Compatibility
Minecraft: Java Edition
Platforms
Supported environments
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Creators
Details
📌 English Description for Modrinth
Universal Optimization is a powerful tool designed to improve your server or singleplayer performance by drastically reducing the load caused by mobs. This mod combines multiple advanced optimization techniques into one seamless system.
🧠 Key Features:
- Mob Collision Removal: Removes entity-to-entity collisions (improved version with fixed movement speed bug). Greatly reduces CPU load and can even increase FPS.
- Far Spawn Limiter: Prevents mobs from spawning further than a defined radius in chunks (default: 7 chunks). Fully configurable.
- Field of View Freezing: Mobs outside of your field of view will not tick, effectively freezing their AI. The system includes:
- Separate horizontal and vertical distance thresholds (e.g. freeze AI beyond 60 blocks in height, 112 blocks in width)
- Exception list to prevent freezing specific entities like Creepers
- Selective AI Control – “StupidAI”:
- Full replacement for mob AI
- Mobs move once every 15 seconds and randomly change direction
- Passive behavior – mobs flee after being hit, ignoring danger (fall, obstacles, etc.)
- Mob Blocking & Limiting:
- Block or limit specific entities with a simple list (
"minecraft:cow"
or"minecraft:pig 5"
) - Global limit for total entities in the world (
AllMobsLimit = 100
)
📁 Full Configuration Example:
You can find the full example configuration file below (scroll to the end of the description). All features are toggleable and adjustable to your needs.
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We can arrange to order a mod at Discord, my nickname is Gvoper
📌 Русское описание для Modrinth
Universal Optimization — это универсальный мод для глубокой оптимизации производительности мира Minecraft за счёт уменьшения нагрузки от мобов и улучшения обработки сущностей.
🧠 Основные возможности:
- Удаление коллизий мобов: Мобы не сталкиваются друг с другом. Это снижает нагрузку на CPU и может даже повысить FPS. Улучшенная версия — баг с замедленным передвижением исправлен.
- Ограничение дальнего спавна: Мобы не появляются дальше определённого количества чанков от игрока (по умолчанию: 7 чанков). Полностью настраивается.
- Заморозка вне поля зрения: Мобы вне поля зрения игрока не тикают, их ИИ временно отключён. Система поддерживает:
- Горизонтальное и вертикальное ограничение по X/Y (напр. 60 блоков вверх и 112 по ширине)
- Исключения для враждебных мобов (например, Криперы)
- Искусственный интеллект “StupidAI”:
- Полная замена ИИ мобов
- Мобы двигаются раз в 15 секунд и меняют направление
- После удара убегают, не замечая пропасти или препятствий
- Блокировка и лимит мобов:
- Можно блокировать или ограничивать спавн определённых сущностей (
"minecraft:cow"
или"minecraft:pig 5"
) - Глобальное ограничение всех сущностей в мире (
AllMobsLimit = 100
)
📁 Пример конфигурации:
Полный пример конфигурационного файла находится внизу описания. Все функции можно настраивать и отключать при необходимости.
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По заказу модов можно связаться со мной в Discord или телеграм: Gvoper
📁This is what the mod configuration looks like:
[LimitFarSpawn]
#The radius in chunks around the player at what distance entities can appear
#Range: 0 ~ 32
SpawnRadiusChunks = 7
#List of entities that ignore spawn radius restrictions. Example: 'minecraft:villager'
IgnoredEntities = ["minecraft:villager", "minecraft:pillager", "minecraft:vindicator", "minecraft:evoker", "minecraft:ravager", "minecraft:ender_dragon", "minecraft:enderman", "minecraft:witch", "minecraft:ghast", "minecraft:iron_golem", "minecraft:shulker"]
["IDontSeeYou!"]
#Settings for freezing mobs and unloading AI outside the player's field of view
#List of entities that will always tick (ignore freeze). Example: 'minecraft:zombie'
IgnoredEntities = ["minecraft:skeleton", "minecraft:ender_dragon", "minecraft:ghast", "minecraft:iron_golem", "minecraft:creeper"]
#The vertical distance (in blocks) from the player beyond which mobs are frozen and AI is unloaded (even if they are visible, unless ignored)
#Range: 0 ~ 256
Y_DistFreeze = 60
#List of entities that ignore freeze at distance Y
Y_DistIgnoredMobs = [""]
#The horizontal distance X (in blocks) from the player beyond which mobs are frozen and AI is unloaded (even if visible, unless ignored)
#Range: 0 ~ 512
xDistanceFreeze = 112
#List of entities that ignore freeze at distance X
X_DistIgnoredMobs = [""]
[UniversalMobBlocking]
#Mob blocking and spawn limitation settings
#List of mobs whose appearance should be blocked or limited
#Format: 'mob_id' or 'mob_id limit', e.g., 'minecraft:cow 5' limits cows to 5
MobBlocked = ["minecraft:axolotl", "minecraft:bat", "minecraft:bee", "minecraft:cave_spider 15", "minecraft:endermite 8", "minecraft:glow_squid 2", "minecraft:goat", "minecraft:horse 15", "minecraft:llama", "minecraft:magma_cube 6", "minecraft:panda 6", "minecraft:phantom 7", "minecraft:rabbit", "minecraft:silverfish 8", "minecraft:skeleron 50", "minecraft:vex 5", "minecraft:warden 1", "minecraft:wolf 30", "minecraft:zombie 100", "minecraft:zombified_piglin 25", "minecraft:squid 10"]
#Global limit for all mobs in the world. Set to -1 to disable the global limit (e.g., 100)
#Range: > -1
AllMobsLimit = 666
[StupidAI]
#Settings for degraded AI behavior
#List of mob entities that will use simplified AI logic. Example: 'minecraft:cow'
degradedAIMobs = ["minecraft:cod", "minecraft:chicken", "minecraft:cow", "minecraft:tropical_fish", "minecraft:pig", "minecraft:pufferfish", "minecraft:rabbit", "minecraft:llama", "minecraft:mooshroom", "minecraft:sheep", "minecraft:salmon", "minecraft:squid"]
We can arrange to order a mod at Discord, my nickname is Gvoper