Compatibility
Minecraft: Java Edition
Platforms
Supported environments
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Creators
Details

🧟♂️ Undead Riders
Undead Riders is a Fabric mod for Minecraft that adds naturally spawning undead horsemen to the overworld surface. Six types in total, each tied to a fitting biome. Fully configurable and difficulty-scaled.
✨ Features
- 🐴 Zombie Horseman — Zombie on a Zombie Horse. All biomes except Desert. Night only.
- 🏜️ Husk Horseman — Husk on a Zombie Horse. Desert only. Night only.
- 💀 Skeleton Horseman — Skeleton on a Skeleton Horse. All biomes except Desert/Swamp/Frozen. Night only.
- ☀️ Parched Horseman — Parched on a Skeleton Horse. Desert only. Day and night.
- 🌿 Bogged Horseman — Bogged on a Skeleton Horse. Swamp and Mangrove Swamp only. Night only.
- ❄️ Stray Horseman — Stray on a Skeleton Horse. All frozen biomes. Night only.
- 🐗 Zombified Piglin Rider — Zombified Piglin on a Zoglin. Crimson Forest, Nether Wastes, and Bastion Remnants.
- 💀 Nether Skeleton Horseman — Skeleton on a Skeleton Horse. Soul Sand Valley only.
- 🎁 Saddle drop — Horses only spawn with a saddle at a low configurable rate (default 15% zombie, 30% skeleton). Saddles are looting-aware: Looting III gives ~20% drop chance. Players must hunt at night for saddled horses!
- 🔥 Optional Skeleton Horse sunlight burn — Skeleton Horses can be configured to burn in sunlight. A separate option can make saddled Skeleton Horses protected from that sunlight burn. Vanilla Skeleton Horse traps and their triggered horsemen are always excluded.
- 🛡️ Horse armor — ZombieHorses have a configurable chance to wear armor (default 30%).
- 🔑 Tameable Skeleton Horses — After killing the rider, Skeleton Horses can immediately be saddled and ridden.
- 🛡️ Shield on Hard — Zombie and Husk riders have a 40% chance to carry a shield.
- 👶 Rare baby variants — Supported riders can rarely spawn as baby variants, using the same biome rules as their adult versions.
- 🏹 Enchanted bow on Hard — Skeleton, Parched and Stray riders have a 30% chance for a Power I–III bow.
- ⚠️ Unarmed on Easy — Zombie and Husk riders have a 25% chance to spawn without a weapon.
- ⚔️ Difficulty-scaled weapons — Zombie/Husk riders carry tier-appropriate weapons including spears introduced in modern Minecraft versions.
- 🔀 Independent toggles — Each type can be enabled/disabled separately.
- ⚙️ Fully configurable — Spawn rates, saddle/armor chances, distances, timing, and more.
- 🧭 Optional Open Parties and Claims support — When OPAC is installed, Undead Riders respects claimed chunks where hostile natural spawning is disabled.
- 🖥️ Optional Mod Menu support — On clients with Mod Menu and Cloth Config installed, the config can also be edited through an in-game screen.
- 🔄 Live reload —
/undeadriders reloadapplies config changes without a restart. - 📋 Info command —
/undeadriders infoshows the current status of all types in-game. - 🚫 Non-interfering — Never touches vanilla's spawn system.
📊 Difficulty Scaling
Zombie / Husk Horseman — horse armor
| Difficulty | Option A | Option B | Option C |
|---|---|---|---|
| Easy | Leather Horse Armor | Copper Horse Armor | Iron Horse Armor |
| Normal | Copper Horse Armor | Iron Horse Armor | Gold Horse Armor |
| Hard | Iron Horse Armor | Gold Horse Armor | Diamond Horse Armor |
Armor only spawns at the configured probability (zombieHorseArmorChance, default 60%).
Zombie / Husk Horseman — rider weapon
| Difficulty | Options (1 chosen at random) |
|---|---|
| Easy | 25% chance: no weapon. Otherwise: Stone Sword, Stone Axe, Stone Spear, Wooden Sword, Wooden Axe, Wooden Spear, Wooden Shovel, Stone Shovel |
| Normal | Copper Sword, Copper Axe, Copper Spear, Iron Sword, Iron Axe, Iron Spear, Golden Sword, Golden Axe, Golden Spear, Iron/Copper/Golden Shovel |
| Hard | Iron Sword, Iron Axe, Iron Spear, Diamond Sword, Diamond Axe, Diamond Spear, Diamond Shovel |
Drop chance: 5%. On Hard: 40% chance of a shield in offhand (no drop).
Skeleton / Parched / Stray Horseman
Rider equipment handled by vanilla's finalizeSpawn(). On Hard: 30% chance for a Power I–III enchanted bow (drop chance 10%).
