeMobRespawnsPerTick |
4 |
Server restore budget per tick. |
dimensionTransferChunkLoadsPerTick |
2 |
Chunk-inspection budget for dimension followers. |
report bug at discord
Operator Commands
Commands affect the nearest living tribe member within 32 blocks and require permission level 2.
/tribesandlegion friendship set <0-10>
/tribesandlegion friendship skill set <1-3> <skill_id>
/tribesandlegion friendship skill reroll <1-3>


