**Requires Tridot - 1.20.1-1.0.114
**# Added
-
Wicked Amethyst block uncrafting recipe
-
Soul Shard block uncrafting recipe
-
Uncharged Shard block uncrafting recipe
-
Added Description to Gaib Roots
-
Added Ephemarite, stone cutting recipe from Ephemarite Low
-
Added extra Limestone, stone cutting recipes
-
Added Unstable Core
-
Added Page uncrafting recipe to Paper
-
Added animations to Harmony Heart, Devil Heart, Medicated Harmony Heart, Medicated Devil Heart
-
Added particles to Elemental Charm
-
Added Tinting to Aloe
-
Added growing small bushes of Aloe near Tall Aloe
-
Added Obscure Tooltips Compat
-
Added Spider Chitin
-
Added Icy Scythe Skin
-
Added Lotus Scythe Skin
-
Added Boss Trophies
-
Added Elemental Damage System
-
Added Target Dummy Compat
-
Added Devil Meat
-
Added Stone Crusher JEI Description
-
Added Stone Crusher Codex Page
-
Added Magmatic Halls Dungeon
-
Added Sapphire Geode
-
Added Black Gold block
-
Added Brick recipe from smelting Rune in Kiln
-
Added King Crab
-
Added Crab Shell
-
Added Crab Claw
-
Added Crawhook
-
Added Crab Buckler
-
Added Crab Legs
-
Added Cooked Crab Legs
-
Added Nature Crossbow
-
Added Aquarius Crossbow
-
Added Infernal Crossbow
-
Added Void Crossbow
-
Added Phantasm Crossbow
-
Added Corrupted Well Structure (Built and suggested by Auriny)
-
Added Flesh Altar Structure (Built and suggested by Auriny)
-
Added Nihility Meter
-
Added Nihility Monitor
-
Added Void Crystal Talisman
-
Added Draugr Shield
-
Added Soul Infuser
-
Added Vanilla changes config cause of changing vanilla shield behaviour
-
Added Rot
- Non-valoria food will rot on dimension changing to Valoria.
-
Added Cleansing Vial
-
Added Cleansing Flask
-
Added Cleansing Elixir
-
Added Healing Vial
-
Added Healing Flask
-
Added Healing Elixir
-
Added Hard Workbench
-
Added Fallen Collector Armor (Was a skin previously)
-
Added Cobalt Multi Tool
-
Added Ethereal Multi Tool
-
Added Crimtane Multi Tool
-
Added Jade Multi Tool
-
Added Nature Multi Tool
-
Added Depth Multi Tool
-
Added Infernal Multi Tool
-
Added Void Multi Tool
-
Added Double Void Vine
-
Added Texture Variants for some Blocks and Plants
-
Added Extra generation features
-
Added tags
#valoria:spears #valoria:katanas #valoria:throwables #valoria:scythes #valoria:rapiers #valoria:multi_tools
-
Added new 2 item tabs: Valoria Tools, Valoria - Consumables
-
Added new Gamerule
valoria:foodRot
, default: true — non-valoria dimension food will rot on teleporting to Valoria
Fixed
- Fixed Arrow desync
- Fixed duping of resources using minions
- Fixed BlazeReap
- Fixed Enchantments Compatibility
- Fixed an issue where weapon abilities could harm players in PvE areas
- Fixed Magma Sword charging
- Crimtane Armor can be trimmed now
- Fixed Keg taking out 2 items from player
- Fixed ItemBorders crashing
- Fixed Hit Effect Applying
- Fixed Soul Collector
- Fixed Drinks Saturation
- Fixed Cup and Bottle Waterlog
- Fixed Potted Dreadwood sapling model
- Fixed Codex Inversed Drag
- Fixed Fire inflicting accessories can set on fire mobs using projectiles
- Fixed Idle Animations of Entities
- Fixed Void Grass dropping Void Stone on breaking with Silk touch
- Fixed Manipulator Random Loss of Cores on reload
- Fixed Bugged Rune of Curses description
- Fixed Pearlium Tags
- Fixed Reinforced Meat Pillar Tags
- Fixed Cysts trying to spawn entities is Peaceful
- Fixed Void Sand (Partially)
- Fixed Crash in Codex when pressing Down Arrow or Left Arrow keys
Changes
- Reworked Armor Effects
- Reworked Shadewood Branch
- Inversed mouse scrolling in Codex
- Black Gold recipe is now shapeless
- Medicated Devil Heart recipe is now shapeless
- Medicated Harmony Heart recipe is now shapeless
- Magmatic Gauntlet recipe is now shapeless
