Makes spawners take longer to destroy depending on your difficulty for a slight extra challenge.
Default spawner hardnesses
- Peaceful: Same hardness as vanilla (5F)
- Easy: Same as end stone (9F)
- Normal: Same as ender chests (22.5F)
- Hard: Same as ancient debris (30F)
- Hardcore: Same as obsidian (50F)
Unlike some of the blocks mentioned above, you can still destroy a spawner with any tool you want as long as you don't use your bare hands.
Config
As of v1.3.0, the spawner hardnesses are configurable in the variablespawnerhardness-common.toml
config file.
Sponsors
Thanks to the following GitHub sponsors for donating towards my modding efforts, who help motivate me to continue working on projects like Variable Spawner Hardness:
- (None at the moment)
External resources
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PaintNinja
Owner
Technical information
License
MIT
Client side
unsupported
Server side
required
Project ID