Unhealthy Dying

Unhealthy Dying

Mod

Reduces your max health every time you die.

Client and server Adventure

591 downloads
5 followers
Created2 years ago
Updated11 days ago

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If you ever wanted dying to have more consequences than just you losing your items/experience than this is the mod for you.
This mod reduces the players maximum health every time they die.

In the config you have the following settings:

  • minimumHealth: Minimum amount of health the player can end up with.
  • healthPerDeath: The amount of health taken from the player upon death.
  • reducedHealthMessage: When set to true it notifies the player about their new max health when they respawn.
  • HealthSetting: Decides if the reduced health is per player, for everybody, per team or per FTB Team (Only works when FTB Utilities is installed)
There is also a config option to enable regeneration of previously lost health.

The following settings can be changed for regeneration:
  • regenHealth: When set to true allows you to gain back health upon killing set target(s).
  • maxRegenned: The amount of max health the player can get from killing the target(s).
  • regennedHealthMessage: When set to true it notifies the player about their new max health when they respawn.
  • regenTargets: Adding lines / removing lines specifies which mobs will cause the players to regen max health. Syntax: modid:mobname,healthRegenned,amount, For wildcards use *. For instance [*:*,1,20] would mean every 20 kills regain half a heart", While [minecraft:*,1,10] would mean every 10 kills of vanilla mobs regains half a heart

You can use the following command to manually set the health of a player. ``` /unhealthydying sethearts [player] <amount> ```
This mod was made thanks to an idea from a MinecraftForum user by the name of rubisnosetti.

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External resources



Project members

Mrbysco

Owner


Technical information

License
MIT
Client side
required
Server side
required
Project ID