- Magmatic Vambrace recipe is now shapeless
- Removed Armor breaking of effect applying
- Resprited Aloe, Small Aloe
- Resprited Void Brick
- Resprited Cracked Void Brick
- Resprited Chiseled Void Brick
- Resprited Chiseled Void Bricks
- Changed Rarity of Spider items
- Spider Armor is now crafted from Spider Chitin
- Changed Valoria Portal Frame Model
- Sorted Block Item Tab
- Added Fire Texture back on Infernal Ingot (was asked by a community to revert this change)
- Changes Shield rotations
- Reworked Shields
- Changed Structure chances, more frequent small structures
- Reduced Cyst particles
- Changed Void Sand Update Delay
- Tinkerer’s table is hidden now (will be deleted or reworked)
- Changed Samurai Armor model
- Changed Phantasm Armor model
- Reworked Item Descriptions
- Reworked Bossbars
Rebalanced
- Rebalanced Food
- Rebalanced Flesh Sentinel loot
- Rebalanced Corrupted loot
- Rebalanced Fortress loot
- Rebalanced Pot LootTable
- Rebalanced Long Pot LootTable (buff)
- Rebalanced CryptPot LootTable (buff)
- Rebalanced Ephemarite LootTable (buff)
- Rebalanced Ephemarite Low LootTable (buff)
- Rebalanced Dirt Geode LootTable (buff)
- Rebalanced Stone Geode LootTable (buff)
- Rebalanced Crypt Archaeology LootTable (buff)
- Nerfed Rune Amount in LootTables
- Nerfed Renewal
- Nerfed Exhaustion
- Nerfed Wicked Crystal Minions damage — 8 → 6
- Nerfed Wicked Crystal Minions projectile velocity — 1.85 → 1.25
- Crystallized deep ruins more frequent now
- Decreased Aloe generation
Requires Tridot - 1.20.1-1.0.54
Added
- Added Warden Skin for Scythe
Fixed
- Prevent multiple bosses from being summoned at the same altar (nearby)
- Fixed Crash on mouse scroll in Book gui
Changes
- Rebalanced Experience reward from smelting bricks
- Rebalanced Nature gift dropping from Dryador treasure bag
- Rebalanced Ent LootTable
- Rebalanced Devil LootTable
Requires Tridot - 1.20.1-1.0.50
Added
- Added Translation keys to Dreadwood
- Added Description to Bandages
- Added Pixie summon book to Dryador Treasure Bag
- Added Ability to Phantasm Bow
- Added Update Checker
- Added Page opening through item in Codex
Fixed
- Fixed Dreadwood Hanging sign
- Fixed bug when Bleeding damaged the player ignoring immunity
- Fixed Arrows hit sync
- Fixed Arrows causing massive lags underwater / on bubble columns
- Fixed Bug when opening Keg Screen, block / item was used.
Changes
- Reworked Item Tiers
- Jade ore, Picrite Jade ore and Pyratite ore can be gathered with cobalt+ tier
- Reworked Soul Collector a bit
- Halloween Items now receiving extra souls on kill
- Changed Corrupted Particles
- Crimtane Armor now applies Exhaustion to target with 25% chance
- Rebalanced Void Scythe
- Improved most of tooltips
- Improved homing movement in Soul Arrow
- Cobalt spawns in size up to 4 blocks
- Codex changes and improvements
Requires Tridot - 1.20.1-1.0.46
Added
- Added Corrupted
- Added Flesh particles
- Added Dreadwood set
- Added Pull Towards Attack for Wicked Crystal
Fixed
- Fixed Air dashing using Scythes
- Fixed Gaib Roots Generation
- Fixed Aloe Generation
- Fixed Dryador Animations
Changes
- Wicked Crystal changes:
- Lifetime of Crystal minions was changed from 325 → 375
- Radial Attack distance was decreased to 6
- Radial Attack Crystal count was changed from 10 → 12
- Crystal Storm Attack spread was changed from 4 → 6
- Crystal Storm Attack speed was changed from 0.4 → 0.3
- Crystal Rain Attack count was changed from 32 → 45
- Crystal Rain Attack spawn height was changed from 4 → 2
Requires Tridot - 1.20.1-1.0.44
Added
- Added new page to Codex describing receiving of new pages
- Added description to Spectral Blade
- Added description to Corpsecleaver
- Added description to Shurikens
- Added description to Coral Reef
