Ultimate Manhunt Beta 0.2.0
- Requires Laser Utils version 5.3.1 for 1.21.1
- All current commands for managing manhunt games have been reimplemented under a singular command. This also means any new commands added in the future can be found under this command.
- Accessed in-game using "/ultimate_manhunt {insert your arguments for game settings here...}"
- New Event: RegisterManhuntSubCommandEvent
- Registering sub-commands for the main command can be done using RegisterManhuntSubCommandEvent#registerSubCommand
- Called on the Forge Event-Bus
- Fixed Wind Torch display settings
- Maximum amount of lives for speed runners has been increased (5 -> 99)
- Max life counts > 5 will display as a counter with the appropriate heart texture to indicate normal/hardcore.
Initial Beta Release for 1.20.1 Forge
- Contains all the latest features as of verison 0.2.0 for 1.21.1!
- Requires Laser Utils 0.1.0 for 1.20.1
Version 0.1.0 Beta
- Now requires Laser Utils 5.3.1
- HUD Overlays are now registered using LUOverlayManager
- Hunter detection and Grace Period overlays are now registered under all other HUD elements, making it easier to read text and see items on the screen
- Added options to declare a speed runner player's role after they lose all their lives
- Can be declared a spectator or a hunter
- Added command
- Added options to declare a new player's role when they join a game that is already in progress
- Added command
- Can be declared any of the three roles:
- Speed Runner
- Spectator
- Hunter
- All player data is now managed under one capability
- Removed ManageHuntersCommand
- Added SetPlayerRoleCommands to properly manage the roles of players for a Manhunt game
- Added titles and substitles for when the Manhunt game starts, pauses, and resumes
- Users can now save Manhunt settings to a json file and start a Manhunt game using the settings from a json file
- Added SpeedRunnerToSpectatorEvent
- Called when a player becomes a spectator