- Fixed a
NullPointerException.
- Fixed double death chests being automatically removed when only one of the halves is empty.
- Fixed death chest block entity deserialization.
- When a death chest is put into the queue, it is now logged.
- Fixed Campanion compatibility.
- Fixed a ConcurrentModificationException being thrown when a death chest is automatically removed.
- VanillaDeathChest now keeps track of existing death chests. Functionally, this doesn't make much of a difference.
- Fixed an IllegalStateException.
- Fixed normal chests not being breakable.
- Rewrite. THIS WILL RESET YOUR CONFIGURATION. BE CAREFUL. IT'S NOT MY RESPONSIBILITY IF BAD STUFF HAPPENS.