- Added description to Beast Scythe
- Added description to Pyratite Spear
- Added description to Pyratite Armor
- Added new painting called Mountain Landscape
Fixed
- Fixes incorrect mood sound id in biomes
- Fixed Soul Collector disappearing on full inventory
- Fixed Toast centering
- Fixed Wicked Crystal Phase transition
- Fixed Valoria Teleporter position
Changes
- Page toast are being updated now
- Reworked Page toast
- Changed Skin trims and Skin fragments description
- Follow range of Shadewood spiders was decreased from 20 to 18
Requires Tridot - 1.20.1-1.0.44
Added
- Added Pyratite ore Smelting recipe
- Added Pyratite ore Blasting recipe
- Added Jade ore Smelting recipe
- Added Jade ore Blasting recipe
- Added Picrite Jade ore Smelting recipe
- Added Picrite Jade ore Blasting recipe
- Added Dormant Crystals Smelting recipe
- Added Dormant Crystals Blasting recipe
- Added Extra hints to Codex
- Added Bloodsight Monocle repairing recipe
- Added Arrow dispensing behaviour
- Added Unlocked page tooltip
- Added Crypt map dropping from Sorcerers at night
- Added Experience dropping from Bosses
- Added Idle sounds to Troll
- Added Death sounds to Troll
- Added Jade Armor trim material
- Added Pyratite Armor trim material
- Added Crimtane Armor trim material
- Added Ethereal Armor trim material
- Added Black Gold Armor to Trimmable Armors
Fixed
- Fixes in Russian language suggested by Auriny
- Fixed Crit percent display in non-English locales
- Fixed Player had a way to equip lesser and default rune of the same type
- Fixed Player was able to put a whole stack into Pedestals
- Fixed Tridot Loot Conditions preventing events from starting
- Fixed Devil spawning on Nether Wart
- Fixed Output duping in Keg
Changes
- Rebalanced Samurai Belt
- Rebalanced Talismans
- Reworked runes
- Rare items such as Hearts or Elemental crystal has it’s own loot pool now
- Rebalanced Ent and Devil LootTable, chances are much higher now (again)
- Inversed mouse scrolling in the Codex
- Reworked Wicked Crystal LootTable, divided some items to sequence of pools
- Reworked Dryador LootTable, divided some items to sequence of pools
- Reworked Necromancer LootTable, divided some items to sequence of pools
- Reworked Corrupted Troll LootTable, much higher chance to get a Void key
- Reworked Scourge LootTable, much higher chance to get a Oceanic Shell
- Reworked Swamp Wanderer LootTable, much higher chance to get a Oceanic Shell
- Rare items including Hearts, Elemental crystal and that sorta stuff applies to looting chance modifier
- Reworked LootTables
- Removed shadow from Wicked Crystal (Suggested by Auriny)
- Reworked Troll sounds
Requires Tridot - 1.20.1-1.0.43
Added
- Added Crimtane Armor Recipe
Fixed
- Elemental arrows were unable to use
- Nature Arrow recipe has been fixed
- Russian translate changes suggester by Auriny
- Crash while loading the game in big modpacks
Changes
- Arrows crafting recipe has been changed and balanced
- Glaive recipe has been balanced
- Rebalanced Cobalt
- Ents are neutral mobs now
Requires Tridot - 1.20.1-1.0.42
Added
- Added new Trades for Villagers
- Added Crimtane
- Added Screenshake to Throwable bombs
- Added Uncrafting recipe of Ancient Ingot
- Added Samurai Kunai Recipe
- Added Glaive Recipe
- Added Shurikens
- Added Progression tracking
- Added Jade Recipes
- Added
*SHOW_TOASTS
to client config* - Added Recipes to Arrows
- Added Extra items to Wicked Crystal LootTable
- Added Elemental Arrows
- Added Elemental Spears
- Added Crypt Archaeology LootTable
Fixed
- Fixed: Gaib Roots now check both of blocks to spawn
- Fixed: Bombs now discards when hits Entities
- Fixed Screenshake after explosions
- Fixed Glaive tooltip, glaive cant be thrown!
