Variable Spawner Hardness

Variable Spawner Hardness

Mod

Makes spawners take longer to destroy depending on your difficulty for a slight extra challenge.

Server Game Mechanics

1,369 downloads
3 followers
Created4 months ago
Updated11 days ago

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Makes spawners take longer to destroy depending on your difficulty for a slight extra challenge.

Default spawner hardnesses

  • Peaceful: Same hardness as vanilla (5F)
  • Easy: Same as end stone (9F)
  • Normal: Same as ender chests (22.5F)
  • Hard: Same as ancient debris (30F)
  • Hardcore: Same as obsidian (50F)

Unlike some of the blocks mentioned above, you can still destroy a spawner with any tool you want as long as you don't use your bare hands.

Config

As of v1.3.0, the spawner hardnesses are configurable in the variablespawnerhardness-common.toml config file.

Sponsors

Thanks to the following GitHub sponsors for donating towards my modding efforts, who help motivate me to continue working on projects like Variable Spawner Hardness:

  • (None at the moment)

External resources



Project members

PaintNinja

Owner


Technical information

License
MIT
Client side
unsupported
Server side
required
Project ID