Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Links
Creators
Details
📌 English Description for Modrinth
Universal Optimization is a powerful tool designed to improve your server or singleplayer performance by drastically reducing the load caused by mobs. This mod combines multiple advanced optimization techniques into one seamless system.
- It is recommended to use with Embeddium
- The speed effect works for flight
🧠 Key Features:
- Mob Collision Removal: Removes entity-to-entity collisions (improved version with fixed movement speed bug). Greatly reduces CPU load and can even increase FPS.
- Far Spawn Limiter: Prevents mobs from spawning further than a defined radius in chunks (default: 7 chunks). Fully configurable.
- Field of View Freezing: Mobs outside of your field of view will not tick, effectively freezing their AI. The system includes:
- Separate horizontal and vertical distance thresholds (e.g. freeze AI beyond 60 blocks in height, 112 blocks in width)
- Exception list to prevent freezing specific entities like Creepers
- Selective AI Control – “StupidAI”:
- Full replacement for mob AI
- Mobs move once every 15 seconds and randomly change direction
- Passive behavior – mobs flee after being hit, ignoring danger (fall, obstacles, etc.)
- Mob Blocking & Limiting:
- Block or limit specific entities with a simple list (
"minecraft:cow"
or"minecraft:pig 5"
) - Global limit for total entities in the world (
AllMobsLimit = 100
)
📁 Full Configuration Example:
You can find the full example configuration file below (scroll to the end of the description). All features are toggleable and adjustable to your needs.
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We can arrange to order a mod at Discord, my nickname is Gvoper
📌 Русское описание для Modrinth
Universal Optimization — это универсальный мод для глубокой оптимизации производительности мира Minecraft за счёт уменьшения нагрузки от мобов и улучшения обработки сущностей.
- Рекомендуется использовать с Embeddium
- Эффект скорости работает при полете
🧠 Основные возможности:
- Удаление коллизий мобов: Мобы не сталкиваются друг с другом. Это снижает нагрузку на CPU и может даже повысить FPS. Улучшенная версия — баг с замедленным передвижением исправлен.
- Ограничение дальнего спавна: Мобы не появляются дальше определённого количества чанков от игрока (по умолчанию: 7 чанков). Полностью настраивается.
- Заморозка вне поля зрения: Мобы вне поля зрения игрока не тикают, их ИИ временно отключён. Система поддерживает:
- Горизонтальное и вертикальное ограничение по X/Y (напр. 60 блоков вверх и 112 по ширине)
- Исключения для враждебных мобов (например, Криперы)
- Искусственный интеллект “StupidAI”:
- Полная замена ИИ мобов
- Мобы двигаются раз в 15 секунд и меняют направление
- После удара убегают, не замечая пропасти или препятствий
- Блокировка и лимит мобов:
- Можно блокировать или ограничивать спавн определённых сущностей (
"minecraft:cow"
или"minecraft:pig 5"
) - Глобальное ограничение всех сущностей в мире (
AllMobsLimit = 100
)
📁 Пример конфигурации:
Полный пример конфигурационного файла находится внизу описания. Все функции можно настраивать и отключать при необходимости.
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По заказу модов можно связаться со мной в Discord или телеграм: Gvoper
📁This is what the mod configuration looks like:
["Collision Settings"]
#Disable all entity collisions (entities will not push each other or be affected by collision)
disableEntityCollisions = true
[NoAdvancements]
#Disable advancements and their checks
disableAdvancements = true
["Bunnyhop Settings"]
#Enable CS2-style bunnyhopping
enableBunnyhop = false
["Mob Blocking Settings"]
#Enable mob blocking system
enableMobBlocking = true
#List of mobs to block with optional limits (format: "mob_id limit" or just "mob_id" for complete block)
blockedMobs = ["minecraft:zombie 40", "minecraft:skeleton 40", "minecraft:creeper 12", "minecraft:spider 25", "minecraft:cave_spider 15", "minecraft:ghast 6", "minecraft:wither_skeleton 25", "minecraft:bat", "minecraft:rabbit", "minecraft:ocelot", "minecraft:parrot 5", "minecraft:tropical_fish 5", "minecraft:pufferfish 4", "minecraft:cod 5", "minecraft:salmon 5", "minecraft:axolotl 5", "minecraft:frog", "minecraft:tadpole", "minecraft:glow_squid 5", "minecraft:squid 15", "minecraft:strider", "minecraft:bee", "minecraft:endermite 7", "minecraft:phantom 4", "minecraft:guardian 7", "minecraft:silverfish 7", "minecraft:vex 7", "minecraft:drowned 20", "minecraft:elder_guardian 5", "minecraft:warden"]
#Global limit for all mobs (-1 to disable)
#Range: > -1
allMobsLimit = 500
["Mob Blocking AiLod Settings"]
#Enable advanced AI LOD culling for mobs
enableMobBlockingAiLod = true
#Vertical distance (Y axis) beyond which mobs are frozen if not ignored
#Range: 1 ~ 512
mobBlockingYDistance = 16
#Horizontal distance (X/Z axis) beyond which mobs are frozen if not ignored
#Range: 1 ~ 512
mobBlockingXDistance = 32
#List of mobs that are completely excluded from the AI LOD/Frustum culling system
mobBlockingExcludedMobs = []
#List of mobs that ignore the vertical (Y) distance check for freezing
mobBlockingYIgnoredMobs = ["minecraft:ender_dragon", "minecraft:wither", "minecraft:ghast", "minecraft:phantom", "minecraft:vex"]
#List of mobs that ignore the horizontal (X) distance check for freezing
mobBlockingXIgnoredMobs = [""]
["Limit Far Spawn"]
#Enable the spawn limiter system
enableSpawnLimiter = false
#The radius in chunks around the player at what distance entities can appear
#Range: 1 ~ 64
SpawnRadiusChunks = 7
#List of entity types to ignore for spawn limiting
IgnoredEntities = []
We can arrange to order a mod at Discord, my nickname is Gvoper