- Fixed Spectral Blade stucking in new chunks
- Fixed Bronze Items now repairs with Bronze Ingot
- Fixed Goblin Item in Hand offset
- Fixed Goblin Idle Animation
- Fixed Rendering issues in Jewelry bag
- Fixed Lags caused by falling sand in Valoria
- Fixed Bug where all crystal shards were consumed on thrown
- Fixed Jade Ore
- Fixed Various crashes
Changes
- Reduced spawning chance of Gaib Roots
- Changed Rarity of Accessories
- Resprited Elemental Cores
- Resprited Elemental Ingots
- Renamed Archaeology Table to Tinkerers Workbench
- Changed recipe of Silken Kunai
- Rebalanced Kunai’s
- Kunai’s are stackable now
- Changed Trail for Soul Arrow
- Gunpowder charges crafted changed: 2 → 4
- Reworked Lexicon → Codex
- Resprited Ancient Shard
- Resprited Ancient Ingot
- Resprited Jade
- Changed LootTables
- Bow of Darkness now shoot Wicked Arrows
Translations
- Polish Translation
- Ukrainian Translation
- Improved Russian Translation
Fixed
- Fixed Cryptic Altar Rendering
- Fixed
LootItem
, now depends on Player Luck - Fixed bug when Cryptic Altar consumes a whole stack
- Fixed Treasure bag spawning position
- Fixed Necromancer’s Movement
- Fixed Necromancer Crypt Pools
- Fixed Infernal Items Sorting in Creative Tab
- Fixed Cryptic altar is unbreakable now
- Fixed Phantom cooldown
- Fixed Bossbar rendering
- Fixed Cobalt LootTable
- Fixed Black Gold Ingot Recipe
- Fixed Jeweler Translate
- Fixed Zombie Villager Jeweler
- Fixed Crashing when using an item with a Stun effect
- Fixed Crafting stations drops
- Fixed Stun
- Fixed Necromancer Music Disc
- Fixed Ephemarite LootTables
- Fixed Void taint tinting model
- Fixed Deepslate cobalt ore drops Sapphire ore
- Fixed Crash on using Jewelry Bag
- Fixed Armor model rendering with custom model skins
- Fixed Blood Veins
- Fixed Rune of Accuracy
- Fixed Devil Spawn
- Fixed Shadewood Spiders Spawn
Gamerules
- Added
valoria:disableBossDungeonGriefing
- disables block breaking / placing, in boss dungeons - Added
valoria:trapActivating
- disables trap activating
Added
- JEI Compat Changes
- Jer Compat
- Added Ethereal Items Recipes
- Added Crystal Blocks
- Added Wicked Crystal (Boss)
- Added Crystals
- Added Ent
- Added Pot generation chance configuration
- Added Elemental Crystal
- Added Elemental Manipulator Recipe
- Added Armor Template (For elemental progression)
- Added Leather Belt Recipe
- Added Amethyst Gem Recipe
- Added Kiln
- Added Ancient Stone set
- Added Ancient Geode
- Added Lesser Runes
- Added Crypt Map Trading (Tier 2)
- Added Necromancer Crypt Map Trading (Tier 3)
- Added Shadewood tree Root’s Generation
- Added Eldritch tree Root’s Generation
- Added Void Shore BIome
- Added Void Peaks Biome
- Added Void Hills Biome
- Added Void Desert Biome
- Added River Biome
- Added Void Sand
- Added Void Sandstone
- Added Void Cut Sandstone
- Added Void Chiseled Sandstone
- Added Smooth Void Sandstone
- Added Pyratite Crystal Generation
- Added Sounds to Sorcerer
- Added Runic Dust
- Added Runes Recipes
- Added JEI informations
- Added Scourge
- Added Exhaustion Effect
- Added Renewal Effect
- Added Maggots
- Added Zombie transformation to Swamp Wanderer in Swamps
- Added Ethereal Armor
- Added Marsh Armor
- Added Marsh Cloth
- Added KubeJS Compat
- Added Boss Configs
- Added Nuggets (Bronze, Cobalt, Black Gold)
- Added Devil’s Heart
- Added Harmony Heart
- Added Bandage
- Added Medicated Devil Heart
- Added Medicated Harmony Heart
- Added Elemental Charm
- Added Skeletal Vambrace
- Added Magmatic Vambrace
- Added Magmatic Gauntlet
- Added Cobbled Shale Bricks
- Added Cobbled Shale Spikes Trap
- Added Cobbled Shale Firecharge Trap
- Added Wicked Fortress
- Added extra durability to Accessories
- Added Tooltips to Pickaxes (Proposed by players)
- Added Iron Ring Amber Recipe
- Added Pyratite Arrow
- Added Pyratite Armor
- Added Custom model to Infernal, Void, Phantasm Armors
- Added Offsets to Bottles and Cups
- Added Offsets to Pots
- Added Dryador (Boss)
- Added Pixie
- Added Pyratite Crystal gen
- Added Gaib Roots Gen
- Added Sounds to Devils
- Added Crown of Harmony
- Added Descriptions to some of items
Removal
- Removed Drink related achievements
- Removed Spider Eggs
Changes
- Changed Boss Music to Music category from Hostile
- Changed Dungeon Music to Music category from Ambient
- Necromancer Treasure bag now has 2 rolls ( <3 Auriny and your Luck )
- Necromancer now hurts player depending on health rather than static 15
- Changed Cobalt Ore, generated count 2 → 8
- Nerfed Necromancer Crypt LootTable:
- Runes generated from (min: 2, max: 6) → (min: 0, max: 3);
- Raw Cobalt generated from (min: 1, max: 6) → (min: 1, max: 4);
- Removed Trash
- Removed Trash from Crypt LootTable
- Removed Fall damage from Devils
- Removed Lexicon Trading from Cartographer
- Moved Percent Armor Bar
- Necromancer no longer check for the Day condition
- Undeads now ignore damage from Necromancer
- Nerfed Silken Wakizashi - 3 Dash Dist. → 1.5 Dash Dist.
