Useless Reptile

Useless Reptile

Mod

Adds dragons that you can tame (and sometimes ride)

Client and server MobsTransportation

14.4k downloads
133 followers
Created2 years ago
Updated6 days ago

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  • Fix crash on dedicated servers
  • Added Vietnamise translation (thanks godkyo98)
  • (1.19.2 only) fixed model shadow flickering when dragon's inventory is open

The update I have been procrastinating since October and still didn't finish

Aka 0.7.0 update

Changelog:

Customization:

  • Replaced model redirects system with model data (No example packs yet, sorry! But you can take a look at mod's assets)
  • Dragon's equipment now can have its own model
  • Equipment model can have its own glow layer. To add it just add texture with _glowing suffix in the end in the name of glowing texture (first part of texture's name must be same as original's texture one)
  • You can override equipment model data per dragon variant within "equipment_model_overrides" block (defined as array)
  • Changed rider's renderer, so it sticks to position of rider's bone correctly on the model
  • Banner and rider can now only be rendered if saddle is equpped

Configs:

  • Config file has been split to main config file, client config file and mob attributes config file
  • Added mob attributes config for each dragon in the mod currently, so people can stop begging me about it
  • Added "Dragon Madness" config option for masochists
  • Added attack hitbox render option when hitbox debug is on (off by default in config)
  • Added group sizes config options

Spawning:

  • All dragons now are part of custom spawn groups added by this mod
  • Dragons are no longer require high light level or grass block in order to be able to spawn
  • Dragons now require blocks from respective to dragon block tag below them in order to spawn

Other:

  • Moleclaw now breaks blocks depending not on hardness, but mining level. By default Moleclaw is able to break blocks that are breakable by wooden tool. Using strength potion of level 1 upgrades it to level of stone tool and level 2 to level of iron tool. If you somehow manage to get level 3 strength on your Moleclaw, it will be diamond tool level and so on
  • Added description for flute item to make it more obvious on how to use it
  • Changed textures for dragon helmets, so it's harder to confuse them with Moleclaw ones
  • Mod now bundles newer version of Primitive Multipart Entities library
  • (1.19.2 only) Switched Geckolib for AzureLib since it's basically Geckolib 4 port for older game versions. Mod versions for newer game versions will continue to use Geckolib
  • I broke my promise of not supporting 1.19.2 again

WIP:

  • Added Lightning Chaser for demonstration purposes
  • Currently you can summon it only via commands or spawn egg in creative, because it's still unfinished
  • Changed one mixin logic for better compatibility
  • Mod now requires Fabric Loader 0.15 or higher

Fixed crash related to wyvern's projectiles

  • Added Japanese translation by mash1133
  • Updated multipart library
  • (1.20.4 only) fixed Swamp Wyvern's projectiles having no velocity

1.20.3 port

UPD: and 1.20.4 one

  • Improved multipart entity handling
  • Fixed crash when killing Swamp Wyvern with C2ME installed
  • Increased Moleclaw's base speed
  • Decreased Moleclaw's strong attack base cooldown from 100 to 60 ticks
  • Decreased Moleclaw's normal attack base cooldown from 50 to 30 ticks
  • Increased Moleclaw's base damage from 7 to 8 points
  • Improved attack animation handling for all dragons

External resources



Project members

Nord_Act

Owner


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