Changelog v0.6.2 - v0.6.3b
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Now Valoria requires Fluffy Fur
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Fixed Shade Blossom Bandage Recipe
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Fixed Unable to load model: 'minecraft:item/pick_crushing_0' referenced from: valoria:prospectors_pick#inventory: java.io.FileNotFoundException: minecraft:models/item/pick_crushing_0.json Unable to load model: 'minecraft:item/pick_crushing_2' referenced from: valoria:prospectors_pick#inventory: java.io.FileNotFoundException: minecraft:models/item/pick_crushing_2.json Unable to load model: 'minecraft:item/pick_crushing_1' referenced from: valoria:prospectors_pick#inventory: java.io.FileNotFoundException: minecraft:models/item/pick_crushing_1.json
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Fixed Couldn't load tag minecraft:impact_projectiles as it is missing following references: valoria:poisoned_kunai (from main) Couldn't load tag valoria:smoke_particle as it is missing following references: valora:infernal_core (from main)
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Fixed Cattail generation
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Fixed Pot generation
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Fixed Server Crashing
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Fixed Goblin Animations
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Fixed Pot Item Models
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Fixed Smoke Particles
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Fixed Necromancer Particles
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Fixed bug that coffee can be stacked up to 1646
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Fixed bug that Murasama wasn't based on "dash_distance" attribute
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Fixed Possible Server Crashing
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Fixed Undead moving AI
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Fixed Loyalty on Spears (Returned item removes all enchantments)
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Fixed Glover Rendering
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Fixed Valoria Portal Frames
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Fixed Piercing
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Fixed Spears Rotations
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Fixed a bug that projectiles can damage through FTB Chunks privates
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Fixed a bug that Rune of cold hasn't helped from other cold sources than Powder Snow
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Fixed a bug that putting a Shard into a Void Pillar causes a server crashing
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Fixed a small offset of placed items on Jewelry table
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Nerfed Rune's
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Buffed Silken Kunai
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Added Suspicious Ice generation
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Added Suspicious Iceberg generation
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Added Experience drop from Mobs
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Added Trolls
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Added Succubus
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Added Epic Fight compat (will be released as datapack, later maybe as mod that will fix some issues with abilities of modded weapons and maybe curios)
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Added Crypt Lantern
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Added Sake to Creative Tab
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Added Tomb variations
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Added Pyratite block and Crystal
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Added Silk touch drops to Crystals
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Added Goblin Model Configuration
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Added "in-hand" Models to Katanas (Contributed by Kerdo)
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Added Crypt Pots (Contributed by Kerdo)
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Added Halloween Items
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Added Functionality to Soul Collector
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Added Custom Panorama
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Added Glow Layer to some Blocks and Items
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Added GUI to Kegs
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Added Sounds to Kegs
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Added Devourer spawn ability to Beast Scythe
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Added Bows tooltips
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Added Sound to Tombstone
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Added More Biomes to Valoria Dimension
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Added way to obtain Pearlium
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Added own LootTable to Crystallized Deep Ruins
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Added Elemental Smithing Templates
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Added Shader Rendering to Valoria Portal (Thanks to MaxBogomol for helping)
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Added Skins
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Deleted Geodites (Drops moved to ephemarite)
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Deleted Void Crystal
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Deleted "needs_iron_tool" tag (unused)
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Optimized Katanas
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Optimized Murasama
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Reworked Goblins
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Reworked Scythes
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Reworked Katanas
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Reworked Murasama
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Reworked Overlay Rendering
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Reworked Overlay items
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Reworked Bleeding FX
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Reworked Kegs
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Reworked Projectiles
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Reworked Necromancer Fangs -> Devourer
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Reworked Bows
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Reworked Elemental Progression
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Decreased amount of bones dropped from Goblins
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Decreased Cooldown time for Scythes from 100 to 75, if no one was hit to 15
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Decreased Droprate of Gunpowder in Ephemarite crushing