- Nerfed Necromancer
- Reduced Goblin spawn chance
- Optimized Sorcerer Spell
- Reduced Pot spawn chance
- Buffed Runes
- Switched to Overwold Biome Generation
- Rebalanced Villager Trades
- Rebalanced Armors
- Changed sounds
- Count of amber ore changed from 5 to 3
- Count of sapphire ore changed from 4 to 3
- Size of ruby ore changed from 2 to 4
- Goblins now drop Bronze nuggets, ingot will be a rare drop
- Traps can be activated be an Item
- Elemental Manipulator saves item enchantments
- Changed Sorcerer Spell Color to Brown
- Buffed Sorcerer
- Changed crafting time of Jewelry Recipes
- Reworked Percent Armor
- Reworked Tipsy effect
- Reworked Pyratite Spear
- Reworked Manipulator
- Nerfed Bleeding a bit
- Bleeding enchantment now compatible with Sharpness
- Rebalanced Items
- Bonemeal now can be used on Aloe and Gaib Roots
Fixed
- Fixed missing particles in Abyssal Glowfern
- Fixed mischeck of large model in Wraith katana and Wakizashi, which caused missing model
- Fixed missing sounds
- Fixed crashing issues
- Fixed server crash when using Beast Scythe
- Fixed render types in bottles and cups
- Fixed Elemental Manipulator particles
- Fixed miss-texture of Polished Deep Marble
- Fixed Corpsecleaver healing
- Fixed bug where some of the Necromancer's spells were interruptible
- FIxed Rendering of Blazereap Overlay
- Fixed
Unknown recipe category: [!!!com.mojang.logging.LogUtils$1ToString@aa0770f=>java.lang.NullPointerException
- Fixed and Optimized Bomb’s
- Fixed model mismatch in Mossy pots
- Fixed a bug where katanas without a large model couldn't receive skins
- Fixed https://github.com/IriDark/Valoria/issues/16
- Fixed https://github.com/IriDark/Valoria/issues/19
- Fixed https://github.com/IriDark/Valoria/issues/20
- Fixed https://github.com/IriDark/Valoria/issues/21
- Fixed https://github.com/IriDark/Valoria/issues/22
- Fixed https://github.com/IriDark/Valoria/issues/23
- Fixed https://github.com/IriDark/Valoria/issues/25
- Fixed https://github.com/IriDark/Valoria/issues/27
- Fixed https://github.com/IriDark/Valoria/issues/28
- Fixed https://github.com/IriDark/Valoria/issues/29
- Fixed Phantom ability
- Fixed Projectiles
- Fixed Crypt generation
- Fixed
CrushableBlockEntit
non-Thread safe crash - Fixed FireTrap Particles
- Fixed Crashing when equipping non-armor items with some of Valoria Armor
Caused by: java.lang.ClassCastException: class net.minecraft.world.item.StandingAndWallBlockItem cannot be cast to class net.minecraft.world.item.ArmorItem (net.minecraft.world.item.StandingAndWallBlockItem and net.minecraft.world.item.ArmorItem are in module
- Fixed Armor Trims
Added
- Added Day & Night Cycle to Valoria
- Added Infernal Spear
- Added Jeweler Profession
- Added Loop Sound for Elemental Manipulator
- Added Meat content that includes:
- New Mob - Flesh Sentinel
- New Item
- New Block types
- New Biome
- New Cave biome
- Added Flowers to
replaceables
tags - Added
Shadewood Branch
Generation - Added leaf vine decoration to
Fancy Shadewood Tree
- Added Glow layer for Dormant Crystals
- Added Bag opening sound
- Added Corrupted Troll
- Added Bossbar to Necromancer
- Added Biome and Panorama Music
- Added Spider Armor
- Added Dash Enchantment
- Added Overdrive Enchantment
- Added Necromancer Treasure Bag
- Added Functionality to Archaeology Table
- Added Relic Gold
- Added Empty Totem | Winglet | Gazer
- Added Skin fragments
- Added Ancient Shard
- Added Samurai Belt
- Added Succubus spawn
- Added Bronze Item tier
- Added Necromancer’s Crypt
- Added Necromancer Summonable - Necromancer’s Grimoire
- Added Cryptic Altar
- Added Ethereal Items (Pre-nether items dropped from Necromancer boss)
- Added Sorcerer
Changed
- Increased spawn rate of Shadewood Spiders
