- added spawn eggs for, horde_zombie, elite_zombie and demolition_zombie
- added /undeadnights command (to spawn_horde, get status, print_config, remove_mobs)
- for mobs from other mods, the FOLLOW_RANGE will be extended (128, same as the default horde mobs)
- added drops for elite_zombie
- made loading horde config more robust
- if syntax is broken, 15 default horde zombies will spawn instead
- if just one mob entry is broken, this entry will be replaced with a default horde zombie
All the changes from version 0.9.5 to 1.0.1
- implemented new config system with two separate config files, one config for the mod itself and one for the horde wave (issue #6)
- it's now possible to add you own mobs (via mobIds) to a wave (issue #6)
- disable reinforcements for all horde zombies
- add config option to enable/disable spawn in water / spawn on trees, improve spawn location finding
- add event to reset spawn counter if server is stopped / rework event handling
- implemented new config system with two separate configs, one config for the mod itself and one for the horde wave (issue #6)
- it's now possible to add you own mobs to a wave (issue #6)
- please see the wiki: https://github.com/MC-Mods-Pete/UndeadNights/wiki
- disable reinforcements for all horde zombies
- improve spawn location
- add config option to enable/disable spawn in water / spawn on trees
- fix problem with mob spawn counter, when server is paused
- implemented new config system with two separate configs, one config for the mod itself and one for the horde wave (issue #6)
- it's now possible to add you own mobs to a wave (issue #6)
- please see the wiki: https://github.com/MC-Mods-Pete/UndeadNights/wiki
- disable reinforcements for all horde zombies
- improve spawn location
- add config option to enable/disable spawn in water / spawn on trees
- implemented new config system with two separate configs, one config for the mod itself and one for the horde wave (issue #6)
- it's now possible to add you own mobs to a wave (issue #6)
- please see the wiki: https://github.com/MC-Mods-Pete/UndeadNights/wiki
- disable reinforcements for all horde zombies improve spawn location
- add config option to enable/disable spawn in water / spawn on trees
- implemented new config system with two separate configs, one config for the mod itself and one for the horde wave (issue #6)
- it's now possible to add you own mobs to a wave (issue #6)
- please see the wiki: https://github.com/MC-Mods-Pete/UndeadNights/wiki
- disable reinforcements for all horde zombies
- improve spawn location
- add config option to enable/disable spawn in water / spawn on trees