Biome restrictions
| Type | Biomes |
|---|---|
| Zombie Horseman | All overworld biomes except Desert, Frozen Ocean, Deep Frozen Ocean, Snowy Beach |
| Husk Horseman | Desert |
| Skeleton Horseman | All overworld biomes except Desert, Swamp, Mangrove Swamp, and all frozen biomes |
| Parched Horseman | Desert |
| Bogged Horseman | Swamp, Mangrove Swamp |
| Stray Horseman | Ice Spikes, Snowy Plains, Jagged Peaks, Frozen Peaks, Snowy Slopes, Frozen Ocean, Deep Frozen Ocean, Snowy Beach |
⚙️ Configuration
Generated automatically on first launch at:
<game>/config/undeadriders.json
With Mod Menu + Cloth Config API installed, you get a full in-game config screen.
Options
| Option | Default | Description |
|---|---|---|
zombieHorsemanEnabled |
true |
Enable Zombie Horseman |
huskHorsemanEnabled |
true |
Enable Husk Horseman (desert) |
skeletonHorsemanEnabled |
true |
Enable Skeleton Horseman |
parchedHorsemanEnabled |
true |
Enable Parched Horseman (desert) |
boggedHorsemanEnabled |
true |
Enable Bogged Horseman (swamp) |
strayHorsemanEnabled |
true |
Enable Stray Horseman (frozen biomes) |
skeletonHorseSunlightBurnEnabled |
false |
If enabled, Skeleton Horses burn when exposed to sunlight |
saddledSkeletonHorsesAvoidSunlightBurn |
false |
If enabled, saddled Skeleton Horses are protected from the sunlight burn option until the saddle is removed |
zombifiedPiglinRiderEnabled |
true |
Enable Zombified Piglin Rider in Crimson Forest, Nether Wastes, and Bastion Remnants |
netherSkeletonHorsemanEnabled |
true |
Enable Nether Skeleton Horseman in Soul Sand Valley |
zombieHorsemanSpawnRate |
0.15 |
Spawn chance per attempt, 0.0–1.0 |
huskHorsemanSpawnRate |
0.15 |
Spawn chance per attempt, 0.0–1.0 |
skeletonHorsemanSpawnRate |
0.10 |
Spawn chance per attempt, 0.0–1.0 |
parchedHorsemanSpawnRate |
0.10 |
Spawn chance per attempt, 0.0–1.0 |
boggedHorsemanSpawnRate |
0.15 |
Spawn chance per attempt, 0.0–1.0 |
strayHorsemanSpawnRate |
0.10 |
Spawn chance per attempt, 0.0–1.0 |
zombifiedPiglinRiderSpawnRate |
0.30 |
Spawn chance per attempt, 0.0–1.0 |
netherSkeletonHorsemanSpawnRate |
0.15 |
Spawn chance per attempt, 0.0–1.0 |
babyUndeadRiderChance |
0.05 |
Chance supported undead riders spawn as baby variants. 0.0 = never |
zombieHorseSaddleChance |
0.15 |
Chance a ZombieHorse spawns with a saddle. 0.0 = never |
skeletonHorseSaddleChance |
0.30 |
Chance a SkeletonHorse spawns with a saddle. 0.0 = never |
zombieHorseArmorChance |
0.30 |
Chance a ZombieHorse spawns wearing armor. 0.0 = never |
spawnCheckIntervalTicks |
400 |
Ticks between spawn rounds (20 = 1 s) |
spawnAttemptsPerPlayer |
6 |
Spawn attempts per player per round |
minSpawnDistance |
24 |
Minimum spawn distance from player (blocks) |
maxSpawnDistance |
64 |
Maximum spawn distance from player (blocks) |
nightOnly |
true |
Night/thunderstorm only (ignored for Parched) |
maxHorsemenPerPlayer |
5 |
Max per type per online player |
openPartiesAndClaimsSupport |
true |
Respect Open Parties and Claims hostile natural spawn protection when OPAC is installed |
⚠️ After updating the mod, delete
config/undeadriders.jsononce to regenerate it with any new fields.
Open Parties and Claims compatibility
If Open Parties and Claims is installed and openPartiesAndClaimsSupport is enabled, Undead Riders checks OPAC claim settings before spawning a horseman.
Claims that have hostile natural spawning disabled, for example through OPAC's "Allow Hostile Spawn" setting, will block Undead Riders natural spawns in that claimed area.
🔄 Commands
| Command | Description |
|---|---|
/undeadriders reload |
Reloads the config from disk without a server restart |
/undeadriders info |
Shows enabled/disabled status, spawn rates, and current caps in chat |
/undeadriders count |
Counts loaded mounts in your current dimension, with named pets listed separately |
/undeadriders count <type> |
Counts only zombie, husk, skeleton, parched, bogged, stray, piglin, or nether_skeleton |
/undeadriders highlight on |
Enables temporary outlines on unnamed mounts found by your subsequent count commands |
/undeadriders highlight off |
Disables highlighting and immediately removes your active markings |
These commands require gamemaster permission, like reload and info. Highlighting defaults to off, is personal to each admin, and resets on disconnect or server restart. Glowing is visible to all nearby players. Count includes named pets and riderless mounts but excludes vanilla trap horses and unrelated Zoglins.
🏜️ Test Server
Feel free to join my Minecraft server to test my mods: play.swordfishbe.eu