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Decreased Droprate of Geodes from Ephemarite mining
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Buffed Katanas
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Katanas cant be used in offhand now (Causes to many troubles lol)
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Changed Item Tabs Sorting
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Changed Tipsy effect balance
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Drinks are placeable now
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Drinks are stackable up to 64 now
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Animated Goblins
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Resprited all the drinks
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Resprited Cobalt Ingot
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Resprited Bow of Darkness
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Updated to Forge 47.2.20
Changelog v0.6.2
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Fixed Shade Blossom Bandage Recipe
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Fixed Unable to load model: 'minecraft:item/pick_crushing_0' referenced from: valoria:prospectors_pick#inventory: java.io.FileNotFoundException: minecraft:models/item/pick_crushing_0.json Unable to load model: 'minecraft:item/pick_crushing_2' referenced from: valoria:prospectors_pick#inventory: java.io.FileNotFoundException: minecraft:models/item/pick_crushing_2.json Unable to load model: 'minecraft:item/pick_crushing_1' referenced from: valoria:prospectors_pick#inventory: java.io.FileNotFoundException: minecraft:models/item/pick_crushing_1.json
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Fixed Couldn't load tag minecraft:impact_projectiles as it is missing following references: valoria:poisoned_kunai (from main) Couldn't load tag valoria:smoke_particle as it is missing following references: valora:infernal_core (from main)
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Fixed Cattail generation
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Fixed Pot generation
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Nerfed Rune's
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Buffed Silken Kunai
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Added Suspicious Ice generation
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Added Suspicious Iceberg generation
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Added Experience drop from Mobs
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Added Trolls
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Added Succubus
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Added Epic Fight compat (will be released as datapack, later maybe as mod that will fix some issues with abilities of modded weapons and maybe curios)
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Added Crypt Lantern
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Added Sake to Creative Tab
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Changed Tipsy effect balance
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Drinks are placeable now
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Drinks are stackable up to 64 now
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Animated Goblins
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Reworked Goblins
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Decreased amount of bones dropped from Goblins
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Resprited all the drinks
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Updated to Forge 47.2.20
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Now Valoria requires Lodestone
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Various playability changes
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Added Custom Voxel shapes to some blocks
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Added some Recipes
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Added Firefly like particles, spawned in Shadeforest
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Added Particles for Bandages
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Added Shade Blossom
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Added Shade Blossom Bandage
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Added Pots Generation
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Reworked Stone Crusher (A bit)
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Reworked Accessories
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Reworked BlazeReap
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Reworked Bandages
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Decreased amount of bones dropped from Goblins
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ID change of "pick" -> "prospectors_pick"
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Changed spawnables in Valoria dimension
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Fixed Katana's, Scythe's
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Fixed Scythe Attributes
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Fixed infinite use of Katana
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Fixed Gloves rendering
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Fixed Void armor craft recipe
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Resprited Gazers, totems, winglets
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Resprited Bandages
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Resprited Effects
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Changed incompatibility of "Bleeding" enchantment from "Sweeping Edge" to "Sharpness"
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Optimized Gloves code
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Updated mods.toml
Public testing version of v6, if you found a bug, please report it here - Github
current changelog:
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Optimized Quicksand Fog Rendering
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Optimized CurioItemProperty
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Optimized Infernal Sword
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Optimized Scythe Items
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Optimized Lexicon Page Item
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Optimized Mannequin
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Optimized Weapons abilities
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Added functionality for ALL runes (finally did it lmao)
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Added Jade compat
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Added Compat for Enchantment Descriptions
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Added 2 attributes to Prospectors pick
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Added a new painting The Starry night by Vincent Van Gogh
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Added Entities to vailla tags
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Added cooldown for Phantom
