Valoria

Valoria

Mod

An RPG mod that aims to Magic, RPG, Adventure, themes currently in development but already having a tons of new content!

Client and server AdventureDecorationEquipmentFoodGame MechanicsMagic MobsSocialWorld Generation

2,408 downloads
61 followers
Created10 months ago
Updated2 months ago

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Public testing version of v6, if you found a bug, please report it here - Github

current changelog:

  • Optimized Quicksand Fog Rendering

  • Optimized CurioItemProperty

  • Optimized Infernal Sword

  • Optimized Scythe Items

  • Optimized Lexicon Page Item

  • Optimized Mannequin

  • Optimized Weapons abilities

  • Added functionality for ALL runes (finally did it lmao)

  • Added Jade compat

  • Added Compat for Enchantment Descriptions

  • Added 2 attributes to Prospectors pick

  • Added a new painting The Starry night by Vincent Van Gogh

  • Added Entities to vailla tags

  • Added cooldown for Phantom

  • Added ColorMapping for plants

  • Added Flammable to wooden blocks

  • Added Ores to forge tags

  • Added Shadewood branch

  • Added Void Taint

  • Added The Valoria Dimension:

    • Added Violet Sprout

    • Added Glow Violet Sprout

    • Added Glowfern

    • Added Voidvine

    • Added Void Serpents

    • Added Eye Stone

    • Added Eye Meat

    • Added Voidtaint Lantern

    • Added Abyssal Lantern

    • Added Void Taint

    • Added Deep Marble

    • Added Shadewood Branch

    • Added Dormant Crystals

    • Added Eye Chunk

    • Added Tainted Roots

    • Added Tainted Berries

    • Added Wicked Amethyst Gen

    • Added Dormant Crystals Gen

    • Added Gen to All plants from this World

    • Added Eldritch tree

    • Reworked Shadewood tree

    • 2 New biomes (Shadewood forest, Void Barren, Ecotone)

  • Added Fancy Shadewood Tree

  • Added Pearlium generation

  • Added Crystal disk generation

  • Added Modded Stone Variants to tag Stone Tool Materials

  • Added Animation to some blocks

  • Added Mod Armor to all Tags (Armors are trimmable now)

  • Added Armor Trims Materials

  • Added Bows zooming - thanks to MaxBogomol for the code <3

  • Added Vanishable to most of the items

  • Added Ukrainian lang

  • Added Swamp Wanderer (Redone him and added back to game)

  • Added Shadewood Boat

  • Added Shadewood Chest Boat

  • Added Elemental manipulator crafts

  • Added 2 new command's "addAllPages", "removeAllPages"

  • Added Necromancer

  • Added Undead

  • Added Description to scythes

  • Added Particles to Manipulator

  • Added Valoria ingots to forge tag #ingots

  • Added Shadewood Fence

  • Added Shadewood Fence Gate

  • Added Quark Compat

  • Added Building blocks for ephemarite (slabs, stairs, walls)

  • Added Void traps

  • Added Custom Arrows

  • Added Custom Bows

  • Added Umbral Activator block

  • Added Keg crafting recipe

  • Added Sword Actions to Katana's

  • Added Ambient Particles to some of items

  • Reworked keg a little

  • Reworked Keyblocks (Umbral Blocks)

  • Reworked Curio slot registry to newer system (Json based)

  • Reworked Curio items

  • Reworked Lexicon

  • Reworked Mod Balance

  • Reworked Shadewood tree

  • Reworked Void Grass

  • Reworked Goblin AI

  • Reworked Goblin Model From default Model to Humanoid, so they can hold items in hand

  • Reworked Kunais's

  • Reworked Item2DRenderer for better compatibility with other mods that can use it

  • Reworked Sarcophagus

  • Reworked Mannequin

  • Reworked Accessories

  • Reworked Spears

  • Resprited Void stone

  • Resprited Uncharged Shard

  • Resprited Wicked Amethyst

  • Resprited Wicked Amethyst Item

  • Resprited Soul shard

  • Resprited Cattail

  • Resprited Bloodhound

  • Resprited Murasama

  • Resprited Yamato

  • Resprited Shadewood Planks and related items

  • Resprited Katana's

  • Resprited Scythe's

  • Renamed Uncharged Stone -> Uncharged Shard

  • Renamed Soulstone -> Soul shard

  • Renamed Amethyst (mod one btw) -> Wicked Amethyst

  • Renamed Keyblocks to Umbral Blocks

  • Prospectors pick now breaks ICE blocks much faster

  • Server sided most of the particles

  • Golden accessories makes Piglin neutral now

  • Accessories will be damaged when player was attacked

  • Goblins can take weapons to hand

  • Goblins can spawn with weapons in hand with chance

  • Necklaces will change their size depending on armor

  • Fixed Misspells in Sounds tooltips

  • Fixed Misspell in Jewelry JEI

  • Fixed Coffe -> Coffee

  • Fixed 1 pixel Y offset in jei

  • Fixed Plants LootTable

  • Fixed Baby Goblins

  • Fixed Bug - Goblins tried to attack creative player when was hurt

  • Fixed Bug - When multiple items were in cooldown, the sound would be very loud

  • Fixed Bug - Necklaces now bigger than player 2'nd layer

  • Fixed Entities attributes

  • Fixed Crash - When HitResult.getType() was MISS game decides to crash (Blazereap)

