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v1.8 (1.20.1)

  • de-cluttered by introducing a Tool-Adapter module to separate tool and Blade Modules
  • fixed hammer to have Pickaxe Break level instead of Axe Breaking level
  • changed Heart of the Sea to Conduit material instead and gave it custom Conduit renderer
  • changed Nether-Star to use Nemesis Property
  • added range to amethyst
  • changed Quartz to a small amount of Critical Damage
  • added handheld item (knuckles, tonfa, katar and gloves)
  • adjusted Twin Blade behaviour to have a have custom name and ItemID
  • added zh_cn localization
  • fixed negative axe dmg bug
  • added Pride Month Rainbow Cosmetics
  • added seasonal cosmetics

v1.7 (1.20.1)

  • added Sockets
    • added generic Gem Socketables with
      • Redstone applies speed 2 on hit
      • Diamond applies resistance on hit and increases Durability
      • Emerald gives fortune and luck
      • Lapis gives Smiting Damage
      • Amethyst applies poison and Glowing on hit
    • added End Crystal Socket exploding on kill
    • added Heart of the Sea Socket increases Swim speed and damage against Aquatic Mobs
    • added Nether Star Socket to add Strength 2 on hit
    • added Ender pearl Socket to add teleport block Effect called Spatial Interdiction
  • added Medium Gemstone Socket Guard
  • added Dual Small Gemstone Socket Guard
  • added Small Gemstone Socket Pomel
  • added Hammer for 3x3 Mining
  • added Lumber Axe for instant Tree cutting
  • nerfed combos with Axe on the back
  • added Bident Skin

v1.6 (1.20.1)

  • fixed guard changes, accidentally forgot to include the last update

v1.5 (1.20.1)

  • added more Craftingproperty keys for axes, pickaxes, shovels and hoes
  • fixed gui scaling for key and omen skin
  • added throwing axe
  • rebalanced Pommels and Guards
    • increased blocking on Large Guard
    • made Katana Guard a Slim Guard skin
    • removed blocking from Slim Guard
  • added Mining to Sickle
  • added Hoe-right click to Sickle and Scythe
  • added Native sweeping edge to Scythe

v1.4 (1.20.1)

  • changed Katana Texture
  • allowing polearm Throwing knifes in crossbows
  • changed Buster Texture (texture by @RPGLordLight )
  • added Dragon Slayer Skin (texture by @RPGLordLight )
  • added Masamune Skin (texture by @RPGLordLight )
  • added Keysword Skin (texture by @RPGLordLight )
  • added Sword of Omens Skin (texture by @RPGLordLight )
  • now allowing Tool Heads on all Handles and Guards on Toolhandles
  • updated Greatsword Texture
  • preparations for miapi Update
  • fixed Generative Modular Converters on fabric
  • Added empty slot names
  • added Zwehänder Blade

-initial prerelease


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Truly Modular

Truly Modular

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