Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Creators
Details

How to obtain The Completed Omnitrix:
ITEMS NEEDED:
Spoiler
- Watch that lets you turn into aliens
- 1 Ancient Scroll
- 2 Lime Omni Crystals
- 6 Galvan Circuits
- 6 Redstone Dust
- 24 Raw Titanium
- 20 Galvan Scrap
- 20 Netherite Scrap
- 20 Nether Quartz
CRAFTING RECIPE PROCESS:
Spoiler
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Use Fourarms and Shift + Right Click with the designated items on a Grindstone to get the powder form of it. Items include: Netherite Scrap, Raw Titanium, Galvan Scrap and Nether Quartz.
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Combine it together in either a 2x2 or 3x3 crafting grid to get Galvan Alloy Blend, doesn't matter in which order or what placement, it's a shapeless crafting recipe.
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Use Heatblast and Right Click the Galvan Alloy Blend in your hand to be turned into Galvan Alloy (Ingot form).
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Use Upgrade to make Advanced Galvan Circuits. Right Click with Redstone in offhand and Galvan Circuit in mainhand (Don't recommend looking at the ground while doing it, it'll place Redstone on the ground as well, which won't duplicate or anything just seems jarring).
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Use 4 Galvan Alloy and 1 Raw Titanium in the middle to craft a Reinforced Galvan Plate (Same recipe shape as normal Galvan Plate).

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Use Greymatter and Right Click with the Completed Core Blueprint, it will tell you what items are missing to be able to craft it (just like his mech blueprints). Once crafted, it will consume the designated items and blueprint and return give you the core.
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Completed Core Blueprint is gotten from the Galvanologist as one of it's last trades, as well as Randomizer Code Tablets. Blueprint costs 1 Ancient Scroll, Randomizer Tablets costs a sum of emeralds.
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Go to a crafting table and place the materials as if you'd make a Prototype Omnitrix (Core in the middle, Reinforced Galvan Plate in a plus shape, Advanced Galvan Circuit in an X shape).

