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1.9.3
Compatibility
Changes
The following files were updated! These changes are optional, and don't severely affect gameplay if not reset.
(Resetting means to delete the file while the server is offline)
- skills/farming_progression.yml (Trash diet rebalance)
FIXED Holding certain items (like rapiers) negatively affecting the holder's stats a well when not supposed to.
FIXED Damage event errors thrown to console.
TWEAK /val exp can now be prompted to utilize stat scaling on the exp granted.
TWEAK /val skills and /skills may now accept a skill argument to open a skill tree to a specific skill.
TWEAK Eating custom foods, drinking milk to cleanse custom effects, and equipping armor pieces with custom attributes is now more responsive (for example, eating something or equipping something that changes the player's scale or movement speed)
TWEAK Perk rewards that expect a string list can now also accept a single string for convenience.
TWEAK Added a "raw" food category.
TWEAK Foods can now have several food categories as opposed to just one. For example, raw beef counts as both "raw" and "meat" as opposed to just "meat". The food multiplier stats the player possesses all affect each other on foods that share several food categories. (If meat nutrition is 1x but raw is 0.5x, raw beef will have 0.5x efficiency. If meat nutrition were 2x, these would cancel each other out and result in 1x efficiency anyway)
TWEAK The first block mined with vein miner is now also taken into consideration if you have "instant pickup" enabled on it.
TWEAK The monster level formula in mob_stats.yml may now accept %x%, %y%, and %z% arguments, which represent the coordinates of the spawned monster. This may be used to implement mechanics where a monster's level increases with distance to spawn, or depth!
BALANCE "Trash diet" in the farming skill now grants "trash" foods additional saturation when eaten, so it's not so terrible now! In exchange, non-trash foods are reduced in food quality with this perk.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:rxrgsoud:p2233ZRO"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:rxrgsoud:p2233ZRO"
}

