Tags
Creators
Details
1.2.0
Compatibility
Required content
Changes
Version 1.2.0 (Pre-Release 2)
This version has so many additions, changes and improvements, so I'm not able to point out all of them here. But here are the highlights of this Pre-Release:
- Over 60 new Blocks, including:
- Copper variants as slabs, doors, trapdoors and stairs
- Full set of mangrove wood
- Full set of pale oak wood
- Full set of cherry wood
- Almost full set of bamboo wood
- Sculk-Typed blocks (Sculk sensor with functionality, Beta)
- Mud
- Deepslate slabs
- Blackstone slabs
- New Items, including:
- Fully working spyglass
- Trial Keys (No function)
- Fully working wolf armor
- Add GitHub Actions workflow for release process by @JWeinelt in https://github.com/JWeinelt/UltimateBackportMod/pull/65
- [API] Make registering blocks easier by @JWeinelt in https://github.com/JWeinelt/UltimateBackportMod/pull/66
- [FIX] Update Villager renderer to avoid false layers by @JWeinelt in https://github.com/JWeinelt/UltimateBackportMod/pull/69
- [FEAT] Add configuration file to mod by @JWeinelt in https://github.com/JWeinelt/UltimateBackportMod/pull/68
- [FIX] Changed water textures to the same tone by @JWeinelt in https://github.com/JWeinelt/UltimateBackportMod/pull/74
- [FIX] Accept netherite as material for beacons by @JWeinelt in https://github.com/JWeinelt/UltimateBackportMod/pull/81
- [FEAT] Add freezing by @JWeinelt in https://github.com/JWeinelt/UltimateBackportMod/pull/80
- [FIX] No translation for advancement 'Bukkit Bukkit' by @JWeinelt in https://github.com/JWeinelt/UltimateBackportMod/pull/77
- [FEAT] New block variants by @JWeinelt in https://github.com/JWeinelt/UltimateBackportMod/pull/67
- [CRASH] Game crash when having another mod's keybind to U by @JWeinelt in https://github.com/JWeinelt/UltimateBackportMod/pull/83
- [FEAT] Spyglass by @JWeinelt in https://github.com/JWeinelt/UltimateBackportMod/pull/79
- [FEAT] Add all missing entites by @JWeinelt in https://github.com/JWeinelt/UltimateBackportMod/pull/76
- [FEAT] New entities with AI by @JWeinelt in https://github.com/JWeinelt/UltimateBackportMod/pull/91
- [FEAT] Decorated Pot by @JWeinelt in https://github.com/JWeinelt/UltimateBackportMod/pull/87
- [REFACTOR] Better item registry by @JWeinelt in https://github.com/JWeinelt/UltimateBackportMod/pull/85 Full Changelog: https://github.com/JWeinelt/UltimateBackportMod/compare/v1.1.0...v1.2.0
- Various bug fixes (reported by @michaelmawick @ElF1ni)
- Fixed dependency detection on the client side
- Re-worked code base for more performance, compatibility and easier maintenance
- Fixed every translation bug that occurred
- Added German translations by @JWeinelt
Please note: This is a Pre-Release. This means, many things are not included yet or may be subject to change. If you find any bugs in this release, please do not hesitate to report them on GitHub!
Downloads
- ModRinth (Recommended): https://modrinth.com/mod/ubm
- CurseForge: https://www.curseforge.com/minecraft/mc-mods/ubp
- GitHub Releases: https://github.com/JWeinelt/UltimateBackportMod/releases
Those are the official download sources. Any other sources may contain malicious changes to the mod. If you see any other website publishing this mod, please contact us about it!
How to contribute
If you want to contribute, the best way is to translate the project! We do that using Crowdin, a platform for just what we want - translations! You can also add new blocks, items, entities (-AI) or world generation-related things by forking the repo and creating a pull request. NOTE: Adding blocks and items doesn’t require much programming knowledge — just a bit of tedious work to get it done.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:R8jBhfbN:Lf2NitmY"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:R8jBhfbN:Lf2NitmY"
}