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Added ColorMapping for plants
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Added Flammable to wooden blocks
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Added Ores to forge tags
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Added Shadewood branch
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Added Void Taint
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Added The Valoria Dimension:
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Added Violet Sprout
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Added Glow Violet Sprout
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Added Glowfern
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Added Voidvine
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Added Void Serpents
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Added Eye Stone
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Added Eye Meat
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Added Voidtaint Lantern
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Added Abyssal Lantern
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Added Void Taint
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Added Deep Marble
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Added Shadewood Branch
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Added Dormant Crystals
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Added Eye Chunk
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Added Tainted Roots
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Added Tainted Berries
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Added Wicked Amethyst Gen
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Added Dormant Crystals Gen
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Added Gen to All plants from this World
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Added Eldritch tree
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Reworked Shadewood tree
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2 New biomes (Shadewood forest, Void Barren, Ecotone)
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Added Fancy Shadewood Tree
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Added Pearlium generation
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Added Crystal disk generation
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Added Modded Stone Variants to tag Stone Tool Materials
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Added Animation to some blocks
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Added Mod Armor to all Tags (Armors are trimmable now)
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Added Armor Trims Materials
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Added Bows zooming - thanks to MaxBogomol for the code <3
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Added Vanishable to most of the items
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Added Ukrainian lang
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Added Swamp Wanderer (Redone him and added back to game)
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Added Shadewood Boat
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Added Shadewood Chest Boat
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Added Elemental manipulator crafts
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Added 2 new command's "addAllPages", "removeAllPages"
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Added Necromancer
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Added Undead
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Added Description to scythes
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Added Particles to Manipulator
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Added Valoria ingots to forge tag #ingots
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Added Shadewood Fence
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Added Shadewood Fence Gate
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Added Quark Compat
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Added Building blocks for ephemarite (slabs, stairs, walls)
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Added Void traps
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Added Custom Arrows
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Added Custom Bows
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Added Umbral Activator block
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Added Keg crafting recipe
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Added Sword Actions to Katana's
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Added Ambient Particles to some of items
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Reworked keg a little
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Reworked Keyblocks (Umbral Blocks)
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Reworked Curio slot registry to newer system (Json based)
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Reworked Curio items
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Reworked Lexicon
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Reworked Mod Balance
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Reworked Shadewood tree
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Reworked Void Grass
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Reworked Goblin AI
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Reworked Goblin Model From default Model to Humanoid, so they can hold items in hand
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Reworked Kunais's
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Reworked Item2DRenderer for better compatibility with other mods that can use it
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Reworked Sarcophagus
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Reworked Mannequin
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Reworked Accessories
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Reworked Spears
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Resprited Void stone
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Resprited Uncharged Shard
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Resprited Wicked Amethyst
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Resprited Wicked Amethyst Item
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Resprited Soul shard
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Resprited Cattail
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Resprited Bloodhound
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Resprited Murasama
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Resprited Yamato
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Resprited Shadewood Planks and related items
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Resprited Katana's
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Resprited Scythe's
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Renamed Uncharged Stone -> Uncharged Shard
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Renamed Soulstone -> Soul shard