- Replaced Skeletons with Trolls in Shade Forest
- Tagged all the biomes
- Updated some structures and added processors to them
- Balance changes
- Changed foliage color in Shade Forest
- Reworked Loot Dropping items
- Reworked Succubus and renamed to Devil
- Plants are glowing brighter now
- Traps cant be activated on Peaceful difficulty (QoL)
Resprited
- Resprited Corpsecleaver
- Resprited Meat Block
- Resprited Eye Meat
Technical changes
- Updated JEI to 15.20.0.105
- Lang cleanup | Improved some langs
- Optimized some Loottables
- Reworked Registration of Blocks
THAT'S NOT A FULL RELEASE OF 0.6.4b
Fixed
- Fixed missing particles in Abyssal Glowfern
- Fixed mischeck of large model in Wraith katana and Wakizashi, which caused missing model
- Fixed missing sounds
- Fixed crashing issues
- Fixed server crash when using Beast Scythe
- Fixed render types in bottles and cups
- Fixed Elemental Manipulator particles
- Fixed mistexture of Polished Deep Marble
- Fixed Corpsecleaver healing
- Fixed bug where some of the Necromancer's spells were interruptible
- FIxed Rendering of Blazereap Overlay
- Fixed
Unknown recipe category: [!!!com.mojang.logging.LogUtils$1ToString@aa0770f=>java.lang.NullPointerException
- Fixed and Optimized Bomb’s
- Fixed model mismatch in Mossy pots
- Fixed a bug where katanas without a large model couldn't receive skins
- Fixed https://github.com/IriDark/Valoria/issues/16
- Fixed https://github.com/IriDark/Valoria/issues/19
- Fixed https://github.com/IriDark/Valoria/issues/20
- Fixed https://github.com/IriDark/Valoria/issues/21
- Fixed https://github.com/IriDark/Valoria/issues/22
- Fixed https://github.com/IriDark/Valoria/issues/23
Added
- Added Jeweler Profession
- Added Loop Sound for Elemental Manipulator
- Added Meat content that includes:
- New Mob - Flesh Sentinel
- New Item
- New Block types
- New Biome
- New Cave biome
- Added Flowers to
replaceables
tags - Added
Shadewood Branch
Generation - Added leaf vine decoration to
Fancy Shadewood Tree
- Added Glow layer for Dormant Crystals
- Added Bag opening sound
- Added Corrupted Troll
- Added Bossbar to Necromancer
- Added Biome and Panorama Music
- Added Spider Armor
- Added Dash Enchantment
- Added Overdrive Enchantment
- Added Necromancer Treasure Bag
- Added Functionlity to Archaeology Table
- Added Relic Gold
- Added Empty Totem | Winglet | Gazer
- Added Skin fragments
- Added Ancient Shard
- Added Samurai Belt
- Added Succubus spawn
Changed
- Increased spawn rate of Shadewood Spiders
- Replaced Skeletons with Trolls in Shade Forest
- Tagged all the biomes
- Updated some structures and added processors to them
- Balance changes
- Changed foliage color in Shade Forest
- Reworked Loot Dropping items
- Plants are glowing brighter now
Resprited
- Resprited Corpsecleaver
- Resprited Meat Block
- Resprited Eye Meat
Technical changes
- Updated JEI to 15.20.0.105
- Lang cleanup | Improved some langs
- Optimized some Loottables
- Reworked Registration of Blocks
Fixed
- Fixed missing particles in Abyssal Glowfern
- Fixed mischeck of large model in Wraith katana and Wakizashi, which caused missing model
- Fixed missing sounds
- Fixed crashing issues
- Fixed server crash when using Beast Scythe
- Fixed render types in bottles and cups
- Fixed Elemental Manipulator particles
- Fixed mistexture of Polished Deep Marble
- Fixed Corpsecleaver healing
- Fixed bug where some of the Necromancer's spells were interruptible
- FIxed Rendering of Blazereap Overlay
- Fixed
Unknown recipe category: [!!!com.mojang.logging.LogUtils$1ToString@aa0770f=>java.lang.NullPointerException
- Fixed and Optimized Bomb’s
- Fixed model mismatch in Mossy pots
- Fixed a bug where katanas without a large model couldn't receive skins
Added
