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3.0.0
Compatibility
Changes
Version 3.0.0 (1.21.1)
-
All in-game sounds are now their own sound objects
- Sound themselves haven't changed.
-
Added client-side settings and menu for configuring:
- Volume for sounds from this mod
- Vignette intensities for Hunter Detection and Grave Period cooldown
- Enable/Disable 3D player tracker
- Settings are saved to a Json file in the profile directory under /ultimate_manhunt/client/settings.json
-
Improved looping for Hunter Detection Music
-
Cycling through tracker now fully wraps around available players
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:CwINtQFY:wCf0EOoa"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:CwINtQFY:wCf0EOoa"
}