  • Fixed Server errors in KatanaItem and CorpsecleaverItem - Client sided a ClientConfig checking

  • Fixed Server error - Cant call the "/valoria addPage/removePage" command

  • Fixed Bug - Damage from Scythes / Katanas etc. damaged through armor and through FTB Chunks

  • Fixed 1 pixel offset of Bloodhound icon in gui

  • Fixed Mannequin visual bugs (First value to appear was 1 then the damage value, now its appears only as a damage value)

  • Fixed Second gui slot in jei recipes

  • Fixed Katana's dash - damaged through walls

  • Fixed Flower pots offsets - yeah that was bug, not a feature :( but such a cool bug lol

  • Fixed Katana's for double-clicking mouses

  • Changed Stonecrusher recipe

  • Changed opacity for Eternity appearing after Phantom ability

  • Changed attributes maximum value (for vanilla armor atts) [May not work in some servers]

  • Changed Aloe Bandage animations

  • Changed Hitboxes for all modded entities (vanilla parity):

    • Goblin: 0.5f, 1.3f -> 0.6f, 1.25f
    • Mannequin: 1f, 2f -> 0.6f, 1.95f
    • Draugr: 1f, 2f -> 0.6f, 1.95f
  • Changed Chance of receiving a charge when hitting an Enemy with Infernal Sword 5% -> 10%

  • Changed Chance of stunning the target when hitting with Club 5% -> 7%

  • Changed Corpsecleaver to SwordItem, so it will support sword enchantments

  • Changed HoundItem (Bloodhound sword) to SwordItem, so it will support sword enchantments

  • Changed Sounds of abilities to new ones (Credit to Calamity mod <3)

  • Changed Time in JEI recipes converted to seconds now

  • Changed Block Tab sorting

  • Changed Crypt LootTable

  • Decreased Limestone spawn chance

  • Decreased particles count (15 -> 4) when picking up Mannequin

  • Decreased particles count (16 -> 3) after attacking Mannequin

  • Updated forge version 1.20.1-47.2.0 -> 1.20.1-47.2.16

  • Added Functional to Bloodsight monocle
  • Fixed Ephemarite boulders gen
  • Fixed Radius enchantment
  • Added tetra compat
  • Balance changes
  • Fixed Wine translate
  • Changed Ephemarite boulders gen
  • Changed Crypts gen
  • Added Just Enough Effect Descriptions (JEED) Compat
  • Fixed Effect coloring
  • Changed Tipsy effect bonuses
  • Alcohol now adds nausea to player
  • Added Mead Bottle to tags - Alcohol, Bottle Drinks
  • Removed Kvass from tag - Alcohol
  • Resprited & Changed model of Elegant Pedestal
  • Added Elegant Pedestal Recipe
  • Redone Drinks Registers
  • Added drinks a potion like tooltips
  • Balance changes
  • Changed Creative Tab Textures
  • Changed Jeweler Table recipe (a little)
  • Deleted Skully Pedestal (cuz its cringe tbh, most likely will be replaced with something nicer)
  • Updated RU lang
  • Updated ENG lang
  • Fixed Jeweler table recipes JEI compat
  • Added Animated progress arrow in jei
  • Changed Voxel shape of Pedestal
  • Fixed shadewood hanging sign
  • Added most of blocks to vanilla tags
  • Changed Hanging Shadewood sign texture
  • Added Hanging Shadewood sign recipe
  • Changed Decorated Bronze lamp model
  • Changed Tomb model
  • Changed Tomb texture
  • Fixed Waterlogged state for Tomb
  • Sorted JEI by Time of crafting
  • Added New Blocks
  • Fixed misspell: Vine -> Wine
  • Fixed Overlay render layers
  • Mod Blocks now work with Beacon
  • Added new dungeon to oceans (A crystallized deep ruin that have drowned spawner inside but it cannot spawn with trident in hand)
  • Changed Manipulator model & texture & Voxelshape
  • Added Manipulator gui
  • Redone Stone Crusher so its now json powered
  • Did a smelting recipes for raw cobalt
  • Pickaxe used in Crusher now will be damaged by 5 units
  • Fixed a bug that item can disappear in pedestals, keg & crusher when inventory is full
  • Added ephemarite gen (stone that can be crashed in crusher to get a rune with a chance)
  • Decreased goblin spawn chance
  • Keg now returns empty bottle if honey bottle is used, to take back honey from a keg you'll need the glass bottle
  • Fixed dupe when keg wtih a drink's inside was broken it will drop these drink's so you'll dont need to collect these items with specific item
  • Resprited armor models
  • Fixed Server Crashing
  • Added JEI compat
  • Added Jewelry Recipes
  • Fixed Keg Brewing Recipes
  • Fixed Stonecrusher Item Rendering
  • Added Recipes for most of Blocks
  • Added Stonecutting recipes
  • Resprited some of items
  • Marked Lexicon for REDO (very wip thingie btw, all pages will be open until redo)

And more!

Fixed crypt generation and did some funny things with radius weapons also added an enchant which multiplies the radius!

Fixed a bug - blocks was unbreakable


Project members

IriDark

Owner


Technical information

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