FIXED CME with stat cache cleanup
FIXED Temporary potion effects not properly displaying on vanilla items
FIXED Player progress being reset if they leave the server at the moment of getting exp for any of the light/heavy weapons/armor skills
FIXED Rare drop chance display format displaying as a percentage instead of number
FIXED Negative hunger save chance not actually increasing hunger reduced
FIXED Parried thrown tridents being picked up, and thereby also duplicated by the parrier
FIXED Reset with skills_refund_exp doubling Power skill EXP
FIXED NPE with projectiles
FIXED CME with mining blocks
FIXED Hexblade ability triggering on all items instead of just weapons, making it impossible for players to swap items
FIXED Bludgeoning damage not contributing to light/heavy weapons EXP
FIXED Players being reset if they leave the server before stats were able to load in
FIXED Drop multipliers affecting killed player drops as well
FIXED NPE with structures
FIXED Smithing recipes producing improper results when wrong items are used
FIXED Woodcutting's treecapitator ability bugging blocks out when attempted with empty hand (only axes are allowed now)
TWEAK Removed brewing WorldGuard flag as it was causing a lot of performance lag
FIXED Mangrove Propagules rewarding infinite farming EXP
FIXED Startup error regarding the fishing skill in 1.19
FIXED Mangrove wood recipes not being unlocked by default (requires power_progression.yml reset)
FIXED Woodcutting skill's Carpenter perk not unlocking mangrove recipes
TWEAK Added link to wiki in /val command
NEW stat to the power skill that gives players weightless armor points when not wearing any armor
FIXED critical issue where the Mining skill was reset if the player goes offline after lighting off some TNT
FIXED typo in language file, draught of midas was called alchemic precursor
FIXED arrows still doing damage despite being blocked with a shield
FIXED mushroom stems were considered vegetables instead of mushroom stews
FIXED issue where loot tables weren't dropping the correct quantity range (often resulting in 1 item being dropped instead of, say, 1-3)
FIXED issue with papermc loot refill feature repeatedly filling a chest with items despite already being looted
FIXED errors related to new smithing tags
OPTIMIZATIONS regarding brewing stands and worldguard flag checks
TWEAK fishing loot table logic moved to FishingSkill, so you can disable the fishing skill should ValhallaMMO interfere with custom fishing mechanics from other plugins
BALANCE netherite equipment now has the same stat scaling as diamond equipment (just with higher base stats) because the upgrade to netherite would usually downgrade the diamond equipment (requires smithing recipes file reset)
FIXED ConcurrentModificationException on rapid block breaking
FIXED uuid null error with cauldron recipes
FIXED Cooking recipes are no longer being cancelled if a vanilla recipe doesn't exist
FIXED mining mining fatigue clearing with milk not re-applying effect
FIXED Smithing recipes now get a default template if they didn't get one while loading in, which would cause errors
FIXED Non-Vanilla non-Valhalla recipes (such as Incendium recipes) causing errors when trying to access disabled recipes manager
FIXED diminishing returns on enchanting not working
FIXED Attempted fix for infinite fishing time
FIXED Immersive recipes not functioning
FIXED certain messages not being clearable
FIXED Weapon coating not working with vanilla potions
FIXED Smithing recipes not properly previewing result item, and converting vanilla items as if they were valhalla items
TWEAK Smithing tags can now have a level
FIXED Small bug where transmuting birch planks turns into spruce logs FIXED Rapidly digging through blogs occasionally causing console errors FIXED Inventory-repairing two Valhalla tools producing a vanilla tool FIXED Fishing skill tree's last perk being level 60 instead of 80 (requires fishing progression config reset) FIXED Immersive recipes not properly producing items FIXED Weapon-coating ability not working with vanilla potions
FIXED Issue where many plugin features broke in certain (real) world regions FIXED Adrenaline/Rage abilities of Light/Heavy Armor not working (requires their progression configs to be reset (deleted before starting server)) FIXED Life-steal stat not working properly FIXED NPE on entity death FIXED Item duplication bug on custom cauldron recipes (not something you gotta worry about by default because there are none)
TWEAK The "Custom attribute (ADD)" type modifiers now have an additional option allowing you to choose if you want to stack this modifier with any identical pre-existing item stats
BALANCE Greatly reduced spent-experience-orbs enchanting exp bonus
ADDED Command: /val hardness. Allows you to edit the default hardnesses of blocks. Comes with its respective config file.
FIXED ItemsAdder issue where custom furniture could not be broken FIXED ItemsAdder issue where the console gets an error upon placing custom blocks FIXED Cauldron recipes causing a server crash under certain conditions FIXED Issue where players could unlock multiple perks where they are only supposed to be able to pick one
FIXED Different kind of smithing exploit
FIXED Issue where very fast tools could no longer instant-mine blocks FIXED Weapons with reduced reach still being capable of triggering on-hit effects like bleeding or critical hits
Fixed Smithing exploit
Fixed SQL persistence not working, and breaking many plugin features as a result
- Fixed mining being too slow with most blocks