The Completed Omnitrix and what it can do:
Spoiler
- The Completed Omnitrix runs off of a modified battery system, the user can freely detransform and transform whenever without any penalty.
- The Completed Omnitrix can be virtually used to never need to recharge if the player doesn't abuse the battery or give it a need to go into recharge mode.
- Taking damage in Alien Form drains the battery faster, causing a timeout sooner.
- Using Quick Change too much drains the battery faster, causing a timeout sooner.
- If the user fully depletes the battery, it will warn the user about the impending timeout (Trying to outsmart it by detransforming as it's beeping will still put the user in a timeout).
- Once timed out, the Completed Omnitrix enters into Recharge Mode. Attempting to transform while in Recharge Mode will display an Error icon where the Alien Selection should be, and attempting to transform will play an Error sound.
- The user will be notified once the Omnitrix is done recharging via an audio cue of 4 beeps and visually flashing on the faceplate (Reference to s1ep1 of Omniverse).
- Certain faceplates have different Recharge flash shapes, but most do the entirety of the faceplate and will dynamically match your glow color.
- In the Power UI, the player will be met with a new, fresh and revamped UI. You can customize the watch using sliders, which there are now 4 (Locked only to the Completed).
- Below the sliders are two buttons - Left one toggles spikes on and off (visually represented) and the right one changes faceplate design (visually represented).
- At the left of the UI, there is a new UI called "Preview". It displays the Omnitrix User with an auto-rotating 360 display (This can be paused/unpaused pressing the button right below it).
- The 6 decorative buttons over at the "Preview" side dynamically update with your glow colour, inner border updates with Tertiary.
- Clicking and dragging the Preview User will let you control rotation and better see how your customizations look on the player, without having to tab out constantly.
- The Completed Omnitrix has its own skillpoints, independant from the Prototype, but follows the same logic of "for every level 10 alien = 1 skillpoint". In total, 10 Skillpoints are needed.
- The Completed Omnitrix generates it's core with 2 playlists - all of the base Evo canon aliens split into 2 randomized playlists.
- The Completed Omnitrix Skillpoints icon in the UI dynamically updated depending on the Tertiary slider. Decoupling the watch will visually match the Skillpoints Icon.
- Having the Prototype Core in the offhand and Completed Core in the mainhand and pressing Right Click will copy ANY ALIEN (CUSTOM OR BASE EVO) from the Prototype over to the Completed IF the Completed does not already have it. (Note: After putting in the core again from Scrambling, RIGHT-CLICK WHILE ACTIVE TO UPDATE PLAYLISTS!).
- Modules placed into the Completed Omnitrix visually show up at the top 3 empty spaces in the Power UI. If left clicked, will remove them from the watch and restore it to the User's inventory.
- If the User dies in Alien Form, they will detransform. However, if they die in Baseform, they will be automatically turned into an alien, dependant on the situation. If Alien Failsafe is triggered, will go on a 10 minute cooldown. (Note: Jetray is in the list of Aliens for dying due to falldamage, so don't be surprised if you turn into an "invisible" alien)
- Customs that haven't updated their Aliens to be compatible yet will have in place a backup sil instead, to prevent crashes.
- The Completed Omnitrix is capable of having Master Control and Randomizer via codes. Master Control makes the user have an unlimited battery. Randomizer, once inputed for the first time, will activate Randomizer Function and turn the player into a random alien from their currently available aliens. Both base Evo AND all customs auto-work with it, except for Celestialsapien due to obvious reasons. You lose the ability to Detransform in Randomizer mode, regardless if the User has Mastercontrol or not. It is disabled by pressing Quick Change Wheel keybind. The battery will not run out while Randomizing, but will only put the player in Recharge Mode once exiting Randomizer mode and IF they don't have MasterControl. Randomizer fires off every 1-60 seconds, so you can never predict it.
- Inputing MasterControl code again after already entering it zero's out the MasterControl access until inputted again.
- Randomizer code has to be re-input again if the user decouples the watch
- The Completed Omnitrix already comes with Baseform and Quick Change unlocked, but other abilities are locked behind the skilltree.
- Transformation glows transforming and detransforming are dynamic to your Glow color.
- All Completed Omnitrix customizations are stored per watch.
- All Modules are stored per watch/per core, so swapping core's with modules in them will also swap those out.
- Every icon dynamically updates to match the watch, even the power icon with faceplate changes.
- By default, the badges for the Aliens using the Completed Omnitrix will have a silvery rim for the badge. The badge glow and eye glow will also match the Completed Omnitrix glow customization. (Note: It will technically match the default one as well, but only on initial coupling and will revert to Proto colors for alien glow if clicked reset in the Alien's Power UI) (Technical Note: Due to how the Prototype saves the uniform properties, if you put on a Proto, customize Secondary and Primary, take it off and switch to Completed, those customizations will also show up on the Completed Omnitrix. It will be patched for the next update, but for now if it bothers you, just press the Reset button on the according sliders. Self-Destruct is also unavailable for the Completed Omnitrix. Inputing the code just gives the advancement.)
Modules - How they work and how to get em':
Spoiler
Breathing Apparatus Module :
The Breathing Apparatus Module is a niche yet useful module, that once put into the watch, will give Ripjaws a Breathing Apparatus, letting him be out of water without the fear of him drowning. Crafted using 1 Heart of the Sea, 4 Galvan Plates, 2 Prismarine Shards and 2 Advanced Galvan Circuits.

Suit Module:
The Suit Module grants the player a toggleable suit ability within the Omnitrix settings ability bar. Suit can be viewed and customized in the Power UI, as it's dynamic to the watch's colours. The Suit grants decent armour, a slight speed boost, water breathing, freeze resistance and compatibility with the mod Ad Astra to allow breathing in space. With the Suit toggled on, the player is NOT able to wear any external armour. (Will have an upgraded variant available in Update 1) Crafted using 1 Lime Omni Crystal, 4 Galvan Plates, 2 Galvan Alloy (Ingots) and 2 Advanced Galvan Circuits.

Battery Upgrade Module:
The Battery Upgrade Module is a direct upgrade to the battery in the Completed Omnitrix, allowing the user to stay in Alien Form for twice as long and recharge twice as fast. Crafted using 1 Comparator, 4 Galvan plates, 2 Redstone Blocks and 2 Advanced Galvan Circuits.

Extra Items:
Spoiler
Chrono Configurator:
Lets the User switch between 10k and Proto by Right Clicking it while having a watch on. Will affect the watch if it's the Prototype, otherwise if used on the Completed Omnitrix, will change Alien uniforms from Proto to 10k and vice versa. Is added to be a QoL feature to be able to obtain the 10k watch in survival without cheating it in. Crafted using 1 Clock, 1 Lime Omni Crystal and 7 Gold Ingots.

Code Tablet (Randomizer):
Works just as any other tablet, right clicking will reveal a random digit from 1-6. Can be bought from the Galvanologist.
Core Scrambler:
Let's the user wipe ALL ALIEN DNA SAMPLES from their Completed Omnitrix via Right-Click while having the watch on. This was specifically asked by people so that they can solely have the entirety of their Prototype Playlists carried over instead. Crafted using 1 Galvan Plate, 1 Galvan Alloy and 1 Red Omni Crystal

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