Additions/Removals
Items
Added wooden hammer
Added stone hammer
Added iron hammer
Added golden hammer
Added diamond hammer
Added emerald hammer
Added netherite hammer
Added blaze-metal hammer
Added dragon scale hammer
Added ancient sword
Added ancient shovel
Added ancient pickaxe
Added ancient axe
Added ancient hoe
Added ancient hammer
Added stunning upgrade item
Added vein mine upgrade item
Removed makeshift hammer
Removed hammer
Blocks
Added slime piles that spawn in slime chunks and drop 2 - 5 slime balls when broken
Modifiers
Added fracturing modifier
Added stunning modifier
Added vein mine modifier
Added harvesting modifier
Status Effects
Added fractured effect
Changes/Fixes
Added translation for slime pearl
Changed frog leg recipe
Changed empty spawner recipe
Changed dragon pipe recipe
Changed tree felling upgrade recipe
Changed model/texture for empty and survival spawners
Survival spawners no longer require charge to spawn mobs
Survival spawners now spawn mobs slightly slower
Blaze-metal bow is no longer fireproof
Somewhat fixed items getting stuck in pipes
Slime pearls no longer crash the game if not thrown by a player
Slime pearls no longer display an ender pearl texture when summoned
Frigid zombies now render armor correctly
Mineshafts should no longer use the incorrect terminator/end piece
Mob ores are now in the c:ores tag
Fixed some issues with mixins
Boosted mining speed for tools that have tree felling