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Renamed Amethyst (mod one btw) -> Wicked Amethyst
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Renamed Keyblocks to Umbral Blocks
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Prospectors pick now breaks ICE blocks much faster
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Server sided most of the particles
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Golden accessories makes Piglin neutral now
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Accessories will be damaged when player was attacked
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Goblins can take weapons to hand
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Goblins can spawn with weapons in hand with chance
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Necklaces will change their size depending on armor
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Fixed Misspells in Sounds tooltips
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Fixed Misspell in Jewelry JEI
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Fixed Coffe -> Coffee
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Fixed 1 pixel Y offset in jei
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Fixed Plants LootTable
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Fixed Baby Goblins
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Fixed Bug - Goblins tried to attack creative player when was hurt
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Fixed Bug - When multiple items were in cooldown, the sound would be very loud
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Fixed Bug - Necklaces now bigger than player 2'nd layer
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Fixed Entities attributes
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Fixed Crash - When HitResult.getType() was MISS game decides to crash (Blazereap)
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Fixed Server errors in KatanaItem and CorpsecleaverItem - Client sided a ClientConfig checking
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Fixed Server error - Cant call the "/valoria addPage/removePage" command
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Fixed Bug - Damage from Scythes / Katanas etc. damaged through armor and through FTB Chunks
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Fixed 1 pixel offset of Bloodhound icon in gui
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Fixed Mannequin visual bugs (First value to appear was 1 then the damage value, now its appears only as a damage value)
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Fixed Second gui slot in jei recipes
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Fixed Katana's dash - damaged through walls
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Fixed Flower pots offsets - yeah that was bug, not a feature :( but such a cool bug lol
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Fixed Katana's for double-clicking mouses
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Changed Stonecrusher recipe
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Changed opacity for Eternity appearing after Phantom ability
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Changed attributes maximum value (for vanilla armor atts) [May not work in some servers]
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Changed Aloe Bandage animations
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Changed Hitboxes for all modded entities (vanilla parity):
- Goblin: 0.5f, 1.3f -> 0.6f, 1.25f
- Mannequin: 1f, 2f -> 0.6f, 1.95f
- Draugr: 1f, 2f -> 0.6f, 1.95f
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Changed Chance of receiving a charge when hitting an Enemy with Infernal Sword 5% -> 10%
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Changed Chance of stunning the target when hitting with Club 5% -> 7%
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Changed Corpsecleaver to SwordItem, so it will support sword enchantments
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Changed HoundItem (Bloodhound sword) to SwordItem, so it will support sword enchantments
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Changed Sounds of abilities to new ones (Credit to Calamity mod <3)
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Changed Time in JEI recipes converted to seconds now
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Changed Block Tab sorting
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Changed Crypt LootTable
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Decreased Limestone spawn chance
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Decreased particles count (15 -> 4) when picking up Mannequin
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Decreased particles count (16 -> 3) after attacking Mannequin
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Updated forge version 1.20.1-47.2.0 -> 1.20.1-47.2.16
- Added Just Enough Effect Descriptions (JEED) Compat
- Fixed Effect coloring
- Changed Tipsy effect bonuses
- Alcohol now adds nausea to player
- Added Mead Bottle to tags - Alcohol, Bottle Drinks
- Removed Kvass from tag - Alcohol
- Resprited & Changed model of Elegant Pedestal
- Added Elegant Pedestal Recipe
- Redone Drinks Registers
- Added drinks a potion like tooltips
- Balance changes
- Changed Creative Tab Textures
- Changed Jeweler Table recipe (a little)
- Deleted Skully Pedestal (cuz its cringe tbh, most likely will be replaced with something nicer)
- Updated RU lang
- Updated ENG lang
- Fixed Jeweler table recipes JEI compat
- Added Animated progress arrow in jei
- Changed Voxel shape of Pedestal
- Fixed shadewood hanging sign
- Added most of blocks to vanilla tags
- Changed Hanging Shadewood sign texture
- Added Hanging Shadewood sign recipe
- Changed Decorated Bronze lamp model
- Changed Tomb model
- Changed Tomb texture
- Fixed Waterlogged state for Tomb
- Sorted JEI by Time of crafting
- Added New Blocks
- Fixed misspell: Vine -> Wine
- Fixed Overlay render layers
- Mod Blocks now work with Beacon
- Added new dungeon to oceans (A crystallized deep ruin that have drowned spawner inside but it cannot spawn with trident in hand)
- Changed Manipulator model & texture & Voxelshape
- Added Manipulator gui
- Redone Stone Crusher so its now json powered
- Did a smelting recipes for raw cobalt
- Pickaxe used in Crusher now will be damaged by 5 units
- Fixed a bug that item can disappear in pedestals, keg & crusher when inventory is full
- Added ephemarite gen (stone that can be crashed in crusher to get a rune with a chance)
- Decreased goblin spawn chance
- Keg now returns empty bottle if honey bottle is used, to take back honey from a keg you'll need the glass bottle
- Fixed dupe when keg wtih a drink's inside was broken it will drop these drink's so you'll dont need to collect these items with specific item
- Resprited armor models
- Fixed Server Crashing
- Added JEI compat
- Added Jewelry Recipes
- Fixed Keg Brewing Recipes
- Fixed Stonecrusher Item Rendering
- Added Recipes for most of Blocks
- Added Stonecutting recipes
- Resprited some of items
- Marked Lexicon for REDO (very wip thingie btw, all pages will be open until redo)
And more!