- Added Jeweler Profession
- Added Loop Sound for Elemental Manipulator
- Added Meat content that includes:
- New Mob - Flesh Sentinel
- New Item
- New Block types
- New Biome
- New Cave biome
- Added Flowers to
replaceables
tags - Added
Shadewood Branch
Generation - Added leaf vine decoration to
Fancy Shadewood Tree
- Added Glow layer for Dormant Crystals
- Added Bag opening sound
- Added Corrupted Troll
- Added Bossbar to Necromancer
- Added Biome and Panorama Music
- Added Spider Armor
- Added Dash Enchantment
- Added Overdrive Enchantment
- Added Necromancer Treasure Bag
- Added Functionlity to Archaeology Table
- Added Relic Gold
- Added Empty Totem | Winglet | Gazer
- Added Skin fragments
- Added Ancient Shard
- Added Samurai Belt
- Added Succubus spawn
Changed
- Increased spawn rate of Shadewood Spiders
- Replaced Skeletons with Trolls in Shade Forest
- Tagged all the biomes
- Updated some structures and added processors to them
- Balance changes
- Changed foliage color in Shade Forest
- Reworked Loot Dropping items
- Plants are glowing brighter now
Resprited
- Resprited Corpsecleaver
- Resprited Meat Block
- Resprited Eye Meat
Technical changes
- Updated JEI to 15.20.0.105
- Lang cleanup | Improved some langs
- Optimized some Loottables
Changelog v0.6.2 - v0.6.3b
-
Now Valoria requires Fluffy Fur
-
Fixed Shade Blossom Bandage Recipe
-
Fixed Unable to load model: 'minecraft:item/pick_crushing_0' referenced from: valoria:prospectors_pick#inventory: java.io.FileNotFoundException: minecraft:models/item/pick_crushing_0.json Unable to load model: 'minecraft:item/pick_crushing_2' referenced from: valoria:prospectors_pick#inventory: java.io.FileNotFoundException: minecraft:models/item/pick_crushing_2.json Unable to load model: 'minecraft:item/pick_crushing_1' referenced from: valoria:prospectors_pick#inventory: java.io.FileNotFoundException: minecraft:models/item/pick_crushing_1.json
-
Fixed Couldn't load tag minecraft:impact_projectiles as it is missing following references: valoria:poisoned_kunai (from main) Couldn't load tag valoria:smoke_particle as it is missing following references: valora:infernal_core (from main)
-
Fixed Cattail generation
-
Fixed Pot generation
-
Fixed Server Crashing
-
Fixed Goblin Animations
-
Fixed Pot Item Models
-
Fixed Smoke Particles
-
Fixed Necromancer Particles
-
Fixed bug that coffee can be stacked up to 1646
-
Fixed bug that Murasama wasn't based on "dash_distance" attribute
-
Fixed Possible Server Crashing
-
Fixed Undead moving AI
-
Fixed Loyalty on Spears (Returned item removes all enchantments)
-
Fixed Glover Rendering
-
Fixed Valoria Portal Frames
-
Fixed Piercing
-
Fixed Spears Rotations
-
Fixed a bug that projectiles can damage through FTB Chunks privates
-
Fixed a bug that Rune of cold hasn't helped from other cold sources than Powder Snow
-
Fixed a bug that putting a Shard into a Void Pillar causes a server crashing
-
Fixed a small offset of placed items on Jewelry table
-
Nerfed Rune's
-
Buffed Silken Kunai
-
Added Suspicious Ice generation
-
Added Suspicious Iceberg generation
-
Added Experience drop from Mobs
-
Added Trolls
-
Added Succubus
-
Added Epic Fight compat (will be released as datapack, later maybe as mod that will fix some issues with abilities of modded weapons and maybe curios)
-
Added Crypt Lantern
-
Added Sake to Creative Tab
-
Added Tomb variations
-
Added Pyratite block and Crystal
-
Added Silk touch drops to Crystals
-
Added Goblin Model Configuration
-
Added "in-hand" Models to Katanas (Contributed by Kerdo)
-
Added Crypt Pots (Contributed by Kerdo)
-
Added Halloween Items
-
Added Functionality to Soul Collector
-
Added Custom Panorama
-
Added Glow Layer to some Blocks and Items
-
Added GUI to Kegs
-
Added Sounds to Kegs
-
Added Devourer spawn ability to Beast Scythe
-
Added Bows tooltips
-
Added Sound to Tombstone
-
Added More Biomes to Valoria Dimension
-
Added way to obtain Pearlium
-
Added own LootTable to Crystallized Deep Ruins
-
Added Elemental Smithing Templates
-
Added Shader Rendering to Valoria Portal (Thanks to MaxBogomol for helping)
-
Added Skins
-
Deleted Geodites (Drops moved to ephemarite)
-
Deleted Void Crystal
-
Deleted "needs_iron_tool" tag (unused)
-
Optimized Katanas
-
Optimized Murasama
-
Reworked Goblins
-
Reworked Scythes
-
Reworked Katanas
-
Reworked Murasama
-
Reworked Overlay Rendering
-
Reworked Overlay items
-
Reworked Bleeding FX
-
Reworked Kegs
-
Reworked Projectiles
-
Reworked Necromancer Fangs -> Devourer
-
Reworked Bows
-
Reworked Elemental Progression
-
Decreased amount of bones dropped from Goblins
-
Decreased Cooldown time for Scythes from 100 to 75, if no one was hit to 15
-
Decreased Droprate of Gunpowder in Ephemarite crushing
-
Decreased Droprate of Geodes from Ephemarite mining
-
Buffed Katanas
-
Katanas cant be used in offhand now (Causes to many troubles lol)
-
Changed Item Tabs Sorting
-
Changed Tipsy effect balance
-
Drinks are placeable now
-
Drinks are stackable up to 64 now
-
Animated Goblins
-
Resprited all the drinks
-
Resprited Cobalt Ingot
-
Resprited Bow of Darkness
-
Updated to Forge 47.2.20
Changelog v0.6.2
-
Fixed Shade Blossom Bandage Recipe
-
Fixed Unable to load model: 'minecraft:item/pick_crushing_0' referenced from: valoria:prospectors_pick#inventory: java.io.FileNotFoundException: minecraft:models/item/pick_crushing_0.json Unable to load model: 'minecraft:item/pick_crushing_2' referenced from: valoria:prospectors_pick#inventory: java.io.FileNotFoundException: minecraft:models/item/pick_crushing_2.json Unable to load model: 'minecraft:item/pick_crushing_1' referenced from: valoria:prospectors_pick#inventory: java.io.FileNotFoundException: minecraft:models/item/pick_crushing_1.json
-
Fixed Couldn't load tag minecraft:impact_projectiles as it is missing following references: valoria:poisoned_kunai (from main) Couldn't load tag valoria:smoke_particle as it is missing following references: valora:infernal_core (from main)
-
Fixed Cattail generation
-
Fixed Pot generation
-
Nerfed Rune's
-
Buffed Silken Kunai
-
Added Suspicious Ice generation
-
Added Suspicious Iceberg generation
-
Added Experience drop from Mobs
-
Added Trolls
-
Added Succubus
-
Added Epic Fight compat (will be released as datapack, later maybe as mod that will fix some issues with abilities of modded weapons and maybe curios)
-
Added Crypt Lantern
-
Added Sake to Creative Tab
-
Changed Tipsy effect balance
-
Drinks are placeable now
-
Drinks are stackable up to 64 now
-
Animated Goblins
-
Reworked Goblins
-
Decreased amount of bones dropped from Goblins
-
Resprited all the drinks
-
Updated to Forge 47.2.20
-
Now Valoria requires Lodestone
-
Various playability changes
-
Added Custom Voxel shapes to some blocks
-
Added some Recipes
-
Added Firefly like particles, spawned in Shadeforest
-
Added Particles for Bandages
-
Added Shade Blossom
-
Added Shade Blossom Bandage
-
Added Pots Generation
-
Reworked Stone Crusher (A bit)
-
Reworked Accessories
-
Reworked BlazeReap
-
Reworked Bandages
-
Decreased amount of bones dropped from Goblins
-
ID change of "pick" -> "prospectors_pick"
-
Changed spawnables in Valoria dimension
-
Fixed Katana's, Scythe's
-
Fixed Scythe Attributes
-
Fixed infinite use of Katana
-
Fixed Gloves rendering
-
Fixed Void armor craft recipe
-
Resprited Gazers, totems, winglets
-
Resprited Bandages
-
Resprited Effects
-
Changed incompatibility of "Bleeding" enchantment from "Sweeping Edge" to "Sharpness"
-
Optimized Gloves code
-
Updated mods.toml